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3 posts. Organized Play character for Aeric Raven King.


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Lantern Lodge

I am currently running a Two party Necropolis campaign with the groups alternating Weekends, in an enclosed city ( I used Adobe Illustrator to modify the map of Chicago) filled with Undead of all types in a mix of the Fallout & Walking Dead Genres. The two parties are each in different parts of the city on missions for the Adventurers Guild. They think the other party are NPCs working for the Guild and compete to finish their missions so they can get the better choice of their next mission. The actions of each party’s interactions with the Undead, different factions scavengers in the city, etc...affects how NPCs interact with the other party when they cross paths. I then allow PCs who do research to ask the other party for information about different areas; indirectly filtered through me, so they don’t meta-game.

Both parties are reaching 10th level now and starting to realize that their NPC guild mates are the other players. Thanks to a few deaths the opposite parties have each run into former PCs now Undead boss monsters.

Both groups are having fun competing and learning about their guild mates from other NPCs. I have even had one group unsuccessfully attempt to hunt down the other group to prevent them from acquiring a magic item necessary to enter sealed dungeon. They hunted party set traps and eluded the other group; with only an hour of in game head start.

Tandem campaigns can be really fun for everyone as the two campaigns collide.

Lantern Lodge

Based on the powers you present this seems like it should be called a Plague Knight; as Doomman47 stated it leans heavily on the unholy side. To add the WoW feel it needs to grant some Undead or Half-Undead traits at 1st level.

Lantern Lodge

I have been maxing hit points for PCs and major NPCs since 1980; only lowering Hit points to half for extra enemies when I want large numbers of enemies. I have GMed every edition from OD&D to Pathfinder; and 5th. I have never had a problem with Combat Encounters taking longer then I want them to and the only thing that slows down combat at my table is players who care more about the rules then about having fun.

The campaign I run has been going for 22 years now every Saturday or Sunday; unless my wife or I get the flu. I have six players; although they have changed over they years. The players who stay prefer to have characters who are not one hit wonders.

The hit dice rule works for society when I GM, but Society is not a positive roleplaying experience for most players. It is tabletop wargaming, with a story. I find Society is best for people who want to find other players or have limited gaming time.