| Full Name | Tessa | 
			
			
				
					| Race | DECEASED-  | 
			
			
			
			
			
			
			
			
			
			
			
			
			
				
					| Strength | 10 | 
			
			
				
					| Dexterity | 16 | 
			
			
				
					| Constitution | 12 | 
			
			
				
					| Intelligence | 12 | 
			
			
				
					| Wisdom | 10 | 
			
			
				
					| Charisma | 16 | 
			
		
	 
	
		About Tessa Firdorn
		Tessa
Female elf sorcerer (wildblooded) 1 ( Pathfinder RPG Ultimate Magic 70)
N Medium humanoid (elf)
Init +5; Senses low-light vision; Perception +2
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Defense
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AC 13, touch 14, flat-footed 10 (+4 Dex)
hp 7 (1d6+1)
Fort +1, Ref +4, Will +2; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee unarmed strike -2 (1d3-2 nonlethal)
Ranged shortbow +3 (1d6/×3)
Sorcerer Spell-Like Abilities (CL 1st; concentration +4)
6/day—cold steel
Sorcerer (Wildblooded) Spells Known (CL 1st; concentration +4)
1st (4/day)— mage armor , snowball (DC 14)
0 (at will)— detect magic , light, prestidigitation, ray of frost
Bloodline Rime-blooded
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Statistics
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Str 10, Dex 16, Con 12, Int 12, Wis 10, Cha 16
Base Atk +0; CMB 0; CMD 12
Feats Eschew Materials, Point-blank Shot
Traits havoc of the society, reactionary
Skills Knowledge (arcana) +4, Perception +2, Spellcraft +4 (+6 to identify magic item properties), Use
Magic Device +7; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven
SQ elven magic
Combat Gear cold iron arrows (50), acid (2), alchemist's fire (2); 
Other Gear arrows (20), shortbow,
backpack, bedroll, belt pouch, flint and steel, mess kit, pot, soap, spell component pouch, torch (10), trail
rations (5), waterskin, 41 gp
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Tracked Resources
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Acid - 0/2
Alchemist's fire - 0/2
Arrows - 0/20
Cold iron arrows - 0/50
Cold Steel (Frost 1 rds, 6/day) (Sp) - 0/6
Torch - 0/10
Trail rations - 0/5
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Special Abilities
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Cold Steel (Frost 1 rds, 6/day) (Sp) Touch a weapon to grant the Frost power for 1 rds.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Havoc of the Society Whenever you cast a spell that deals damage, you gain a +1 trait bonus to the
total damage dealt.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rime-Blooded The wintry origin of your magic flows like ice water in your veins.
Associated Bloodline: Boreal.
Bloodline Arcana: Whenever you cast a spell with the cold descriptor, you may select one target of the
spell to be slowed (as the sp
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1 level of admixture Wizard to turn shock shields into cold blasting shock shields
At level 3 get Rime Spell Metamagic Feat; Spell focus; Spell specialization and Mages tattoo
DC 14 Fort Save or Staggered from the snowball for 1 round.
Separate DC 13 Fort Save or slowed as per the slow spell for 1 round for rime blooded.