Scarecrow

Tempest Steward's page

63 posts. Organized Play character for RePete.


RSS

1 to 50 of 63 << first < prev | 1 | 2 | next > last >>
Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

Closing the gap between himself and the beast, Tempest tugs another seed free and tosses it at the spider thing.

Seedpod: 1d20 + 5 ⇒ (9) + 5 = 14 for Bludgeoning: 1d4 ⇒ 4 (Range 30ft; on a crit-> imposes -10 penalty to movement speed)

Stride x2, Strike

Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

"Certainly!" squeals Tempest. "We must pull the weed up by the roots!"

Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

Yep.

I think there's a feat at higher levels that lets you do it more often, but currently only 1 attempt per victim per hour.

Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

"Well...let me take a look." replies Tempest. "I didn't see any of the right moss..."

Glancing at the wound a moment, he looks around a bit. "OH! Here we go..."

Grabbing a leaf, he mashes it before packing some mud over it. "That should hold you for now."

Nature(Trained) DC 15: 1d20 + 6 ⇒ (20) + 6 = 26
Ha! Crit...

Treat Wounds: 4d8 ⇒ (4, 6, 7, 1) = 18
Should take care of your 5 hp down... lol

Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

"That looks nasty. Don't want it getting infected now." announces Tempest, moving to assist Erathiel.

Using natural medicine
Nature(Trained) DC 15: 1d20 + 6 ⇒ (3) + 6 = 9
The dice hate me...but not a crit fail so no worse than you started.

"Well crud...the moss is all wrong here. It's not even the right color...or taste! Uh...I'm out of my elements with this one. Anyone else able to give him a hand?"

Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

Rushing to the far side of the beast, Tempest thrusts his spear at it.

"Leave my friends alone!"

+1 Spear vs Flat-Foot?: 1d20 + 9 ⇒ (11) + 9 = 20 for Piercing: 1d6 + 4 ⇒ (5) + 4 = 9 + Sneak: 1d6 ⇒ 1 (Thrown, 20ft)

Stride x2 Strike

Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

Rushing ahead, spear in hand, Tempest pulls a budding seed from one of his vines. "Go away you nasty thing. My children shall repel you!"

Chucking the seed at the foe, he prepares for the find to continue in close quarters.

Seedpod: 1d20 + 5 ⇒ (9) + 5 = 14 for Bludgeoning: 1d4 ⇒ 2 (Range 30ft; on a crit-> imposes -10 penalty to movement speed)

Stride x2, Strike with seedpod

Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

Staring intently at the beasts ankles, Tempest quickly moves behind it and thrusts with his spear.

"Have atcha!" he giggles... "You all realize this is just a wad of mud we're fightin? Can you imagine?"

Intimidation(Trained): 1d20 + 5 ⇒ (1) + 5 = 6

+1 Spear: 1d20 + 9 ⇒ (16) + 9 = 25 for Piercing: 1d6 + 4 ⇒ (1) + 4 = 5 + Sneak: 1d6 ⇒ 1 (Thrown, 20ft)

Intimidating Glare, Stride, Attack

Lot of 1s in those rolls

Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

Stepping forward, Tempest leaps over the creek. "Have at thee if you're evil!"

Drawing his spear from his face, he raises and eyebrow, "Are you friendly? That would really help out here."

1 action stride, 1 action leap via quick jumper, 1 action draw spear

Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

Fort DC15: 1d20 + 6 ⇒ (17) + 6 = 23

Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

Athletics(Expert): 1d20 + 10 ⇒ (1) + 10 = 11
Well Crap

Carefully stepping around the dangerous gas as instructed, Tempest is quite proud of himself. "We are doing so good with these woods. Never been in a group so nature minded."

Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

"This don't look so bad. Home got this way sometimes..." announces Tempest as he plows forward.

Athletics(Expert): 1d20 + 10 ⇒ (13) + 10 = 23

Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

I'm good with jumping ahead

Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

"Well done! I...uh...loosened it for ya a bit." he offers with a wry smile. Leaping to action, opposite his companion, he glares at the beast for a moment. "You're mother was a dirty aphid!"

