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Rules on Upgrading:
Upgrade: Some rooms and teams are variants of or improvements on others. You can change the room or team into the listed upgrade by spending the difference in both capital and time between the original and the new one. For example, if your building includes a Book Repository and you want to upgrade it to a Magical Repository, you can either spend 1 point of Goods, 1 point of Influence, 1 point of Labor, and 2 points of Magic, or spend 270 gp (the difference between the Create entry for a Book Repository and a Magical Repository). You must also spend 4 days (the Time difference between a Book Repository and a Magical Repository). Pay the price only for types of capital that increase. For example, if you are converting Bunks into Lodging, you spend 3 points of Goods, 3 points of Labor, and 6 days; even though a Lodging costs less Influence, you don't regain any Influence for performing this upgrade.
I think the title says it all, but for the sake of giving a specific example: I spend 16 days and construct a Common Room, which provides a +7 on influence or gp rolls. I then immediately decide to upgrade it to a Ballroom by paying the difference in capital. A Ballroom takes 40 days to build, minus the 16 days for the Common Room leaves 24 days of upgrade time. During these 24 days do I still receive the benefits of having a Common Room? I don't see any rule concerning it and common sense does seem to pull too hard in either direction (plenty of real world business decide to stay open or close during renovations or improvements). Thanks.
I'm in a Kingmaker game right now and while our whole party has their own interest in maintaining a government none of us are really interested in being the leader. It seems really weird to recruit an NPC for leader (But maybe later in the adventure there might be someone perfect for the job, but no spoilers please) and I know either in the book or in one of the Q&A threads it's been stated that other government types are beyond the scope of the rules presented. We think it'd be neat if someone came up with rules for something oligarchical or what have you, and it sounds like our DM is for it, but I'm not sure how I'd do it. Maybe take the average of the leaders' CHA scores?
Something I definitely saw in a number of comments not only in my entry but in many entries was "This isn't a villain". I don't know how many other contestants used this, but one of my main guides in this round were these attributes on the Round 2 Rules: Round 2 Rules wrote:
I know at least some commenters don't wholly agree with this definition, since I saw things like "This is a plot device, not a villain". But I'd like to see if we could develop this idea further. What part of this definition should change, if anything?
“Stop this immediately!” cries the priest, causing the dwarf to freeze in place unnaturally. “What do you hope to gain by killing this man?”. Not waiting for an answer he continues: “Cutting off this man's head will not bring back your loss, only breed more vengeance against you. How about I make you a deal? Put that axe away and your hefty bar tab is on me.”. The dwarf loosens up just in time to nod timidly, walking back into the bar and rubbing the new bare spot on his chin. Paradigm Theoguard, Pacifist Poet-Priest of Shelyn
Description: Paradigm weighs 165 lbs, standing 5'8” tall, appearing blissful and determined. His long blond hair is adorned with colorful feathers. His sharp, wide features make wearing a big grin come naturally. He wears embroidered white vestments, a matching headband, and trinkets around his arms and neck. His time spent training acolytes has given him the habit of speaking in rhetorical questions. A man of peace, Paradigm takes great measures to ensure his life causes minimal harm to others. He eats only food which is magically generated to prevent even a single worm to suffer from farming. He drinks through fine silk to make sure he never swallows a fallen gnat by mistake. None in his city go hungry after his harmless and affordable stone to flesh food program was implemented, and even the requisite stone was left over from a statue he is constructing to his beloved goddess. His clothing is also magically generated, but has been known to use naturally shed feathers from the rare birds he keeps to construct more elaborate attire. The townsfolk consider Paradigm to be a blessing and a saint. Motivations/Goals: Paradigm has known for years the importance of a life of total nonviolence: “Do not all creatures have a capacity for beauty in the eyes of Shelyn? What could excuse murder which ends all that glorious potential?”. He seeks to teach others how to maintain a life of peace which he is counter-intuitively aggressive in advocating. Occasionally he takes special interest in those that can be helped the most, hoping to add yet another abandoned weapon trophy to his cluttered church walls. Hook: Tales of the party's murderous (and possibly exaggerated) exploits make their way to Paradigm's desk, so he plans on visiting them via sending and his acolytes to show them the virtue of a life of peace. Though he and his servants would not dare directly harm the party, they are not above stealing weapons, removing spellbook pages and even giving a quest to the especially spite-ridden. Things turn from troublesome to dangerous when the party finds out that agents of wrath plan to destroy the town, yet Paradigm can't be convinced that these forces will not listen to reason. In fact, this threat may not even notice him. Unless the party stops Paradigm's interference the town and party are doomed.
MAW OF URGATHOA
DESCRIPTION
CONSTRUCTION
Some info I found in the guide to Korvosa: -Arbiters do not need to follow an order from the queen which goes against the city charter and it's amendments, though the Queen can easily amend the charter. -The queen may be evicted with unanimous agreement between the 5 noble houses + Seneschal + 1 arbitrary Arbiter. Even once evicted the queen retains her authority. So no matter what the Church of Abadar says the most lawful way to begin would be to investigate the Seneschal. If he is found unfit to rule we could try and get him to resign or be put on trial. If someone who is opposed to the Queen takes his place (somehow), there's a pretty good chance she'll be evicted. And that's a good start.
To the tune of "Anti-Intellectualism" by ze frank (http://www.zefrank.com/theshow/archives/2006/05/050506.html) Let's all go to the haunted mine. Rampant Cannibalism. It's right next to the poisoned pine. Rampant Cannibalism. I found these bags, they're filled with gold.
Rampant Cannibalism. Let's all go to the haunted mine. Rampant Cannibalism. It's right next to the poisoned pine. Rampant Cannibalism. That Wendingo goes really fast!
RampantRampantRampantRampant Rampant Cannibalism.
http://img243.imageshack.us/img243/2015/dsc04745ii0.jpg
So a while back I read something on these boards about DMs threatening to buy a bunch of Purple Worm minis and paint them green. Well, I found them for under $3 each so started off by ordering 4 and my (art major) girlfriend painted them. One for the Apostle of Kyuss and Overworm. Discuss.
I heard that the group I'm joining not only left Filge alive, but he and his Bugbear Zombie traveled with the group for a while, only to take off somewhat mysteriously (we killed him in our group, crit with a bow). What I essentially need right now is not a backstory but a "Middlestory", what happened to him in the time shortly after the battle with Filge, and the tournament in the Free City we are about to start when I join. There was some rumor that he tried to overthrow Smenk(Sp?) and take over his empire, but failed. I will of course be talking to my DM as well, in fact he might just see this post and comment. <B>My biggest problem seems to be that I simply don't know much about what's going on around the area or what he could have got himself into.</B> I also finally request that nobody posts any information I shouldn't know at this point in the Adventure Path. Thanks! |