Tetch's page

97 posts. Alias of Me'mori.


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A quick examination was given towards how the pistol worked, and Tetch's face was grim as they realized that they needed to have the targets in a line. Hissing, they scrambled to line up the two not-dead in their sights and bet it all on the squeeze of a trigger.
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Moving to line up the.. zombies(?) with as much space as they could get away from them.
Clever Feint: 1d20 + 5 ⇒ (11) + 5 = 16
Attack: 1d20 + 1 ⇒ (12) + 1 = 13, Damage: 1d4 ⇒ 1


Trying not to panic, Tetch grabbed the flame pistol that Miles had and moved back up the tunnel towards Atrios. "Don't stop̶̛̼̘̰͈̦̐̎̓͝!" They were preparing the gun and would be attempting to set the... thing on fire in a couple of seconds.


'I'm really not a fan of doubling down...'

Tetch attempts another attack, but they're just not familiar with the knife, and fumbles the attack, missing.
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Attack: 1d20 ⇒ 9


Unable to find a clear shot, Tetch drew the other unlucky item that they had with them, moving forward to stand beside Netharan and try to attack his target. They were not tat skilled with a knife, but neither were they skilled with the pistol, so this had to work.
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Attack: 1d20 ⇒ 19, Damage: 1d4 - 1 ⇒ (2) - 1 = 1


Unable to do much of anything within the narrow area, Tetch took a step back so the others had space to maneuver. If an opportunity presented itself, they would fire.
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C.Feint(bluff): 1d20 + 5 ⇒ (13) + 5 = 18
Attack: 1d20 + 1 ⇒ (18) + 1 = 19
Damage: 1d6 ⇒ 2


Tetch aims and fires again, the shot clear due to Netharan falling to the animated blue tongue of the zombie. Again, the shot goes wide. 'The gun is jinxed. I'm jinxed.'
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C.Feint(Bluff): 1d20 + 5 ⇒ (19) + 5 = 24
Attack: 1d20 + 1 ⇒ (9) + 1 = 10
The one nearest Netharan should be flat-footed vs. everyone? *crosses fingers*


Miles engaging one of the zombies leads Tetch to attempt to fire on the other, not wanting to risk hitting a companion.
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Clever Feint: 1d20 + 5 ⇒ (17) + 5 = 22 Success?
Attack: 1d20 ⇒ 8


Tetch sighed as one of the... things noticed them, not fond of their run of luck at all. "Hell."
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Initiative: 1d20 ⇒ 11


Stealth: 1d20 + 4 ⇒ (19) + 4 = 23
Attack: 1d20 + 1 ⇒ (19) + 1 = 20
Damage: 1d6 ⇒ 5


Tetch's affirmative response was colored with a touch of ill-humor. "Worked well so far?"


Aliens, fine. Weird once-human things, fine. Weirder not-crew once-dead things, problem. Tetch is trembling slightly as they realize that what they just encountered was not a member of the crew. "That entity was not on the crew roster...", they said softly, suddenly uncertain about what they were doing on the asteroid. "That thing was not of the Acreon... Something more is here."


While shaken somewhat from seeing the... clearly dead individual disperse, Tetch was also comparing their image to what may have been on the crew roster. "We have time, I think", Tetch ventured, still looking at the space where the creature had been. "Long-term is a no-go, otherwise yes. You have done much." The fusion seal was a curiosity, but they had not found all of the crew yet.


Given that their tactic seemed to be working, Tetch readied themselves again, hoping that this was the worst of what they would be encountering here.
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•••••

Readied Action:
Clever Feint: 1d20 + 6 ⇒ (4) + 6 = 10
Attack: 1d20 + 1 ⇒ (7) + 1 = 8


A calming breath was taken and Tetch stilled, seeking the nothingness between moments, pushing everything else away as they waited for the moment the creature appeared again.
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Readied Action:
Clever Feint: 1d20 + 5 ⇒ (14) + 5 = 19
Attack: 1d20 + 1 ⇒ (17) + 1 = 18,Damage: 1d6 ⇒ 5
Success= Flat Footed AC for everyone


Likewise, Tetch has their pistol out and ready, wondering what they had just seen.
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Initiative: 1d20 ⇒ 10

Readied Action:
1d20 + 1 ⇒ (15) + 1 = 16
Damage: 1d6 ⇒ 1(magical)


(Edited)

Looking around the corner, Tetch winced at seeing another crew member that had succumbed to what they had found on the Acreon. Carefully, they tried to aim a shot at it, but it went wide.