Quickly thrusting the spear forward, he tries to end the foe.

Intimidation(Trained): 1d20 + 5 ⇒ (15) + 5 = 20

+1 Spear vs flatfoot: 1d20 + 9 ⇒ (4) + 9 = 13 for Piercing: 1d6 + 4 ⇒ (5) + 4 = 9 + Sneak: 1d6 ⇒ 4

Stride, Intimidating Glare, Strike

Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

My nature check is 1 higher than theivery, but I'll give it a go.

Trying to switch tactics, Tempest assesses the ring as a trap. Trying to block the portal, he reevaluates the situation.

Thievery(Trained): 1d20 + 5 ⇒ (5) + 5 = 10

Nature(Trained): 1d20 + 6 ⇒ (2) + 6 = 8

2 action thievery to disable and attempt to boost an aid token (Provide Knowledge)

And guessing both rolls failed there

Screw it - Hero point for diable
Thievery(Trained): 1d20 + 5 ⇒ (8) + 5 = 13
And not much better

Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

"Almost got it!" squeals the leshy, continuing to work on the ring. Reaching into his face, he pulls a spear out.

Nature(Trained): 1d20 + 6 ⇒ (3) + 6 = 9
Well...that can't be good

2 action nature disrupt, 1 action draw spear

Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

will DC16: 1d20 + 8 ⇒ (12) + 8 = 20

will DC16: 1d20 + 8 ⇒ (11) + 8 = 19 《-- Pass

Shaking off the beasts aura, Tempest gets back to work on the device. "Hold it off! This druid will block the foul portal!"

He then pulls tries to recall what he knows.

Disable- Nature(Trained): 1d20 + 6 ⇒ (13) + 6 = 19

Recall- Nature(Trained): 1d20 + 6 ⇒ (2) + 6 = 8

2 actions disable, 1 action recall knowledge

Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

Gotcha. Then I would go in after the ring

Athletics(Expert): 1d20 + 10 ⇒ (14) + 10 = 24 If needed

Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

I'm fine with 'searching'. I keep getting the two mixed up for exploration

"Look! I think that's one of them ringy deals over there!" announces Tempest in an excited whisper. Pointing a long viney arm towards the pond, he glances to his companions to ensure they heard.

Nature(Trained): 1d20 + 6 ⇒ (14) + 6 = 20

"I think we can shut it down by rubbing some mud over the ring."

Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

Pocketing a lesser antidote and healing elixir, Tempest also snags an arrow for her companion. Holding it up to Alanosse, he smiles. "This one is yours too. I spread my seeds at range."

Pulling the spear from within his head, he smiles. "I prefer to fight up close anyways. I'm Tempest Steward of the Finadar Forest. You see some of you Paffies came along and saved us from some trouble. So I was asked by The Maker ta pay back the society in kind and here I am!"

"I protect the interests of the forest while helping with Paffy business."

Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

After his failed attempt to show off to his own leader, Tempest wander's over to Fola Barun. Grabbing a few plants, he begins to grind them down into a poultice. "You can use these to mend wounds too."

Nature(Trained): 1d20 + 6 ⇒ (8) + 6 = 14

"What's a map for? It's much better to wander through the wounds and enjoy what you see!" he explains to Torrsen.
Perception: 1d20 + 8 ⇒ (1) + 8 = 9

"Cheer them up? Sure...I'll give it a go." Eyeing the younger group, he forces a smile. "You'll always survive the first few missions. The society actually explains to the 'foes' it's for training and they take it easy on you."
Deception(Trained): 1d20 + 5 ⇒ (7) + 5 = 12

"Oh! Look at this ladder here. It's just so easy to climb!"
Athletics(Expert): 1d20 + 10 ⇒ (3) + 10 = 13

Quickly grabbing a nature book, the leshy dives in. Anything to detract from his previous...stumble so far. 'They've got to see a leshy can hold it's own in the society!' After reading a few pages, he smiles. "Hey! This one has a chapter about my uncle and his family. They're a type of orchid..."
Nature(Trained): 1d20 + 6 ⇒ (15) + 6 = 21

Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

"OH! OH! It's time! They really need our help." chitteres and excited pumpkin headed creature. Shoving a spear into his head, he scans the area.

