Female Goblin Druid 1
N Small humanoid (goblinoid)
Init +2; Senses darkvision 60 ft.; Perception +7
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 9 (1d8+1)
Fort +3, Ref +2, Will +5
--------------------
Offense
--------------------
Speed 30 ft.
Druid Spells Prepared (CL 1st; concentration +4):
1st—cure light wounds, magic fang
0 (at will)—create water, detect magic, stabilize
--------------------
Statistics
--------------------
Str 8, Dex 14, Con 12, Int 10, Wis 17, Cha 8
Base Atk +0; CMB -2; CMD 10
Feats Animal Affinity
Traits advantageous distraction, savannah child
Skills Acrobatics +7, Climb +3, Handle Animal +6, Linguistics +1, Perception +7, Ride +4, Survival +9; Racial Modifiers +4 Acrobatics, +4 Climb
Languages Common, Druidic, Goblin
SQ nature bonds (animal companion), wild empathy +0
--------------------
Special Abilities
--------------------
Advantageous Distraction (1/day) Like most goblins, you're easily distracted. Unlike most goblins, though, you have a knack for being distracted at the right time, especially when it comes to avoiding pain. Once per day as a swift action, you can be momentarily distracted in combat
Animal Companion Link (Ex) You have a link with your Animal Companion.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Oppressive Expectations: When you fail at a skill check, you take a –2 penalty on checks with that skill until you succeed or until you fail at a different skill check, whichever comes first.
Sting Sting
Female Wasp, Giant
N Medium vermin
Init +2; Senses darkvision 60 ft.; Perception +1
--------------------
Defense
--------------------
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 9 ()
Fort +3, Ref +2, Will +1
--------------------
Offense
--------------------
Speed 20 ft., fly 60 ft. (good)
Melee sting +1 (1d6)
Special Attacks poison
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 11, Int —, Wis 13, Cha 4
Base Atk +1; CMB +1; CMD 13 (21 vs. trip)
Tricks Attack, Attack Any Target
Skills Fly +6
SQ attack any target
--------------------
Special Abilities
--------------------
Attack Any Target [Trick] The animal will attack any creature on command.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Flight (60 feet, Good) You can fly!
Poison: Sting-injury (DC 11) (Ex) Poison—Injury; save Fort DC 11; freq 1/rd for 6 rds; effect 1 Dex; cure 1 save.