Another member of the crew, most likely. Did any of them escape?
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Clever Feint: 1d20 + 5 ⇒ (8) + 5 = 13 Targeting Flat-footed AC
Attack: 1d20 + 1 ⇒ (2) + 1 = 3


Tetch Initiative: 1d20 ⇒ 7


Seeing one of the members of the Acreon dead, Tetch comes forward to examine for the cause of death and identify the body against the crew roster. "Careful. The lifecycle of those creatures isn't really well-known. Unverified crew are dangers."
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Medicine: 1d20 + 6 ⇒ (3) + 6 = 9


Fetch was keeping an eye on the oddities in the wall, giving the equivalent of a curious frown. "Non-standard construction. Exercise caution. Should we follow a side?" The irregularities in the walls were something that raised questions about the former ownership of this piece of rock.


"Timer, Remote, or Guess", came the response that was clearly well beyond mildly upset, that there was a few seconds of silence as they had to visibly calm down. "It was set to return from the station on a timer, or returned remotely, or someone thought we all had died...", they ground out.

Freezing for a second, they deflated, resisting the urge to hit their head against the nearest hard thing— which would be very bad."...Did any of us contact the station with our status? Other matters have had my attention."

They looked out at the barren rock, irregular and odd, as well as the expanse of infinity above, and found that they were not as unnerved as they thought they should have been. True, a slow death was an errant bounce away, but given what they had already encountered, drifting off was not the most important thing on their mind.


As they move, Tetch is thinking about a spacewalk, and the idea of being surrounded by all that nothing is not as worrying as the possibility of what they might run into once they reach the rock. "We will encounter something, that is certain. The crew, for one. There is still a wildcard out there, though. Stay aware. How will we reach the rock? Just drifting?"
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In the background, with a pause and the Shirren equivalent of a blink, Tetch casually inspects the ingredients of the ration bar that they were eating, shaking their head and saying something under their breath.


Since the system said there were no life signs on the ship apart from what they had dealt with, Tetch was fiddling with settings on the EyesUP™ interface while referencing information. (Skill training) The ammo from Netharan was definitely appreciated, as that gave them the possibility of lasting a little longer in fights, but what else had happened? They had the roster and the manifest, but they had not found any bodies yet... Not good.

Atrios fiddling with the door, and the laser blast was alarming to the point that they had their pistol out, but not aimed. As Miles checked Atrios, they attempted to help where they could, if they could. They had almost checked every room, and answers were still coming up short.

"Not looking forward to wandering the 'rock", they thought aloud, voicing their realization of the current state of this investigation.
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Medicine: 1d20 + 6 ⇒ (17) + 6 = 23


Another glance at the map on the display came before Tetch nodded to Miles and Netharan. "Exactly. The Acreon is likely safer now. Thinking the driftrock is clear is a sucker's wager." Imitating Netharan, they checked the ammunition in the pistol they carried. "How many shots do you have left?"


"You've got it" Tetch's reply came over the radio, as they shared the updated inventory list with everyone. "We clear the ship, then the Driftrock, it seems." In the cargo bay, they were looking at the manifest on a pad and leaning against a crate. "We might find more information on what prompted the move?"


"I'm on the food/water count", Tetch offered, their EyesUP™ already alight as they started to reference the Acreon's inventory. Their hands were pulling and shuffling menus around as they started to compare. "Who needs what?"


"I'll wager my credits on storage." Tetch was relieved that the fight went in their favor, but was trying to keep a brave face at still having to be in this situation.


