Tel-Ange
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I am currently running a Two party Necropolis campaign with the groups alternating Weekends, in an enclosed city ( I used Adobe Illustrator to modify the map of Chicago) filled with Undead of all types in a mix of the Fallout & Walking Dead Genres. The two parties are each in different parts of the city on missions for the Adventurers Guild. They think the other party are NPCs working for the Guild and compete to finish their missions so they can get the better choice of their next mission. The actions of each party’s interactions with the Undead, different factions scavengers in the city, etc...affects how NPCs interact with the other party when they cross paths. I then allow PCs who do research to ask the other party for information about different areas; indirectly filtered through me, so they don’t meta-game.
Both parties are reaching 10th level now and starting to realize that their NPC guild mates are the other players. Thanks to a few deaths the opposite parties have each run into former PCs now Undead boss monsters.
Both groups are having fun competing and learning about their guild mates from other NPCs. I have even had one group unsuccessfully attempt to hunt down the other group to prevent them from acquiring a magic item necessary to enter sealed dungeon. They hunted party set traps and eluded the other group; with only an hour of in game head start.
Tandem campaigns can be really fun for everyone as the two campaigns collide.
