Telodzrum
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This thread has been started to allow for a better forum for the discussion as to the points of Zolthux's post in WHAT ARE SOME THINGS ABOUT THE PATHFINDER RULES THAT YOU THINK MOST PEOPLE DO NOT KNOW?.
Diego Rossi respondedThe first line on the description of spells and feats is for flavor and should largely be ignored when a ruling question comes into play. Ie: you CAN empower a cure spell. You cannot use shatter to deafen an opponent (Loud ringing noise anyone?) True strike cannot tell you where an invisible opponent will be, nor what action any opponent can take, etc etc
Tiny Hut is an amazing spell to use during battle from a tactical standpoint.
Restoration has a one-minute casting time. So do summon spells.
Spontaneous casters only need 15 minutes to regain their spells, which must be spent meditating (or in the case of bards, singing/performing)
Zolthux wrote:The first line on the description of spells and feats is for flavor and should largely be ignored when a ruling question comes into play. Ie: you CAN empower a cure spell. You cannot use shatter to deafen an opponent (Loud ringing noise anyone?) True strike cannot tell you where an invisible opponent will be, nor what action any opponent can take, etc etc
No.
1) This is not a rule. It is an opinion.
2) It is not valid for all the spell. Again, an opinion.
3) Arbitrating deciding that a section of a spell is only fluff if a very bad idea.Following your way of reasoning, the "loud ringing noise" of the shatter spell is only fluff, so it can be safely discarded and the spell don't make any sound.
]"3) Arbitrating deciding that a section of a spell is only fluff if a very bad idea."
I'm specifically referring to the very first line in which is tries to give the players an idea of the flavor of the spell as opposed to the actual ruling on it.
Zolthux responded:
In either case, I did said that they should be largely ignored, not always.
And, finally, Diego Rossi responded:
Let look the fist few spells in the core rulebook in alphabetical order:Acid arrow: fluff
Acid fog: "Acid fog creates a billowing mass of misty vapors like the solid fog spell." absolutely not fluff.
Acid splash: fluff
Aid: the first row is the whole description of the spell. Absolutely not.
Air walk: "The subject can tread on air as if walking on solid ground." It is indispensable to comprehend what the spell do, relevant in the mechanics (you don't need the fly skill, you can use achrobatics). absolutely not fluff.
Alarm: fluff
Align weapon: "Align weapon makes a weapon chaotic, evil, good, or lawful, as you choose." absolutely not fluff.
Alter self: "When you cast this spell, you can assume the form of any Small or Medium creature of the humanoid type." absolutely not fluff.So your rule that apply to most spell apply to 3 spells out of 8.
Again, it is not a rule and not even a good rule of thumb.
So, in the interest of further clarification (and the correctness of the list that the above mentioned thread catalouges), what is the correct ruling?