His eyes falling on Urwal, he squeels. "OH Goody! My very own leader needs help. Nows my chance to show him how helpful I an be."

Rushing towards the leader of his faction, Tempest eyes the parchment for a moment. "In a pinch, uh...no foraging at all? What about..."

Nature(Trained): 1d20 + 6 ⇒ (2) + 6 = 8
Well...that's not a great start

Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

Player: RePete
PC Name: Tempest Steward “Temp”
PFS #: 126566-2004
Faction Slotted: Verdant Wheel
Downtime: Lore (Abyssal): 1d20 + 3 ⇒ (7) + 3 = 10
Perception and Vision/Senses: +8 / Low-Light
Default Exploration Tactic: Typically scout, but I'll go Search here since Erathiel is scouting
Notes: Druid Dedication with Stabilize and Electric Arc spells. As a reaction if I reduce an enemy to 0 hp, I can try intimidate to demoralize. I can try long/high jump as a single action.

Likely the most unusual, Tempest is a gourd leshy and stores his spear inside his skull. Also, I have a 'seedpod' attack that can entangle if I crit with it.

Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

Got it. Thanks GM!

Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

Recognize Resources: Nature(Trained): 1d20 + 5 ⇒ (1) + 5 = 6 <--Hero Point Reroll
Nature(Trained): 1d20 + 5 ⇒ (20) + 5 = 25

ID Grazing Areas: Nature(Trained): 1d20 + 5 ⇒ (1) + 5 = 6

Spot Hazard: Perception: 1d20 + 7 ⇒ (7) + 7 = 14
ID Resting Spot: Perception: 1d20 + 7 ⇒ (3) + 7 = 10

ID upper resting spot:Acrobatics(Trained): 1d20 + 4 ⇒ (2) + 4 = 6

"Someone should finish drawing out the map, but this certainly would be a good lookout and rest spot....though perhaps we should leave it for the goats? They were here first after all..."

Well...those dice didn't do me a lot of favors.

Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

The viney pumpkin man scurries towards the goat, spear in hand. "Why ya gotta go so far?!"

Stride x3

Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

With an exaggerated sigh, Tempest scurries around the remaining goat. "Why can'tcha listen to the druid and skiddaddle? Why ya gotta cause trouble?"

Reaching into his face, he pulls the spear free as he thrusts it forward in one motion.

Spear vs flat-footed: 1d20 + 7 ⇒ (6) + 7 = 13 for Piercing: 1d6 + 4 ⇒ (6) + 4 = 10 + Sneak: 1d6 ⇒ 6

Stride, Stride, Stab

Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

Round 4

"Oh, bother. I believe they speak the norther dialect...that last bit was from the southern. I do hope they aren't insulted..."

Taking a breath to steady his nerves, he continues to try ushering them along. "ShhhhhBaaaabbabab"

"Friendly goats....over yondershhhh we is friendly...."

Nature(Trained): 1d20 + 5 ⇒ (9) + 5 = 14

Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

Slowly standing from behind the rock, Tempest begins to sway his vines in the breeze; spear safely out of sight inside his skull.

"PPhhhhhhsssshhhhhhh PPPpppphhhhsssshhhhhh BAaAaAaAaAb-b-b-b-baAAaa" he coos. "Is ok, we are all friends here.....pppppphhHHHHHBBAAaaaa"

Nature(Trained): 1d20 + 5 ⇒ (15) + 5 = 20

Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

GM:

