| Classes/Levels |
Half-Elf Ranger |
About Tenark Oakheart
TENARK OAKHEART
Male half-elf ranger 1
LG Medium humanoid (elf, human)
Init +6; Senses low-light vision, Perception +4
DEFENSE
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 12 (1d10+2)
Fort +3, Ref +6, Will +2, +2 trait bonus on saving throws against fear effects, +2 vs. enchantment spells and effects
OFFENSE
Speed 30 ft.
Ranged longbow +5 (1d8/x3)
Melee longsword +1 (1d8/19-20)
Special Attacks plant +2
STATISTICS
Str 10, Dex 18, Con 12, Int 10, Wis 14, Cha 8
Base Atk +1; CMB +1; CMD 15
Feats Point-Blank Shot, Skill Focus (Survival)
Skills Acrobatics +4 , Climb -1 , Escape Artist +3 , Fly +3 , Knowledge (Nature) +4 , Perception +4 , Profession (Gardener) +6 , Ride +3 , Stealth +7 , Survival +9 , Survival (Follow or identify tracks) +10 , Swim +3
Traits courageous, elven reflexes
Languages Common, Elven
SQ adaptability, elf blood, elven immunities, keen senses, low-light vision, multitalented +1, track +0
Gear studded leather, longbow, longsword, traveler's outfit
SPECIAL ABILITIES
Adaptability (Ex) Half-elves receive Skill Focus as a bonus feat at 1st level.
Courageous Your childhood was brutal, yet you persevered primarily through force of will and the hope that no matter how hard things might get, as long as you kept a level head you'd make it through. You gain a +2 trait bonus on saving throws against fear effects.
Elf Blood (Ex) Half-elves count as both elves and humans for any effect related to race.
Elven Immunities (Ex) Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Elven Reflexes One of your parents was a member of a wild elven tribe, and you've inherited a portion of your elven parent's quick reflexes. You gain a +2 trait bonus on Initiative checks.
Keen Senses (Ex) Half-elves receive a +2 bonus on Perception skill checks.
Low-Light Vision (Ex) You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.
Multitalented (Ex) Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.
Plant (Ex) You gain a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against plant creatures. Likewise, you get a +2 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.
Track (Ex) You gain +1 to Survival checks made to follow tracks.
Wild Empathy
Wild Empathy (Ex) You can improve the attitude of an animal. This ability functions just like Diplomacy check made to improve the attitude of a person. You roll 1d20+0 to determine the Wild Empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use Wild Empathy, you and the animal must be within 30 feet of one another under normal circumstances. Generally, influencing an animal in this way takes 1 minute, but as with influencing people, it might take more or less time. You can use this ability to influence a magical beast with an Intelligence score of 1 or 2, but you take a -4 penalty on the check.