Danse Macabre

Tenibri's page

837 posts. Organized Play character for Zin Z'arin.


Current Campaigns


#10-16: What the Helms Hide


High Tier

Map

Ini:

[dice=Ini Arin]1d20+2[/dice]
[dice=Ini Mhazruk]1d20+6[/dice]
[dice=Ini Mykel]1d20+6[/dice]
[dice=Ini Pai]1d20+5[/dice]
[dice=Ini Sirius]1d20+5[/dice]
[dice=Ini Tenibri]1d20+2[/dice]
[dice=Ini Erhun]1d20+1[/dice]

GM Batpony PFS 5-21 Merchant's Wake 2 (inactive)


GM BBlackwood's The Slave Master's Mirror (inactive)


GM El Bruno's Broken Chains (inactive)


GM NotEspi's "Out of Anarchy" (Standard) (inactive)


An informant of the Society got stuck in the town of Pezzack after an uprising 5 yeargo ago and a subsequent blockade. Having recently been contacted by him, the Society sends a team to extract their operative.

Maps and Handouts

Init:
[dice=Cypher]1d20 + 1[/dice]
[dice=Eadric]1d20 + 2[/dice]
[dice=Helme]1d20 + 5[/dice]
[dice=Oma]1d20 + 8[/dice]
[dice=Soraya]1d20 + 2[/dice]
[dice=Tenibri]1d20 + 2[/dice]

GM NotEspi's "The Dalsine Affair" (Standard) (inactive)


An intricate web of political intrigue and ages-old religious conflicts threaten the Pathfinder Society’s presence in the land of Taldor and its capital - Oppara.

Maps and Handouts

Initiative:
[dice=Cypher]1d20 + 1[/dice]
[dice=Eadric]1d20 + 2[/dice]
[dice=Helme]1d20 + 5[/dice]
[dice=Oma]1d20 + 8[/dice]
[dice=Soraya]1d20 + 2[/dice]
[dice=Tenibri]1d20 + 2[/dice]

GM supervillan's 8-14 To Seal the Shadow (Outpost III) (inactive)


GM TOP #10-06: Treason's Chains (Standard, Outpost II) (inactive)


GM Turmoil's Slave Ships of Absalom (inactive)


The metropolis of Absalom promotes commerce in its many forms, and although slavery is legal, it is increasingly common for citizens to frown on the institution. The practice becomes more questionable when an ally of the Pathfinder Society traces an attempt at supernatural surveillance through a slave. Sent as independent sleuths, the PCs must track down the source of this espionage, which takes them deep into underbelly of one of Absalom’s darkest industries.

Content in “Slave Ships of Absalom” also contributes directly to the ongoing storylines of the Liberty’s Edge and Sovereign Court factions.

MAPS

Init:

[spoiler=Initiative]
[dice=Milos]1d20+1[/dice]
[dice=Tenibri]1d20+6[/dice]
[dice=Kelumur]1d20+10[/dice]
[dice=Untir]1d20+6[/dice]
[dice=Hervey]1d20+4[/dice]
[dice=Ogrim]1d20+1[/dice]
[/spoiler

GM Weenerton Outpost Treason's Chains - A (inactive)


Kyten's 8-06 Reaping What We Sow (Classic) Dark and Creepy Version (inactive)


8-06 Reaping What We Sow (Classic) for PFS

GM Notes:

Init
[dice=Kalak Chei]1d20+6[/dice
[dice=Natalia Markovich]1d20+8[/dice
[dice=Tenibri]1d20+2[/dice
[dice=Bash Steeltoe]1d20+1[/dice
[dice=Lyte N'Ing]1d20+1[/dice
Perc
[dice=Kalak Chei]1d20+6[/dice
[dice=Natalia Markovich]1d20+7[/dice
[dice=Tenibri]1d20+8[/dice
[dice=Bash Steeltoe]1d20+2[/dice
[dice=Lyte N'Ing]1d20+3[/dice

NotEspi's "Severing Ties" (Standard) (inactive)


The Pathfinder Society has discovered a new Aspis Consortium base in the pirate city of Riddleport and sends a small team of agents to infiltrate the rival cell disguised as newly hired mercenaries from Magnimar.

Initiative / Perception:

Initiative:
[dice=Cypher]1d20 + 1[/dice]
[dice=Eadric]1d20 + 2[/dice]
[dice=Garr]1d20 + 2[/dice]
[dice=Helme]1d20 + 5[/dice]
[dice=Kazu]1d20 + 5[/dice]
[dice=Tenibri]1d20 + 2[/dice] (1/day 2d20 take higher)

Perception:
[dice=Cypher]1d20 + 0[/dice]
[dice=Eadric]1d20 + 7[/dice]
[dice=Garr]1d20 + 7[/dice]
[dice=Helme]1d20 +125[/dice]
[dice=Kazu]1d20 + 10[/dice]
[dice=Tenibri]1d20 +9[/dice]


Maps and Handouts

Frightened:
Frightened
A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.

Frightened is like shaken, except that the creature must flee if possible. Panicked is a more extreme state of fear.

NotEspi's Between the Lines (Standard) [7-01] (inactive)


Rival explorers have beaten the Pathfinders to a valuable site in Katapesh, but fortunately most of the riches - including the obscure text the Society sought in the first place - have ended up in the capitol’s extensive bazaars.

Maps and Handouts

Init:

[dice=Cypher]1d20 + 1[/dice]
[dice=Doran]1d20 + 4[/dice]
[dice=Helme]1d20 + 1[/dice]
[dice=Hullric]1d20 + 3[/dice]
[dice=Pazacku]1d20 + 2[/dice]
[dice=Tenibri]1d20 + 6[/dice]

Will:

[dice=Cypher]1d20 + 4[/dice]
[dice=Doran]1d20 + 3[/dice]
[dice=Helme]1d20 + 7[/dice]
[dice=Hullric]1d20 + 5[/dice]
[dice=Pazacku]1d20 + 6[/dice]
[dice=Tenibri]1d20 + 5[/dice]

Outpost 2018 - GM Ietsuna's Slave Pits of Absalom (inactive)


Oxnard's PFS Fangwood Keep (inactive)


[PbP Gameday IX] PFS1 #8-03 Captives of Toil (5-9) (inactive)


[PBP Gameday V] GM Zinou's Sky Key Solution [TIER 1-2] (inactive)


[PFS 8-16] GM Chie's House of Harmonious Wisdom [Tier 4-5] (inactive)


Maps

Initiative:

[dice=Xiǎo Qīngwā]d20+6[/dice]
[dice=Tenibri]d20+6[/dice]
[dice=Ignaru]d20+2[/dice]
[dice=Ando Gallonica]d20+5[/dice]
[dice=Nergi Khalka]d20-1[/dice]
[dice=Ayo of the Radiant Eyes]d20+3[/dice]