"Oooo pretty."
Stealth(Trained): 1d20 + 4 ⇒ (12) + 4 = 16

Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

Athletics(Trained): 1d20 + 7 ⇒ (2) + 7 = 9

Athletics(Trained): 1d20 + 7 ⇒ (10) + 7 = 17

Athletics(Trained): 1d20 + 7 ⇒ (18) + 7 = 25

Athletics(Trained): 1d20 + 7 ⇒ (3) + 7 = 10

Athletics(Trained): 1d20 + 7 ⇒ (5) + 7 = 12

Athletics(Trained): 1d20 + 7 ⇒ (10) + 7 = 17

Athletics(Trained): 1d20 + 7 ⇒ (6) + 7 = 13

Athletics(Trained): 1d20 + 7 ⇒ (16) + 7 = 23

Athletics(Trained): 1d20 + 7 ⇒ (3) + 7 = 10

Athletics(Trained): 1d20 + 7 ⇒ (16) + 7 = 23

Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

"Oh, Certainly Rrho. It makes sense...unless yall wanna cut parts off as proof. Tis better to leave it here in its cave intact though. Be good fuel for the fungi to grow...and the bugs to eat."

"Oh! I can do that too! Lemme help!" calls out Tempest as he quickly catches up with Rrho. "This be like home! Well...normally it's a bit warmer...and sometimes the trees burst into flames...but that aside, very similar."

Athletics(Trained): 1d20 + 7 ⇒ (19) + 7 = 26

Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

Sorry - forgot I had nature medicine.
Nature(Trained): 1d20 + 5 ⇒ (19) + 5 = 24
Healing: 2d8 ⇒ (2, 5) = 7

Seeing his companion struggling, Tempest pulls a few leaves from himself. Chewing them into a pulp, he applies it to her wound. "This should help a little."

Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

"Ya didnt stick to the plan." informs Tempest. "Though it did work...do paffies normally abandon their plans?"

"Is it because it was slow?"

Sneak for action
Stealth(Trained): 1d20 + 4 ⇒ (12) + 4 = 16

Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

Moving out of cover, Tempest lobs another pod at the shrew he previous missed before quickly retreating.

Seedpod: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11 for Bludgeoning: 1d4 ⇒ 4 (Range 30ft; on a crit-> imposes -10 penalty to movement speed)

"Guys, uh...they aint coming out like ya said. Should we go in?"

Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

Rushing forward, Tempest calls out "Come out here and fight like a rose!"

Chucking a seedpod at the rocks directly in front of him, he turns back and rejoins the group.

Seedpod: 1d20 + 4 ⇒ (1) + 4 = 5 for Bludgeoning: 1d4 ⇒ 3 (Range 30ft; on a crit-> imposes -10 penalty to movement speed)

Stride, Strike, Stride

for what its worth, my target was blue

Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

"Those prints there are from rodents. I believe you call them giant shrews." advises Tempest. "I heard they're allergic to salt or something..."
Assuming a 9 doesn't get me anything useful. ;-)

Nature(Trained): 1d20 + 5 ⇒ (4) + 5 = 9

Gripping his spear tightly, he nods. "Makes sense. Is a smart play. I could toss some seeds at it. Then I'll stab it to submission!"

Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

Following along, Tempest stops to inspect the new print. "Hmm...I think I seen this before..."

Survival(Trained): 1d20 + 5 ⇒ (18) + 5 = 23

Watching his companions recoil at the odor, he inquires "With what we've seen, wouldn't it make sense to follow the ickiness? I mean, it seems to be a likely place for this thing to hide."

Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

"That went well." whispers Tempest excitedly.

Turning to his more experienced companions, he inquires "Think we could talk to Ogre thing into leaving peaceably?"

Regardless, as they approach the lair, he attempts to hid among the bushes, spear in hand.

Stealth(Trained): 1d20 + 4 ⇒ (14) + 4 = 18

Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

"The sneaky bit works for me." replies Tempest. "So, do you know how to talk to these orc humans? They speak same way as you?"

"If we can get them to agree without fighting that would be good. Good for them too. I say we give that a try, but I'm better at hiding than talking."

I'm all for a few of your more talky types giving diplomacy a go. I'd prefer to hide and see how it goes though before announcing myself. :-P

Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

"Thanks for the information Bark. We'll do our best."

Glancing towards his companions, he smiles "I hope you lot are able to talk some sense into the orcs. Hate to hurt something we don't have to."

