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Organized Play Member. 16 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




In PF1 there was an restricition that GM's could put on players so that they maxed out at level 6 and would get feats everytime they leveled up after that. The point of that was to keep the PC's not overpowered, inside the realm of reality and keep everyone on the same power level. With PF2 working towards a lot of balance, and with casters being nerfed a bit, is Epic 6 going to be something higher, like 10 maybe?


So in some of the blog posts the devs have mentioned many different things that high level martial characters are going to be able to do, like jump over buildings or live with no air in a void. These are all really cool! I like that they're balancing the martial and magic classes better!

Here's the problem: They haven't given any reason as to WHY people can do this stuff at high level. I'm hoping that they have some sort of explanation that they just haven't told us yet, but at the moment it seems like all that matters is just being a high level grants you seemingly magic abilities for no reason.

I really like the abilities they're giving us, and even with no explanation I'd still be fine with using them, but I'd much prefer if they actually gave us reasons as it'd be a lot more fun. Here are some of my ideas:

-Your character gets some sort of power given to them by the gods or some demons.
-Your character gets infused with magic. Maybe in Golorian everyone has a bit of magic inside of them from birth, and high level characters are just able to unlock it and use it better, and for different things.
-Your character stops becoming human and becomes something higher up, but not yet a god, or even a demi-god really.

If you have any other ideas be sure to share them so we can start brainstorming the best one!


Because of the buff that slings are getting, and with the halfling probably getting Wis instead of Cha now, I think that a party of a halfling rogue (face, dps) , a halfling fighter armed with a sling (dmg, tank) , a halfling cleric (healing, spells) and a halfling ranger (range, tracking) would have a very good balance and work well together. They'd all be decent at sneaking too so that wouldn't be too much of a problem, and have decent saves and perception all around if their racial abilities are similar to PF1 still. Also it'd be fun to RP as a group of halflings with my friends. I could imagine we're like a band of freedom fighters going around freeing halfling slaves or something. :D

Now it's got me thinking if parties made up of entirely one race, or maybe of one class, are going to be more viable, too, with how much more customization is opening up. I'd think that an entire party of goblin alchemists would be very interesting (and terrifying!) especially since some alch's could focus on mutagens while others focused on FIRE! or having a party of elven rogues and wizards that just sneaks around and outsmarts everyone. Lot's of ideas!


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So your standard fighter in PF1 are almost solely focused on damage, as playing defensively just means you get ignored and your friends get picked on. But now with shields being more useful and more defensive options are being opened up, I'm wondering if a entire party made up of different fighters would be viable. Of course it would fall behind a properly balanced party in most encounters, but with how flexible Pathfinder is becoming I think it'd work pretty well. Here's how the party would be made up.

Spear Fighter: Focuses on killing monsters as quickly as possible from behind the shield fighters using reach, possible also tripping monsters and using AoO. High STR for damage, and CHA to be the face. Half Orc or Human, no Dwarves.

2 Sword and Board fighters: They'd be the frontline and protect the rest of the group from attacks. Being able to use their reactions to keep enemies from getting around them would what would probably keep the part alive, and using the Shield stance that allows them to keep up their shields forever without spending an action would allow them to help kill monsters. High CON and STR, maybe INT to unlock Combat Expertise if it's still a thing and to provide skills for the group
No Elves as you need the highest CON possible, so probably Dwarf or Gnomes.

Archer Fighter: Shoot enemies from a distance/ pick off ranged enemies and spellcasters. Would get feats like Point blank shot, or the one that removes the penalties for firing through allies' squares. High DEX and STR to maximize damage and hits, also focus on WIS to be the parties Ranger basically. Elf or Dwarf would work pretty well.

This is mostly just for fun and I'd need a lot more information to actually get it more set in stone, but if you have anymore ideas on what could make this more likely to work feel free to share your ideas. Also if you have any ideas on other entire class parties then be sure to share!