Lion Blade

Teral's page

6 posts. Alias of Viscount K.


Full Name

Teral Shiriki

Race

Danisil

Classes/Levels

Wildlander 3

Gender

Male

Size

Medium

Age

137

Alignment

NG

Languages

Jungle Mouth

Strength 14
Dexterity 18
Constitution 12
Intelligence 10
Wisdom 14
Charisma 15

About Teral

Male Danisil, Wildlander 3
4' 4", 70 lb.
Heavensent Path
Fate Points: ?
HP: 24/24
Initiative: +2
Senses: Perception +12, passive 22
AC:? = 10 + 4(Dex) +?(Armor)
--}Touch:14 --}Flat-Footed:?
CMD:19 = 10 +4(Dex) +2(Str) +3(BAB)
CMB:+5 = +2(Str) +3(BAB)

Offense:

Ranged full attack w/ Rapid Shot: 5/3 (3(BAB) +4(Dex) -2(Rapid Shot))
~+1 to atk and damage within 30 ft (Precise Shot)

Melee full attack w/ 2-Weapon Fighting: 4/4 (3(BAB) + 2(STR) -1(Two-Weapon))
~Danisil penalty for 2-weapon fighting halved
[spoiler=Danisil]
Elven racial Traits
• +2 Dexterity, +2 Charisma, –2 Constitution
• Medium: As Medium creatures, elves have no special
bonuses or penalties due to their size.
• Elf base land speed is 30 feet.
• Weapon Proficiency: All elves receive the Martial
Weapon Proficiency feats for the longbow and shortbow.
Favored Region: Erethor.
Natural Channelers: They gain the Innate Magic feat as a bonus feat,
and those who gain the Magecraft feat have 2 bonus spell
energy points.
• Low-light Vision: Elves can see twice as far as a
human in starlight, moonlight, torchlight, and similar conditions
of poor illumination. They retain the ability to distinguish
color and detail under these conditions.
• +2 racial saving throw bonus against Enchantment
spells or effects.
• All elves may begin play with elven traveling
clothes, erethor tea, and hearthstones (at one-quarter normal
cost).

Danisil Racial Traits
• Weapon Familiarity: Danisil treat sepi as martial
weapons, rather than as exotic weapons. Additionally, when
wielding two sepi, Danisil suffer only half the normal penalties
for wielding a second weapon in their off hand. This benefit
stacks with that granted by Two-Weapon Fighting and
similar feats.
• Favored Region: Aruun. Jungle elves’ favored
region bonuses for Erethor increase by +2 when in the Aruun.
• Natural Channelers: Jungle elves nurture a relationship
with the benign spirits of Aryth. They may select an additional known spell for their Innate Magic bonus
feat.
• Feral Elves: Jungle elves are even more
attuned to their surroundings than other elves.
Danisil gain an additional +2 to all racial bonuses
granted by universal elven traits, for a total of a +4
racial bonus to Listen, Search, and Spot checks, a +6
racial bonus on Climb and Balance checks when
climbing trees, a +4 racial bonus on Survival and
Knowledge (nature) checks in Erethor, and a +6
racial bonus on Survival and Knowledge (nature)
checks in the Aruun.
• Spirit Foes: Jungle elves cling to survival
only by learning to evade the many malevolent spirits
that plague their homeland. They gain a +4 racial
bonus on Hide and Move Silently checks in natural
settings, and gain a +2 racial bonus on saving throws
against the spells, special attacks, and spell-like and
supernatural abilities of creatures with the outsider
type.
• Herbalists: Jungle elves may begin play
with up to 10 doses of orcbane poison (at one-quarter
normal cost).
• Automatic Languages: Jungle Mouth.
Bonus Languages: Colonial, Erenlander, Halfling,
High Elven, Sylvan, Trader’s Tongue.


