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Hey, hoping you guys wouldn't mind checking out these songs I recorded of my band's music. I'd love it if you guys would listen and give comments/critique. They're on Youtube, so you can't expect the highest sound quality and I'm not exactly the best sound engineer, but still I'd love to hear what you have to say.

http://www.youtube.com/watch?v=2JZI0jm4rRg
http://www.youtube.com/watch?v=PEXnMAtqsDE

Thanks in advance.


Hey all, this is something I've been thinking of doing. Basically, I'd print out this quiz and have the players fill it out and that would help give me an idea of the type of game/adventures that they'd like to play. I've always found that simply asking doesn't really give you the info needed (I usually get back "Something fun" or "Something awesome".. A couple examples below. Note this isn't the final formating of it or anything, just examples of questions that will probably be on it.

-Scale of 1-5, how much exploring?
-Scale of 1-5, how much dungeoneering?
-Scale of 1-5, how much intrigue?
-Scale of 1-5, 1 being nearly all urban and 5 being nearly all wilderness, where would you prefer to adventure?

I guess that's all I got so far, it's a work in progress, haha. So, have ideas, suggestions, comments or whatever?


I was wondering if anyone else felt like traveling for long periods in game blows. Recently I was playing a RPG and to get to our next town we had to travel 42 days. I was struck dumb. I couldn't believe that I was being forced to travel that kind of distance or that that kind of distance was going to take that kind of time! I went and bought a cart and donkey to carry the ridiculous amount of rations/water I'd need. To make it worse there was only going to be one town on the route and it was small. No other transportation was available either.

I'm not 100% sure why it pissed me off so much, I mean afterall it's only to say "alright, 42 days is passed" and it's over, but still, for some reason, it felt like the worst kind of wait. When the DM said it, it hit me like a ton of bricks.

Anyone else ever feel like that? or know why I might have felt like that? Any comments?


Here it is: The PCs enter a town, they know at least 1 person in town is a kidnapper. I want to have them talk to the residents and discover who it is like a mystery. I don't want my bad guy to blow it because he messed his bluff check when they ask him, "did you do it?" that'd be horrible.

What are some ways to encourage solving the mystery rather than just busting in and beating people?

This will be the first adventure for two 1st level PCs, I don't know what classes they will be or anything else, except I've asked them to be non-evil. It's set just outside of Waterdeep in FR (I don't use much FR flavor because I don't know much, but I'm not against it)

The townspeople thus far are: inn keeper, blacksmith, priest, merchant, town drunk, retired adventurer, hunter.

It's a small town, so I think that could be enough, but any more characters could be useful.

Also, is it too obvious who's doing it based solely on their professions?

Anything you have to say would be useful, and I can give more info if needed, thanks.