M Altruan Sorcerer (Tattooed) 3
Tel rouses from his sleep to see this scene playing out in front of him. a moment of worry flickers across his face, but it is immediately replaced with a gentle smile. "My companions speak true. We have just come from what should have been a great battle between us and the creatures of the rift. Unfortunately, we are all that is left of the army that was gathered to go up against the rift. We were following a trail we suspected might lead us to other survivors, but it vanished, so we made camp. I hope this is an acceptable explanation. Are there any further questions for us before you step from the shadows?" Diplomacy: 1d20 + 13 ⇒ (2) + 13 = 15
M Altruan Sorcerer (Tattooed) 3
Drat, the good watches have already been taken. Tellian thinks to himself. "My familiar's senses are better than mine. It can take second watch, and then I can join Thurmond in the morning as a second pair of eyes as he prays. Linder," he says, gesturing to the bird, "Can understand and speak common and will be quite easy for you to work with." Tel then begins to set up his own sleeping area.
M Altruan Sorcerer (Tattooed) 3
Tel Shrugs. "Works for me. I can't carry much more though honestly. I'll let one of you know if I find anything particularly useful" His familiar flutters back off of his hand, and Tel walks towards one of the closer buildings. The small birds flies just ahead of Tel, perching on what remains of the roof as Tel approaches the building.
M Altruan Sorcerer (Tattooed) 3
Tellian switches his attention from his absentminded cleaning. We probably should have gathered food from the buildings before sheltering from the storm. Considering how the buildings were...splintered, much of what was there may be spoiled by the time we go back to check. Hopefully the storm only lasts a few hours and we can be on our way soon."
M Altruan Sorcerer (Tattooed) 3
"Correct me if I'm wrong Thurmoud, but I think most gods aren't reachable by carrier pigeon. I certainly haven't gotten a response from when I tried sending one to Parcivald. Then again, maybe he just doesn't like me much. Or I haven't eaten enough of the interesting mushrooms. I've heard those help."
M Altruan Sorcerer (Tattooed) 3
Tellian Liffern. I'd call myself a sorcerer, though others might find this claim suspect due to my...unconventional methods. Either way, my skills lie with the arcane. I also have a useful gift for persuasion. I do have my pack, but all I've got is a few rations, some wandermeal, rope, tarp and a few other odds and ends.
M Altruan Sorcerer (Tattooed) 3
"If it has to do with the divines, I can't imagine a wizard standing ground defending a building of the divine's while the village is ravaged. It seems the divines protect their own. I might have to rethink my ideas on theology." Tell sits down on the ground at the entrance of the church to wait for the storm to hit. As he does so he raises his hand and mutters something that sounds remarkably like nonsense. Slowly across the floor and walls of the church a pristine cleanliness spreads, wiping away any dust blown in through the day. Presdtidigitaion
M Altruan Sorcerer (Tattooed) 3
Taking note of the disarray of the house and its lack of inhabitants, Tel assumes that the same thing that happened to the army affected the people here. He raises his eyebrow at Zenebe playing with the squirrels and turns towards the church. As the only building intact it would be the obvious choice for weathering a storm. He makes his way there, quietly, to respect the eerie still of this place. Stealth: 1d20 + 6 ⇒ (18) + 6 = 24
M Altruan Sorcerer (Tattooed) 3
"I've heard of this, it's one of those newfangled art pieces some wizards are doing nowadays." Tel says jokingly. Suddenly somber he continues, "I think you have the right idea with readying your axe. Once we confirm the area is safe though, this will make a good shelter from the storm." As he speaks, he nervously shifts back and forth, and calls his familiar back to perch on his shoulder. He pulls out a flask of acid and holds it in one hand as his other hand twists into the first motion of an arcane spell. The tattoos on his arm seem to almost squirm, as if trying to break free of his skin. He slowly advances towards the first building, as quietly as he he can. Stealth: 1d20 + 6 ⇒ (14) + 6 = 20
M Altruan Sorcerer (Tattooed) 3
"I've never been very good at keeping my eyes peeled, ears open and all that. But I do have something that will help." He reaches his left hand over his right hand, and when he removes his had a thrush is perched there on the back of his hand. He looks at the bird for a moment, smiles, and the bird flies off into the forest, just ahead of the party. Perception for Familiar scouting: 1d20 + 5 ⇒ (1) + 5 = 6
M Altruan Sorcerer (Tattooed) 3
Tel nods in agreement. "I'm not exactly an expert at such things, so I'll defer to your judgement. Unfortunately I was a bit distracted as I came down the trail and didn't notice any good places to shelter. In a pinch we can make camp in the trees, but if any of you have a better idea, I'd be happy to hear it. He scans the field to see if he can see any geography in the nearby area that might provide shelter
Isenvrill here, presenting Tellian (Tel) Liffern: Crunch:
