Temennigru's page

Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber. 27 posts. No reviews. No lists. No wishlists.




1 person marked this as a favorite.
Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I don't think a weapon used by a colossal robot should deal the same damage as a weapon used by a regular person.

I also don't believe in damage scaling with size, especially with futuristic weapons, and I especially think weapons should be made in a single size only, as the technology required to make such weapons doesn't scale.

I think different size catagories should get their own weapons, and that creatures should be able to adapt weapons of up to one size category larger or smaller than them to be used effectively by them.

Examples:
-While a medium creature gets a plasma rifle, a huge creature should get a plasma cannon.
-A raccoon should be able to have a trigger for a medium assault rifle adapted so he could use it as a heavy weapon.

One more thing: Siege weapons, such as artillery, plox.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

A few issues with how starships work:

1- Starfinder rules say you aren't meant to use a starship in a character battle, and even suggests you make starship fire into hazards, because they are supposed to target starships, but what about starships built SPECIFICALLY to target characters, such as gunships?

Example:
https://www.youtube.com/watch?v=r9iXTBcBlQ4#t=43

2- There is currently no way to drop vehicles and people from a starship without having to land the ship itself. There should be options for both drop pods and dropships (see example above)

3- If a player wants to build a personal starship that he pilots during missions, he would have to take resources out of the group pool. Small crafts should be available for purchase without having to ask the group for alternative money. Perhaps personal crafts could even be included in the vehicles part instead of the starships part.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I feel like powered armor weapon slots should have expanded rules.

1- Powered armor should be allowed to have melee weapons attached.

2- Since powered armor is scalable, it should be able to allow for larger weapons to be placed on it based on size (your huge battlesuit shouldn't have to use a regular machine gun. It should have access to a tank cannon).
In my campaign, I've separated weapon slots into melee weapon slots, ranged weapon slots, siege weapon slots and heavy siege weapon slots. I think starfinder should do something similar.

3- Weapon power should be drained from the armor itself. It makes no sense for an attached weapon to use its own power source and have to be reloaded. It's also more fun if you have to resource manage your powered armor's power. In order to prevent abuse, it should also have a per-turn power yield.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

If you are building multiple ships with your BPs, by RAW all your ships would be the same tier level and the crew action DCs would be ridiculously high for a half-ship.

Tier level system needs a fix. Maybe, instead of having a ship tier be determined by level, you could have BP be determined by level, and have the ship tier be determined by BP.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Hi,

If I make a weapon or armor, can I purchase the masterwork component separately so I don't have to craft it?