Hissing at the appearance of the creatures, Tetch could only react after they had closed, and their only goal was going to to be focusing on whichever creature got injured first.
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Initiative: 1d20 ⇒ 19
For the benefit of those coming after
Clever Feint: 1d20 + 5 ⇒ (9) + 5 = 14
Attack: 1d20 ⇒ 17, Damage: 1d6 ⇒ 1


Leery but focused, Tetch was still getting a sense of how the tools they rigged up functioned, but was seen idly munching on a ration bar while they considered the design. "Following you." Their mind was elsewhere— well, as much as one could be when there was the chance of things that wanted to eat you around every corner. "I hope there is spare ammo there. I'm low."


While Miles worked, Tetch scavenged the galley for what could be salvaged, a ration going into their pocket, and looking around for anything else of major interest. What was being built was not something that they could really follow without tutorials.
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Perception: 1d20 + 5 ⇒ (8) + 5 = 13


A hiss of displeasure can be heard from Tetch as they seem to be viewing something on their visor, if the slight glow from the edges of the lenses are any indication. "If any of us are infected, we are on a timer. Do we have a medkit?" A click of irritation came as a motion of their hands selected the entry and shared the entry out to everyone.


The adrenaline had worn off, and Tetch was checking the connection of the computer to see what access they had, since there were a few things that they had no idea about. While they were not exactly doing an in-depth investigation, they certainly wanted to get a broad overview of what they had found. There was some fiddling to try to get the EyesUp™ tech to interface with the systems of the Acreon.

The text entered into the search field: "Akata"
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General overview search conducted. Checks to get the presumably newer tech to interface with the Acreon (for show, really) and some idle fiddling with the system
Computers: 1d20 + 6 ⇒ (13) + 6 = 19
Engineering: 1d20 + 6 ⇒ (13) + 6 = 19


Tetch had stopped pacing when Miles and Netharan said they were ready. The Shirren had said nothing, but gave the both of them a measuring look, considering whether or not they were saying that out of pride. Checking to see what they could access with their EyesUp™ display in conjunction with the Acreon's system and their (very)limited skill, liking the easy user interface of the lenses. "Atrios, can you tell if there is any life here besides the six of us?" They had to check the ship and find their bonus. The rock can wait.
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Computers: 1d20 + 6 ⇒ (6) + 6 = 12


Pacing back and forth as the audio logs played, Tetch turned to look at miles, still relieved that everyone survived. The audio logs were something else. "Low odds. They knew about the shards, so those things—" they gestured to where the puddles of the creatures were. "–were known. Did they survive what 'came from the rock'?" Stopping in their pacing, Tetch gave a waggle of their hand that indicated uncertainty. "The crew is not here, and our saviors were."

They gave another nod of thanks to Blog and Slog. "I've no interest in that wager."


Pointing out everyone in turn, Tetch gave their introduction. "This one is Tetch, that is Miles, Netharan, and Atrios. I am sorry for the loss of your friend. You two were here when those things attacked?"

With Atrios' help, Tetch is looking at what is available without triggering anything, trying to find a list of crew that were on the ship, as well as whether or not they have an infirmary on this ship. They had moved some of the shards aside to clear the workstation, but they were something that they had not seen. "With a crew roster, knowing who isn't here, ought to work."
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Diplomacy: 1d20 + 5 ⇒ (16) + 5 = 21


There was a brief moment of peace, incongruous silence, a flash of empty that was gone so fast that it could have been imagined, and Tetch finally lowered their weapon, shaking their head inside their helmet. "You have saved our lives. While we try to ascertain what is still functional on this vessel, what are your names?"

In the silence between their statement and the goblins' responses, Tetch sent a thought to Atrios. "Can you see how much of this ship still works? If they have a medical area, it would be fortunate for us."


'...There's the Joker.'

Extra guns in this fight were not gong to be declined. As the shot missed again, they had to wonder if something was wrong with the gun.
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Clever Feint: 1d20 + 5 ⇒ (12) + 5 = 17
Attack: 1d20 ⇒ 4
·······


"B̷̤̥̤̎̃̆ack! B̴̪̖̈́̓̄ack!"

