Eagle Knight

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Scarab Sages

This thread has been started to allow for a better forum for the discussion as to the points of Zolthux's post in WHAT ARE SOME THINGS ABOUT THE PATHFINDER RULES THAT YOU THINK MOST PEOPLE DO NOT KNOW?.

Zolthux wrote:

The first line on the description of spells and feats is for flavor and should largely be ignored when a ruling question comes into play. Ie: you CAN empower a cure spell. You cannot use shatter to deafen an opponent (Loud ringing noise anyone?) True strike cannot tell you where an invisible opponent will be, nor what action any opponent can take, etc etc

Tiny Hut is an amazing spell to use during battle from a tactical standpoint.

Restoration has a one-minute casting time. So do summon spells.

Spontaneous casters only need 15 minutes to regain their spells, which must be spent meditating (or in the case of bards, singing/performing)

Diego Rossi responded
Diego Rossi wrote:

Zolthux wrote:

The first line on the description of spells and feats is for flavor and should largely be ignored when a ruling question comes into play. Ie: you CAN empower a cure spell. You cannot use shatter to deafen an opponent (Loud ringing noise anyone?) True strike cannot tell you where an invisible opponent will be, nor what action any opponent can take, etc etc

No.

1) This is not a rule. It is an opinion.
2) It is not valid for all the spell. Again, an opinion.
3) Arbitrating deciding that a section of a spell is only fluff if a very bad idea.

Following your way of reasoning, the "loud ringing noise" of the shatter spell is only fluff, so it can be safely discarded and the spell don't make any sound.

]"3) Arbitrating deciding that a section of a spell is only fluff if a very bad idea."

I'm specifically referring to the very first line in which is tries to give the players an idea of the flavor of the spell as opposed to the actual ruling on it.

Zolthux responded:

Zolthux wrote:
In either case, I did said that they should be largely ignored, not always.

And, finally, Diego Rossi responded:

Diego Rossi's wrote:


Let look the fist few spells in the core rulebook in alphabetical order:

Acid arrow: fluff
Acid fog: "Acid fog creates a billowing mass of misty vapors like the solid fog spell." absolutely not fluff.
Acid splash: fluff
Aid: the first row is the whole description of the spell. Absolutely not.
Air walk: "The subject can tread on air as if walking on solid ground." It is indispensable to comprehend what the spell do, relevant in the mechanics (you don't need the fly skill, you can use achrobatics). absolutely not fluff.
Alarm: fluff
Align weapon: "Align weapon makes a weapon chaotic, evil, good, or lawful, as you choose." absolutely not fluff.
Alter self: "When you cast this spell, you can assume the form of any Small or Medium creature of the humanoid type." absolutely not fluff.

So your rule that apply to most spell apply to 3 spells out of 8.

Again, it is not a rule and not even a good rule of thumb.

So, in the interest of further clarification (and the correctness of the list that the above mentioned thread catalouges), what is the correct ruling?

Scarab Sages

I am making a new Inquisitor and I was looking at taking Magical Talent for Light. My thinking is that this will allow me to cast the spell at higher levels (eventually) and thus be better at dispelling magical darkness.

1) Is this a good idea?
2) Is there another Inquisitor orison that would benefit more from it?

Scarab Sages

What happens if I use an immediate action while in a state of Total Defense.

Example:

Round One, Initiative Count 21) Inquisitor casts Compel Hostility and takes five-foot step.
Round Two, Initiative Count 21) Inquisitor invokes total defense.
Round Two, Initiative count 16) Goblin attempts to attack Rogue, Inquisitor invokes (as an immediate action) Compel Hostility on the Goblin.

Can the Inquisitor still use Compel Hostility in this second round?

If yes, what is his AC on the Goblin attack (still +4? does it change his stance to Fighting Defensively and thus a +2? Or, does he lose his AC bonus, drop his defensive stance and get his standard AC).

What can he do next turn? Immediate actions take up your swift action for the subsequent turn. So, can the Inquisitor go full defensive on his next turn (R3I21)?

Scarab Sages

Does anyone know, or use, a good interactive PFRPG character sheet? All that I've been able to find, so far, are versions that don't support the APG, are little more than 3.5 sheets with "Pathfinder" written at the top, or don't include archetypes.

It wasn't a problem with my last character, but now I'm playing an Inquisitor with the Heresy Inquisition and none of the forms that I've seen support the changes to skills based on archetype.

I really like the auto calculations -- as it seems that whenever I fill in a whole sheet by myself I find errors on gameday and have to make the corrections at the table (which both looks shady and is embarrassing). That said, if I have to write in the changes that my archetype causes, I may as well just fill in the whole sheet by hand.

Any help or guidance is greatly appreciated.

Scarab Sages

Does anyone have a recommendation for a module that can be used for a thematic Halloween session.

My GF is our DM and she is putting together a Halloween party for a bunch of our friends. The preparty is going to be our biweekly game. Since she is doing all the party planning I promised to find the module for her to run.

After pouring over all the 3.0 on materials that I could get my hands on, I have yet to find something that would work (a haunted house would be perfect).

Does anyone have a suggestion as to what would thematically fit this motif?

Scarab Sages

So, I'm brand new to the d20 gaming world. My GF finally got me to to give in and join a new game that she organized.

Short story, I'm hooked.

That said, I am having a serious problem piecing together some of the rules (most are written well, some are inconsistent, and others seem downright obtuse and arcane).

Here is my question:

What is a creature?
- What constitutes a creature, in-game
- Is a PC a creature
- Are all humanoids creatures
- Are constructs creatures
- Are outsiders creatures
- Are gods creatures