I'm ready to move forward as well

Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

Athletics(Trained): 1d20 + 7 ⇒ (14) + 7 = 21

I'm good with chain and happy to bring up the rear as my athletics is decent as well. Have a good one at front and back to anchor those in between?

Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

Nature(Trained): 1d20 + 5 ⇒ (20) + 5 = 25

Busy with work - will try to edit this for some RP but here's a nature roll

Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

Are we able to try more than one of these or just one? For now...

"Well done paffies. Too bad we weren't able to calm them."

Searching the area as his companions inspect the eggs, he shares his experience on the type of predators this region may see regularly. (1st option above)

Nature(Trained): 1d20 + 5 ⇒ (7) + 5 = 12

Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

Seeing the longbow fail to do what he expected, Tempest backs away from the swarming creatures.

Grabbing hold of a pod hanging from his torso, he yanks it free and chucks it at the closest group of birds.

"Shoo! Go away! My kids will protect us." Frantically, he tries to remember anything useful about these winged beasts to share.

Seedpod: 1d20 + 4 ⇒ (11) + 4 = 15 for Bludgeoning: 1d4 ⇒ 3 (Range 30ft; on a crit-> imposes -10 penalty to movement speed)

Recall Knowledge Nature(Trained): 1d20 + 5 ⇒ (10) + 5 = 15

Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

Listening to the conversations back and forth Tempest finally speaks up. "Leonie, right? So...I've lived in the forest almost my whole life and, well, ya gotta keep an eye out for choss."

"Ya know what I mean, right? That's decayed or rotten rock. It may look good from the ground, but if ya aint careful, it can fall apart in your hands. If that happens at the wrong time, you'll go tumbling way down... Definitely want to inspect your rock face first and secure yourself to be double safe."

Survival(Trained): 1d20 + 5 ⇒ (20) + 5 = 25

Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

Watching the other two, Tempest considers 'That's not how them other paffies acted...they just kind of attacked everything they saw.'

With a shrug, the leshy slides out of the bush and waves an emphatic vine at the campsite.

"HEY THERE! I'd be happy to join too. No worries about the food though, I don't exactly need to eat the way you fleshies do."

I'll join the campsite

Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

"Sneaking in the woods? I'm with you there! Back when I was an inside out squirrel, before The Maker fixed me, it's all I did."

Stealth(Trained): 1d20 + 4 ⇒ (7) + 4 = 11
Perception: 1d20 + 7 ⇒ (19) + 7 = 26

Well...our stealths could have been better there

Verdant Wheel

Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

"Well, The Maker is much bigger...but I've not met any other big leshys. Doesn't mean their aren't any though."

"I can climb...but I've never been nowhere cold before. I've only been outside of Finadar a couple times now with the paffies."

Verdant Wheel

1 person marked this as a favorite.
Leshy Rogue 2 | Active Conditions: None | Temp: 5 HP: 28 (-4) | AC 18 | F: +6, R: +7, W: +8| Perc: +8; Low-Light | Stealth: +5 | 25ft | Hero Pts: 0/1 | Reaction: You’re Next

A viny creature with a large bulbous pumpkin head scurries into the tavern. Scanning the area for but a moment, he loudly calls out "There be paffies here? I was summoned! I am a paffy too!"

Quickly a barmaid points him towards the table. Without so much as a thank you, the small creature hustles across the room and climbs up into a chair.

"Sorry I'm late. I...uh...I'm new. You paffies seem to have a strange way of summoning people to things things. Next time, could ya add some directions on the letter? I mean, that's twice I've been called to serve and well...the first time was my fault. I uh...I thought it was a joke at my expense...but this time, this time is yours."

'Who'da thought a "White Stag" wasn't an actual animal'

With a fervent nod, he offers an eerie toothless smile, showing a spear and the hollow section inside his head.

"Names Tempest Steward, but 'Temp' or 'Tempy' is fine with me. It's my pleasure to be joining you all!"

Tugging a wayfinder free, he holds it up. "And I really am supposed to be here. I promise."

Nature(Trained): 1d20 + 5 ⇒ (6) + 5 = 11