There was no way that they were going to out run creatures on four legs, but they could put some space in between them. Tetch backed up to make them have to come to them, hopefully Atrios would do the same.
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Clever Feint(Bluff): 1d20 + 5 ⇒ (2) + 5 = 7
Attack: 1d20 ⇒ 17, Damage: 1d6 ⇒ 1


The shot was a miss, being careful not to accidentally hit Netharan or Miles, but at this point it seemed to be paying attention where it should not. "Don't watch the hands."

The shot going wide was expected, really. Having to reload was not, but they managed not to drop the empty magazine in this situation.
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Move Action: Reload
Clever Feint(Bluff): 1d20 + 5 ⇒ (20) + 5 = 25@ the closest.
Attack: 1d20 ⇒ 7
•••••••••


Another deal, another play.

This one has some potential, as things seemed to line up. However, whether or not it was enough remains to be seen.
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Clever Feint: 1d20 + 5 ⇒ (10) + 5 = 15
Attack: 1d20 ⇒ 17, Damage: 1d6 ⇒ 3


Unhappy about the current state of things, Tetch takes aim at the next one to attack Miles that they could see, and tried to remain as calm as they could, only to watch the shot miss. Again. They had known that the pistol was bad luck...
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Clever Feint(Bluff): 1d20 + 5 ⇒ (16) + 5 = 21
Attack: 1d20 ⇒ 7


Taking a deep breath to try to steady themselves, Tetch considered whether they'd be able to make the shot at the creature threatening Miles, when Netharan took a step back. That left just enough of a gap that they were ready when the next creature approached. The attempt at a careful shot missed, not helping the situation.
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Clever Feint(Bluff): 1d20 + 5 ⇒ (5) + 5 = 10
Attack: 1d20 ⇒ 6


"They can only come from the front in the corridor!" Tetch takes a step back to make space for the others.
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Initiative: 1d20 ⇒ 14


Taking a quick inventory of their ammunition, Tetch looks up, and in the direction of what they suppose is the bridge. Slightly shaken, they look down at the creature and then back at Miles with a shaky sigh. "They give us a headcount for the crew?"


"Something that requires larger weapons", Tetch replied dubiously as they approached and shot the creature in the head twice before nudging it with a foot. Warily, they looked down the hall in the direction that it came from. "I need a scattergun."
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Perception: 1d20 + 5 ⇒ (1) + 5 = 6


Tetch KAC:12, EAC:11
That bite hurt, but they had lived through worse. Netharan moved to get a better shot, and so did Tetch, trying again. There was a trick to this, and maybe they were getting it down.

Or not.
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Clever Feint(Bluff): 1d20 + 5 ⇒ (1) + 5 = 6
Attack: 1d20 - 1 ⇒ (12) - 1 = 11


A fake movement in one direction, and a step in the other, the gun in their hand sending a shot at the creature attacking Miles. Unsurprisingly, it missed, and Tetch took a few steps back to get out of the line of fire.
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Clever Feint(Bluff): 1d20 + 5 ⇒ (10) + 5 = 15
Success means that it's flat-footed against all attacks until the end of my next turn. Taking two steps back.
attack: 1d20 - 1 ⇒ (1) - 1 = 0


"Shoot first, questions later. It's on the ceiling."
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Initiative: 1d20 ⇒ 2


Walking as softly as they could with the others, Tetch was still giving some attention to their suit, shifting a bit at the odd feeling of the insulated material pressed against them by the vacuum and most likely by design. They found the helmet somewhat curious, as all of the apparatus was pressed against them in unobtrusive ways. They supposed, that they would look something like a flayed being if it were not for the bright colors that were striped around their joints.

As Miles approaches the small body, they were looking past the body down the hallway. Their pistol was in their hand, but by comparison to Miles' manner, they probably seemed woefully inexperienced.
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Perception: 1d20 + 5 ⇒ (15) + 5 = 20


The window was expanded, and Tetch was trying to make sense of the readout. "Agreed, dealer's choice on one of the closed airlocks", they replied to Netharan's question. The interference was something that they had to deal with, it seemed. While the ship docked, Tetch was trying to find out everything they could from what they could see, frustrated that they did not know enough to have a good idea of what they were walking into.

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