Tellian Liffern Male Altruan Sorcerer (Tattooed archetype) 3 NG DEFENSE
OFFENSE
STATISTICS
Languages: Common, Altruan SQ: Weapon Familiarity(halfling), Peerless speed (Su), Familiar Tattoo (Su), Bloodline Tattoos (Ex) Gear: Quick runner's shirt, Tattoos, Wand of grease, Talisman of beneficial winds, Spring-loaded wrist sheath, Adventuring gear, Scrolls of obscuring mist (2), Scroll of Shield (4); Money 850 gp
Appearance:
Color. All you can see is color. Every inch of this Altruan's skin is covered in tattoos. You don't think you have ever seen this many tattoos in your life. Despite wearing clothes that cover to ankle and wrist, you are sure if he took of his shirt you would see more of the same. As you stare at the tattoos, they seem to hover and shift. Did that bird just blink? Shaking yourself out of your reverie, you notice something else odd about this halfling. You didn't see it at first, but when he takes a step with his left leg every once in a while it will seem to freeze in place and then almost immediately end up on the ground in front of the halfing as a completed step, with no sign of the leg being anywhere in-between. (think lag) His short cut reddish hair shows the hint of further tattoos on his scalp, and imply pale skin somewhere underneath all the tattoos. And then you catch his eyes. They say that eyes are the windows to the soul, but his are to somewhere else. His gray irises seem somehow opaque and cloudy simultaneously, like fog contained behind glass. He smiles wryly at your stare. He's used to it you can tell, but the smile is still more sad than amused. Raising his hood, he turns to leave and is quickly lost to the crowd. Personality:
He's scarred in more ways than one. But he has the kindness of someone who knows true tragedy. Despite his darkened past, or perhaps because of it he has still gained many of the admirable traits of the Altruans. He had great kindness shown to him in tragedy and he has every desire to pass that on. He feels a need to prove himself, that he too can be as good a person as those that helped him. He joked and laughed his way through his childhood pains, and does the same with adulthood. Admittedly, he does cry less while laughing now than he did then. while the scars are still there, they have healed for the most part. His enthusiasm, and childish glee are distractions from the sadness that still lingers at the loss of his family. You'll almost never catch him complaining, but every once in a while you can see the sadness it's so palpable. Background: I don't know who thought it was a good idea to mix wild magic and planar gates but here we are. A Swirling maelstrom of raw power, half from this side and half from the astral plane. What had started as a simple experiment to draw and contain material from the astral plane had become one of the greatest disasters the Vale has ever seen. No one is quite sure what their purpose was, just how it ended. 7 dead, the only survivor a child who had been sent outside to play and only caught the edge of the blast.
Sent unconscious by the force of the initial blast, it was weeks before he woke. Disoriented, he awoke to the sounds of an infirmary, a nurse and a very concerned uncle. Taken to his uncle's home, he was raised for the most part in isolation. Not because the denizens of the vale were unkind to him per se, just that the stares and whispers are never comfortable for the one who is the center of attention. Much to his uncle's chagrin, in his early teenage years, not only did he begin to manifest magical abilites, but he also entered a bit of a rebellious phase. Travelling outside the vale, he somehow managed to get a tattoo. Then another, and another. he began to learn how to do tattoos, and began giving himself some. Imbued with arcane energy these tattoos sometimes shift, seeming to have a mind of their own. In one case, it does, a small thrush penned on the back of his right hand. Using the tattoos to cover the scars less noticeable may have worked, but they certainly didn't make Tel any less noticeable. He stuck out as a sore thumb, quite possibly one of the only halflings in the entire vale with a tattoo. His confidence growing as skill increased, Tel smiled more and hid less. The scars had begun to heal as Tel found new love in what he was doing. He befriended many just because now the other Altruans were intrigued at his difference, rather than pitying it. Travelling in and out of the vale his reach broadened, and if it's in or near the vale he can find a friend just about wherever he goes. Tel was probably the first of the Altruans to know something was wrong. He was outside the vale when the fire appeared. his old scars began to ache and he knew something had happened to the barrier between the planes. When the rift monsters appeared, he quickly lent a hand, in the skirmishes and in preparation for the war. Before they marched out he had returned home to check on his uncle and a few friends. Finding nothing amiss and everyone continuing on with their lives he left to fight the war. Rather than persuade more to help, he left to defend his home. Coming late to the plains, he was caught by the light that searing light on the road alone. |