Belkar Bitterleaf

Teh Lurv's page

RPG Superstar 6 Season Star Voter. Organized Play Member. 29 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




Hey everyone, I recently read up on the Gunslinger class and really dig it. I could use some clarification about one aspect of the consumption of grit points. Does the Gunslinger need to be aware of an action or effect that could trigger a deed? For example, Slinger's Luck lets the Gunslinger re-roll a saving throw. If a Gunslinger is caught unaware by something that requires a saving throw, can he still activate this deed?


Hey everyone,

Two of my friends and I are dusting off Council of Thieves book 2 to try and get back to finishing the AP (we puttered out near the end of that module). The party will just be me and my friend, and we decided to try out a new party for this reboot. My friend's PC will be damage oriented, so I decided to build a PC that can function as the tank & primary healer.

I want to play a class I haven't played with before which excludes Clerics & Paladins. An Oracle of Battle sounded like a fun class to try. I also want to roll a Dwarf despite the sub-optimal choice for this class.

The DM is starting us at 4th level with 25point buy to help offset being a small party.

Here is what I have so far:

Dwarf Oracle of Battle

Curse: Either Tongues or Haunted

Stats:

str:17(+1)=18
dex:12(-)=12
con:14(+2)=16
int:10 (-)=10
wis:8(+2)=10
cha:15(-2)=13

I'm having a tough time figuring out how my character should progress. From what I read from other Oracle threads, the popular strat for battle is to focus on Trip Maneuver Mastery. I'm wondering if that strat translates well to a small party like the one I'm in. I'm also wondering if it'd be worth sword & boarding with this PC or going two handed, especially with the ample use of Enlarge Person.

Finally, anyone have an opinion of the Dual Cursed Archetype. I read the Misfortune revelation, and the repeated ability to force a re-roll of everyone you meet 1/day sounds pretty sweet. Losing Enlarge Person as a bonus spell to me seems a bigger con than taking on an extra curse. I was wondering if anyone had any experience with that archetype.


Hey everyone, I'm currently playing the Pathfinder adventure path Council of Thieves. The group consists of the DM, myself, and one other player who chose to play a Paladin. I decided to roll up a Rogue for myself. We've so far done a far bit of the first module without too much difficulty, the DM has been generous with providing ample healing pots. After one session, I'm about 3/4 the way to the 2nd level, however I'm not quite sure what route to take my character. As it stands now, my Rogue is TWFing with Kukris. Here are his stats:

Human
str:20
dex:16
con:14
int:13
wis:13
cha:12

Feats:
TWF
Double slice

Traits:
Armor Expert
Shadow Child

My original concept was using Acrobatics to flank with the Paladin to trigger SAs. In addition, I'd pump up UMD to provide magic support with scrolls, etc. I'm still relatively new to Pathfinder coming from 3rd ed., so I'm not quite sure which feats, talents would suit my Rogue best, especially operating with a single companion. I would like to continue on with the TWFing theme. Dazzling display + Shatter Def. looks promising, but it kinda looks like it might have a too iffy success rate to be worth it.

I'm curious what people here have to say. Thank you for your suggestions.


Hey everyone, I'm currently crafting a character to run the Council of Thieves adventure path and I'm looking over the Player's Guide PDF. I'm reading through the traits section and I noticed something odd about the Infernal Bastard trait. This trait, which de-powers the base Tiefling stats, states: "Likewise, you do not have the ability to use darkness as a spell-like ability once per day—instead, you may choose any one 0-level spell that you can instead use at will as a spell-like ability."

I emphasized certain texts because from a straight reading of the trait, a Tiefling PC could replace Darkness with a 0-level spell from the Divine or Arcane spell lists. What's to stop a Tiefling PC from choosing Cure Minor Wounds and becoming an unlimited heal dispenser? Although it's utility in combat is minimal at 1hp per standard action, outside of combat the PC could simply spam at will CMWs at 10hp an in-game minute. This seems alot more powerful than the Darkness ability it would replace. Is my interpretation of the trait correct?