Alain

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My group has only recently started running into dispel magic in Pathfinder and I'm not sure entirely about the effects on certain spells. I understand how things work when dispelling single target effects even with multiple effects on a target but what about a multi target spell such as haste or communal resist energy. What about multiple creatures summoned with one summon spell?

Dispel magic says "You make one dispel check (1d20 + your caster level) and compare that to the spell with highest caster level (DC = 11 + the spell’s caster level). If successful, that spell ends."

So is haste dispelled from only the target or does the "spell" end along with all of its targets. What if I specifically target the spell haste itself instead of a creature. Would it then be considered "a spell affecting an area" like wall of fire? If I target a summon spell do all the summoned creatures disappear or do I have to target a single creature?

Especially with the reduced effects of the spell it seems like I should be able to take down a whole spell and not just one target worth of its effects. I know in 3.5 I always used the rule that it only affects one target but back then there was an AoE effect which could be used to target multiple effects from one spell.


I know that some creature types state they are immune to precision damage(like sneak attack) and/or crits but I can't seem to locate anything to define what determines if an effect is precision damage. Even the most basic example of sneak attack doesn't actually use the term anywhere in the rogue entry.

Is there a list anywhere, or better yet a standard, for determining what qualifies?

A few examples of things that could be seen to qualify are:

Sneak Attack: This obviously is. It is the example given in the creature type entries that are the only place I can find the term actually used in a rulebook.

Point Blank Shot: Like SA this is limited in range and seems to imply an ability to target more damaging areas.

Duelist Precise Strike: Technically more limited that SA it says it doesn't work against anything immune to crits. Since as far as I know there are a few creatures that are immune to crits but not precision and none that are immune to precision but not crits it doesn't seem to be precision damage.

Deadly Aim: The description says it works by "pinpointing a foe's weak spot". This seems to imply that it is but, like sneak attack itself, there is nothing in its rules entry to indicate this.

Vital Strike: The name seems to imply a strike at a foes vital areas but nothing else seems to imply precision damage. It deals extra damage dice like SA but so does flaming and this damage is weapon dependent so I think no.

Favored Enemy: Could be interpreted as knowing where to target a foe to do the most damage. There is nothing in the entry that states as much though. I tend to think not but worth mentioning just for clarity's sake.