Terrance Cavendish
Human (Taldan) Cavalier 1
LG Medium Humanoid
Init +2; Senses Perception +0
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Defense
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AC 20, touch 12, flat-footed 16 (+2 Dex, +2 Shield, +6 Armor)
hp 12 (1d10+2)
Fort +5, Ref +2, Will +0
Resistances: Cold 2
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Offense
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Speed 20 ft.
Melee: Lance +5 (1d8+6 x2) or Trident +7 (1d8+4 x2)
Ranged: Trident +5 (1d8+4 x2 10 ft) or Javelin (1d6+4 x2 30 ft)
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Statistics
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Str 18, Dex 14, Con 14, Int 10, Wis 10, Cha 14
Base Atk +1; CMB +5; CMD 16
Feats: Power Attack, Weapon Focus Trident, Precise Strike,
Skills (4pts/lvl+1Human Favored Class): Climb +3, Handle Animal +6, Intimidate +6, Knowledge Dungeoneering +5, Ride +6, Armor Check -5
Languages Common, Taldan
Combat Gear: Lance, Masterwork Trident, Masterwork Breastplate, Heavy Wooden Shield, Dagger,
Other Gear: 5 Javelins
Total Weight: 102 lbs.
Carrying Capacity: Light 100, Medium 200, Heavy 300
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TRACKED RESOURCES
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Gold: 28
Silver: 2
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Order of the Shield
Order Edict - The cavalier must protect the lives and prosperity of the common folk, shielding them from the deprivations of those who would seek to cause them harm or exploit them. He must give charity when it is warranted and aid when needed. He must take no action that would cause harm or hardship to those who cannot defend themselves.
Order Challenge - Whenever an order of the shield cavalier issues a challenge, he receives a +1 morale bonus on attack rolls made against the target of his challenge if the target makes an attack against a target other than the cavalier. This bonus lasts for 1 minute. The bonus increases by +1 for every four levels the cavalier possesses.
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Special Abilities
Challenge (Ex): Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier's melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier's level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.
Tactician (Ex): At first level, a cavalier recieves a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action a cavalier can grant this teamwork feat to all allies within 30 feet who can see and her him, Allies retain the use of this bonus feat for 3 rounds plus one round for every two levels the cavalier possesses. Allies do not need to meet the prerequistites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus once additional time at 5th level and for every five levels thereafter.
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Trait: Northern Ancestry - +1 Fortitude Save, Cold Resistance 2
Trait: Scholar of Ruin - You gain a +1 trait bonus on Knowledge (geography) and Knowledge (dungeoneering) checks. One of these skills (Dungeoneering) is always a class skill for you.
Trait: Rich Parents - Your starting cash increases to 900 gp.
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EQUIPMENT
Cold Weather Outfit 7
Masterwork Backpack 4
Bedroll 4
Belt Pouch .5
Blanket 3
Grooming Kit 2
Silk Rope 50' 5
3 Torches 3
Trident 4
Breastplate 30
Lance 10
Dagger 1
Whetstone 1
Rations (4) 4
Grappling Hook 4
Javelin (5) 10
Tindertwigs (10) -
Flint and Steel -
Waterskin 4
Heavy Wooden Shield 10
Gabilan
Mount
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
Defense
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AC 16, touch 10, flat-footed 15 (+1 Dex, –1 size, +4 Natural, +2 Armor)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +1
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Offense
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Speed 50 ft.
Melee Bite +4 1d4+3 2 hooves +4 (1d6+3)
Space 10 ft.; Reach 5 ft.
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Statistics
Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +4; CMD 14 (18 vs. trip)
Feats Endurance, RunB, Light Armor Proficiency
Skills Perception +6
SQ Comabt Trained
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GEAR
Military Saddle
Bit & Bridle
Feed 6 Days
Leather Barding