Pontia Runario

Termia's page

123 posts. Organized Play character for Mighty Glacier.


Race

HP 34/34 | AC 20 | Fort +9, Ref +6, Will +5 | Perc +7 |

Classes/Levels

Hero (3/3) | Exploration: Search for hazards

About Termia

"The hostilities seem to have ended. I suggest we celebrate with one hurrah. On my count. One, two, three. Hurrah. Very well, that should suffice. Any more hurrahs could be considered excessive."

Termia of Elidir, Hellknight Aspirant
Female human (versatile) fighter 2
LN, Medium, Human, Humanoid

Perception +7 (expert); low-light vision
Languages Common (Taldane), Dwarven, Halfling
Skills see below
Items see below
Str 18, Dex 10, Con 16, Int 12, Wis 12, Cha 10

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AC 20; Fort +9, Ref +6 (+9 vs damaging effect), Will +5
HP 34; Resistances mental 2
Attack of Opportunity ↺
Shield Block ↺

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Speed 25 feet
Melee ◆ guisarme +10 (reach, trip), Damage 1d10+4 slashing
Melee ◆ dagger +10 (agile, finesse, thrown 10 ft., versatile S), Damage 1d4+4 piercing
Melee ◆ sap +10 (agile, nonlethal), Damage 1d6+4 nonlethal bludgeoning
Ranged ◆ sling +6 (propulsive, range increment 50 feet, reload 1), Damage 1d6+2 bludgeoning

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Ancestry Abilities versatile heritage (Fast Recovery), Gloomseer
Fighter Attack of Opportunity, Sudden Charge, Hellknight Armiger Dedication
General Feats Fast Recovery, Shield Block
Skill Feats Quick Coercion, Intimidating Glare
Background Guard
Ethnicity Nidalese
Region Isger (Old Cheliax)
Deity Abadar (LN god of law)
Pathfinder Training School of Swords

Skills:

(T) Athletics +8
(T) Crafting +5
(E) Intimidation +6
(T) Hell Lore +5
(T) Legal Lore +5
(T) Warfare Lore +5
(T) Medicine +5
(T) Society +5
(T) Survival +5

Items:

Bulk 8, 2L
Worn full plate, backpack, (pathfinder bonus consummable: n/a)
Weapons guisarme, dagger, sap, sling with 10 bullets
Stowed in backpack climbing kit, contents of adventurer's pack
Adventurer's pack: bedroll, pieces of chalk (10), flint and steel, rope (50 feet), rations (2 weeks), soap, torches (5), waterskin
Climbing kit: rope (50 feet), pulleys, pitons (12), hammer, grappling hook, crampons
Wealth 3 gp, 6 sp, 9 cp

Special Abilities:
Attack of Opportunity. ↺ Trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. | You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.
Fast Recovery. You regain twice as many Hit Points from resting. Each time you succeed at a Fortitude save against an ongoing disease or poison, you reduce its stage by 2, or by 1 against a virulent disease or poison. Each critical success you achieve against an ongoing disease or poison reduces its stage by 3, or by 2 against a virulent disease or poison. In addition, you reduce the severity of your drained condition by 2 when you rest for a night instead of by 1.
Gloomseer. You gain low-light vision.
Intimidating Glare You can Demoralize with a mere glare. When you do, Demoralize loses the auditory trait and gains the visual trait, and you don't take a penalty if the creature doesn't understand your language.
Quick Coercion. You can Coerce a creature after 1 round of conversation instead of 1 minute. You still can't Coerce a creature in the midst of combat, or without engaging in a conversation.
(Shield Block.)
Sudden Charge. ◆◆ With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy.

Botting:
Termia positions herself so that her reach covers the frontlines of the battlefield, demoralizes the enemy, and strikes with her guisarme.

[dice=Intimidation, Demoralize (visual)]d20+6[/dice]

[dice=Guisarme]d20+10[/dice]
[dice=Slashing damage]d10+4[/dice]

Bio and Backstory:
Termia is a soldier, through and through: physically fit, diligent, appreciative of clear hierarchy, and always dressed for war. In her speech and mannerisms, she's very matter-of-fact and unambiguous, but also humorless and blunt.

Hinting at her Nidalese ancestry, her skin is grayish and pale. Befitting a soldier, her dark hair is cut very short and buzz-shaved from the back. Her eyes are sharp and focused.

Termia idolizes the Hellknights, and works diligently in her aspiration to become one. Currently, she is training among them to one day take part in the initiation test; a life-threatening ordeal that involves besting a devil in single combat.

Termia's allegiance lies in two organizations: in addition to the serving the lawkeeping order of Hellknights, Termia is also a certified Pathfinder agent. In fact, it was her Hellknight contacts that suggested that Termia could demonstrate her battle prowess and readiness in the Pathfinder Society.