Quig

TeaTea's page

2 posts. Organized Play character for Serzul.


RSS

Exo-Guardians

It is the Anniversary Edition!

But even with the Occult Adventures, it seems they weren't playtested as much as other classes.

Thank you all for the advice! I also realized a typo, I meant to say it is *less* game-breaking at higher levels when enemies have more options, but at this 7-9 range, it's been a sticking point.

Exo-Guardians

Howdy! If you're currently playing Rise of the Runelords and in Book 3 please look away!

I was hoping for some input! I have a player who has taken Resentful Aura at Level 7. It seems great! Almost a little too great. Every enemy within 20' has to roll every single attack in their round. This almost guarantees a failure within two rounds of full attack actions. Of course they also should be focusing on the ghost, but being level 7, most enemies can do half damage to the phantom IF they're lucky and have magical weapons. Not to mention if the phantom hits the creature, then they just take a -2 on hitting anyone else. And it goes into effect until the end of the NEXT round.

I would love some advice/help on how other DMs have handled Spiritualist. I don't want to nerf them, but I have had complaints from other players in the party about how trivial it has made some encounters. It feels like game breaking later on when enemies have more options, but right now it's been a sticking point in the party.

Thank you all for your advice and help!