Sylph

Tenesu's page

No posts. Alias of SCKnightHero1.


Full Name

Tenesu

Race

Sylph

Classes/Levels

Sorceress 1

Gender

Female

Alignment

Chaotic Good

Deity

Bastet

Occupation

Seeker of Riddles and Secrets, Friend of Sphinxes, and Sorceress of the Winds

About Tenesu

Stats:

Tenesu
Female Sylph sorcerer 1
CG Medium outsider (native)
Init +6, Senses darkvision (60 ft.); Perception +0
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DEFENSE
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AC 12, touch 12, flat-footed 10 (+2 Dex, )
hp 6 ((1d6))
Fort +0, Ref +2, Will +2, +2 trait bonus on saving throws against fear effects
Resistances electricity 5,
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OFFENSE
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Speed 30 ft.
Melee sickle +0 (1d6)
Ranged javelin +2 (1d6)
Special Attacks Elemental Ray (1d6+0, 6/day),
Innate Spell-Like Abilities feather fall (DC 10,1/day),

Sorcerer Spells Known (CL 1st; concentration +4)
1st(4/day)-burning hands(DC 14), magic missile
0th(at will)-disrupt undead, light, mage hand, resistance(DC 13)

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TACTICS
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STATISTICS
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Str 10, Dex 15, Con 10, Int 16, Wis 10, Cha 16,
Base Atk +0; CMB +0; CMD 12
Feats Eschew Materials, Improved Initiative
Skills Appraise +7, Knowledge (Arcana) +7, Knowledge (History) +4, Linguistics(Ancient Osiriani) +4, Spellcraft +7,
Traits Courageous, Sphinx Riddler,
Languages Ancient Osiriani, Auran, Common, Elven, Osiriani, Sphinx
SQ air affinity, bloodline arcana, bonus sorcerer select bloodline power, cantrips, darkvision, elemental bloodline (air), energy resistance, spell-like ability,
Combat Gear rations (trail/per day) (2),
Other Gear sickle, outfit (hot weather), backpack, common, ink (1 oz. vial) (2), inkpen, journal, holy symbol (iron), spell component pouch, javelin (2), 22.9 gp
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SPECIAL ABILITIES
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Air Affinity (Ex) Sylph sorcerers with the elemental (air) bloodline treat their Charisma score as 2 higher for all sorcerer spells and class abilities. Sylph spellcasters with the Air domain use their domain powers and spells at +1 caster level.

Bloodline Arcana Whenever you cast a spell that deals energy damage, you can change the type of damage to electricity. This also changes the spell's type to Electricity.

Bonus Sorcerer Select Bloodline power Sorcerer: Choose a bloodline power from the djinni or elemental (air) bloodline that the sorcerer can use. The sorcerer treats her class level as though it were +1/2 higher (to a maximum of +4) when determining the effects of that power.

Cantrips You learn a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again.

Courageous Your childhood was brutal, yet you persevered primarily through force of will and the hope that no matter how hard things might get, as long as you kept a level head you'd make it through. You gain a +2 trait bonus on saving throws against fear effects.

Darkvision (Ex) Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.

Darkvision

Elemental Bloodline (Air) The power of the elements resides in you, and at times you can hardly control its fury. This influence comes from an elemental outsider in your family history or a time when you or your relatives were exposed to a powerful elemental force.

Elemental Ray (Sp) You can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of electricity damage. You can use this ability 6 times per day.

Energy Resistance (Ex) Sylphs have electricity resistance 5.

Eschew Materials

Resistance to Electricity (Ex) You may ignore 5 points of Electricity damage each time you take electricity damage.

Spell-Like Ability (Ex) Feather Fall 1/day.

Sphinx Riddler You've always been fascinated with the ancient race of sphinxes, and are inspired by them to love puzzles and riddles and enjoy solving difficult dilemmas. Like so many others, you've come to Wati to explore its ancient necropolis, but you've also heard that sphinxes occasionally visit a sphinx-shaped ruin called Ubet's Folly in the city - perhaps you'll have the chance to meet and talk with a sphinx yourself. You gain a +1 trait bonus on Bluff and Diplomacy checks against sphinxes, and a +1 trait bonus on any skill check to decipher a puzzle or riddle. In addition, you may choose Sphinx as one of your bonus languages.