Heroic Path:

Heavensent
1 Heavenly Aura
2 Detect Evil
3 Smite Evil x1 per day

4 +1 Charisma
5 Lantern Archon Companion
6 Divine Grace (one save)
7 Divine Wrath
8 +1 Charisma
9 Smite Evil x2 per day
10 Halo
11 Holy Word once per day.
12 +1 Charisma
13 Divine Grace (two saves)
14 Divine Wings
15 Smite Evil x3 per day
16 +1 Charisma
17 Hand of Apostasy
18 Aura of Grace
19 Divine Grace (three saves)
20 Celestial Ascension

Saves:

Fort: 4 = 1 (Con)+ 3 (Class)
Ref: 7 = 4 (Dex)+ 3 (Class)
Will: 3 = 2 (Wis)+ 1 (Class)

Traits:

Brave: You are immune to fear effects.
Intuitive Learning: Use Wisdom instead of Intelligence for skill points and languages known.
Child of the Jungle (Emerald Sentinel): +2 to Survival, bonus to disguise checks for ambushes.

Class Features/Special Abilities:

Wildlander 1: 1st Favored Enemy - Outsider (evil)
Wildlander 2: Combat Style Feats
Wildlander 3: 1st Favored Terrain - Jungle

Feats:

Elf (bonus): Innate Magic
~Chosen Spells:Cure Minor Wounds, Light, Know Direction
1st level: Point Blank Shot
Wildlander 1 (Bonus): Track
Wildlander Combat Style:Rapid Shot
Wildlander Combat Style: Two-Weapon Fighting
Wildlander 3 (Bonus): Endurance
3rd level: Precise Shot

Skills:

27 points total (3*6(Wildlander)=18 +1*3 (Favored Class)=3 +3*2(Wis) =6)
3 Survival
3 Swim
3 Perception
3 Acrobatics
3 Stealth
2 Knowledge (Nature)
1 Knowledge (Local: Aruun)
3 Climb
1 Heal
2 Languages
2 Knowledge (Spirits)

Languages:

Fluent Jungle Mouth
Fluent High Elven
Fluent Trader's Tongue
Pidgin Black Tongue
(Pidgin Celestial?)

Equipment:

TBD

Background:

The Shiriki line has lived in the same Aruun village for generations. As all elves, their progeny have been few and far between. This latest generation, though, to their parent's delight and honor, sired three strong brothers.

The firstborn, Teral, took his role as the eldest quite seriously from a young age. He believed in the strength of their family name, and wanted his brothers and himself to carry on the legacy with pride. He took it on himself to help his younger siblings learn the arts important to the Danisil - woodcraft, herbs, and the deadly sepi. He wasn't always the best, particularly with the sepi, for the youngest, Anang, had a natural talent for the blade that could not be denied. But regardless, he pressed them both hard, and though at times his brothers resented it, they knew he pushed himself no less.

It is a proud day when one's younger siblings finally prove themselves worthy of the family name. And a day of sorrow when one returns doomed. Although Anang's fate was cruel, Teral could not speak out against the elder's decision to have him put to death; for who would want to live with the taint of the demon inside them? However, this did not mean he had to sit quietly.

A desire for some kind of justice burned in Teral's heart, and mere days after his brother's execution, he set out into the Aruun, seeking the place where his brother's mind was taken. It was not long before he found the stream his brother had feverishly described, but when he arrived there, there was no demon spoor in the air, no trace or tracks to be found. None. Nearly an impossibility this deep in the jungle, and yet... there was something strange. Teral looked up at the soft chiming of what he knew could not be bells, and found hanging in the air a shimmering warmth, and a voice, pure and sweet as the first rays of dawn, rang in his head in a language long forgotten, yet known to all.

Anariel am I, young one, and long have I hunted that which you seek.

Astonished and alarmed at first, years of honing his reflexes against the unexpected coming to the fore, something in the jungle elf simply knew this being was not a threat. Tentatively, he responded, and through a strange and disjointed conversation, Teral discovered the presence of a celestial. Anariel told him of her ages-long bodiless hunt for the demon which had possessed his brother, and the truth of his brother's fate was revealed to him. Long separated from her home and place of power, the once-angel's strength was nearly gone, and her mind fragmented and confused, but after a time, they came to a compact. Anariel would join with Teral in a melding of sorts. Her essence would only barely survive the joining, but with time, a measure of her former power and grace might walk Eredane once more. Perhaps, with her help, his brother could yet be redeemed - or if not saved, then kept from the ranks of the damned.