Ratfolk Sage

TestSubject#766's page

16 posts. Organized Play character for Ilmakis.


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Soldier 1 AC 18 | HP 20/20| F +9 R +6 W +6 | Init +4 (Perception)| Speed 25ft.| Exploration Mode Search

TS766 runs toward the ship's command control and restarts the ship's reactors to give the boost need to stop the spin.

Piloting: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8

His first tought was to stop completely the engine, but he quickly realizes that's the wrong move and changes to a restart boost.

Piloting (HP reroll): 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21

Which seems to work better!

Yataaa!


Soldier 1 AC 18 | HP 20/20| F +9 R +6 W +6 | Init +4 (Perception)| Speed 25ft.| Exploration Mode Search

TS766 moves in and tries to stop what's going on!

Computer: 1d20 + 5 ⇒ (12) + 5 = 17

◆ Stride
◆◆ Disable Hazard


Soldier 1 AC 18 | HP 20/20| F +9 R +6 W +6 | Init +4 (Perception)| Speed 25ft.| Exploration Mode Search

Agreed.

TS continues his search for a source of healing as well as for the source of the disturbance.

Start with the science Lab (A9), then the Carbo Bat (A8) and finally the starship Core (A10) before continuing to the rest of the ship (A7, A5 & A6)


Soldier 1 AC 18 | HP 20/20| F +9 R +6 W +6 | Init +4 (Perception)| Speed 25ft.| Exploration Mode Search

TS moves to take a look in the Captain's cabin A4 to see if there is something useful in it.

If not, he will start investigating the crew's quarter A3.


Soldier 1 AC 18 | HP 20/20| F +9 R +6 W +6 | Init +4 (Perception)| Speed 25ft.| Exploration Mode Search

Finding the right level of difficulty on the SFS2 scenarii for the group is a difficult art for the GM. Sometimes easy is too easy, sometimes it's not. It ask of the GM a very good knowledge of the game and the group playing to find the right adjustment so the players enjoy the game.

Some is able to get Xantar on his feet? asks TS766 before adding Is there some medicine to help them in the ship's pharmacy?


Soldier 1 AC 18 | HP 20/20| F +9 R +6 W +6 | Init +4 (Perception)| Speed 25ft.| Exploration Mode Search

TS766 drops his weapon and takes Xantar's body to remove them from the explosive death of the last enemy creature.

TS has no medicine to help :(


Soldier 1 AC 18 | HP 20/20| F +9 R +6 W +6 | Init +4 (Perception)| Speed 25ft.| Exploration Mode Search

Reflex DC10: 1d20 + 6 ⇒ (5) + 6 = 11

TS barely avoid the full force of the explosion!

He moves back and then use his stellar cannon to shoot at the last two creatures.

Stellar Cannon vs Green: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
Damages, P: 1d10 + 1 ⇒ (5) + 1 = 6
Area Dire (DC17 Basic Reflex): 1d10 ⇒ 1 vs Green & Blue

◆ Stride
◇ Primary Target
◆◆ Area Fire (all creature are suppressed except on a critical success on the save)


Soldier 1 AC 18 | HP 20/20| F +9 R +6 W +6 | Init +4 (Perception)| Speed 25ft.| Exploration Mode Search

@Little Sun : getting attuned (graviton or photon) is a free action when you roll initiative.
So you have an action left (except if you want to change from one attunement to the other)


Soldier 1 AC 18 | HP 20/20| F +9 R +6 W +6 | Init +4 (Perception)| Speed 25ft.| Exploration Mode Search

Occutism: 1d20 + 5 ⇒ (19) + 5 = 24

TS766 follows his comrades and starts investigating what happened, trying to find what is amiss or out of place.

I sense something is afoot...


Soldier 1 AC 18 | HP 20/20| F +9 R +6 W +6 | Init +4 (Perception)| Speed 25ft.| Exploration Mode Search

No worries, for my part I like it!


Soldier 1 AC 18 | HP 20/20| F +9 R +6 W +6 | Init +4 (Perception)| Speed 25ft.| Exploration Mode Search

Let's visit then!

Says TS766


Soldier 1 AC 18 | HP 20/20| F +9 R +6 W +6 | Init +4 (Perception)| Speed 25ft.| Exploration Mode Search

Not being very diplomatic, TS lets his comrades take the lead with Olrio and stays silent.

Nevetheless, being well view from the other participants of the event could help in the future, so TS encourage his comrades to contact them, as he's sure that Xantar Marrow will have a lot in common.


Soldier 1 AC 18 | HP 20/20| F +9 R +6 W +6 | Init +4 (Perception)| Speed 25ft.| Exploration Mode Search

TS docks the ship easily.

As they disembarked he bows to the Chief Scientist, a little unease in front of them due to his traumatized past with Scientists...
Nevertheless, as their mission is to ensure that the Starfinder is well-regarded by DCI, he puts aside his feeling towards scientists and concentrates at the upcoming event and its scientific value.

Nature: 1d20 + 4 ⇒ (16) + 4 = 20

To witness the birth of a star is to behold a moment few living souls will ever see. A lifetime may pass beneath its light, but its first breath belongs to eternity. For one brief instant, the universe will allow us to watch creation itself and, for once,I will not be the experiment!


Soldier 1 AC 18 | HP 20/20| F +9 R +6 W +6 | Init +4 (Perception)| Speed 25ft.| Exploration Mode Search

Used to pilot starships from a previous life, TS766 takes the pilot's seat.

Be ready! We will get to the station shortly. says TS766 to his crewmates.

Piloting: 1d20 + 6 ⇒ (17) + 6 = 23

He pushes the ship's maneuverability thrusters and tries to contact the station.

To the DCI observatory, Starfinder Alternate Theory approaching. Require authorization to dock.


Soldier 1 AC 18 | HP 20/20| F +9 R +6 W +6 | Init +4 (Perception)| Speed 25ft.| Exploration Mode Search

TS766 as he presents himself is a heavily cybernetic modified Ysoki. A part of his skull is missing, replaced with cybernetics and his eyes, clearly modified.

He doesn't talk much about his past but seems quite knowledgeable about the Drift and how to navigate it. But one thing about which he talks a lot, is his love about weapons of all sort, especially the ones that go "KA-BOOM"!

Once on site, he quickly connects to the ship's sensors and scan the area to find used frequencies.

Computer: 1d20 + 5 ⇒ (12) + 5 = 17


Soldier 1 AC 18 | HP 20/20| F +9 R +6 W +6 | Init +4 (Perception)| Speed 25ft.| Exploration Mode Search

character ready!