Wild Elf

Taverick's page

Organized Play Member. 21 posts. No reviews. No lists. No wishlists. 1 Organized Play character.



Scarab Sages

Are there any magic item tables for upgrades to wagons? And additional wagon types? My character is looking to get a mobile research lab going and having some actual content will break my DM less.

Scarab Sages

So there is no real question that the catfolk claws qualify for improved natural attack. They are a natural attack, even says so in the description. But if you put the claw blades on them, thus allowing them to be enchanted like a weapon, it says that it turns them from a natural weapon to a light slashing. By definition that would mean that it no longer qualifies for improved natural attack, yet all the claws do is grant a bonus to hit and nothing to damage. So if a catfolk already had the improved natural attack feat, and put the claw blades on; would the damage on his claws reduce?

Scarab Sages

Here in Cleveland till may and seriously need a d20 fix. I'm good for just about any fantasy system, would even be willing to give some super hero games a try. I don't do sci-fi very well and not interested in dnd 4th ed. What I'm experienced in is Dnd 3.5ed and Pathfinder. I'm in the Heights area. Anyone have an open spot in their group for a temp player?
You can reach me at masterstarwing[at]hotmail[dot]com

Scarab Sages

Okay, so I get the mechanics of the elemental affinity and all that, so please don't touch on that here as there are enough threads about it. What I'm confused about is their energy resistance. This race is obviously geared towards the elemental bloodline, but neither entry (the Bestiary 2 race or the Core Rulebook bloodline) touch on how their resistance interacts. As well as the other three genie-kin races. So, if an Ifrit Sorcerer with the Elemental Bloodline (fire of course though it would be hilarious to take it with the water bloodline) reaches 3rd level, does his fire resistance increase to 10, or does the class resistance of 10 stack with the racial of 5 and become 15?

Scarab Sages

Okay, so I've found a few things that involve going into the void of space. One is the starsoul sorcerer ability to teleport people into the void. Another is the wayfinder iridescent spindle ability- endure elements and protection from exposure to pressure from vacuum and deepwater. Now, I know they don't mean the vacuum you plug into an outlet to clean the carpet with, so I'm wondering; What are the rules for being exposed to a vacuum? I mean besides the write up for immediate suffocation and 6d6 points of cold damage as per the starsoul sorcerer 15th lvl ability. I've been looking through all the books I have, but can't find it for the life of me. Help?

Scarab Sages

Okay, so I've looked trough the various threads on monster pc's, and I just have to say, with all the off topic arguing back and forth it gets really confusing. And the little actual useful info I find brings questions to mind about one of my favorite non-standard fantasy races; The Satyr.
So after some time bashing my head into my desk trying to figure this out, I'm breaking down and asking for help. Now I get that most monsters have the standard base stats of 11, 11, 11, 10, 10, 10 but I'm not sure this holds true for satyrs, unless they really have a +8 charisma (which would be AWESOME, but I find it had to believe). Sooooo I'm gonna write down what I've got for the base creation stuff for a satyr pc. I won't add the PC class lvls, just use the stuff before adding the class lvls. If I'm wrong about something, please let me know. I just ask that you be polite about it. I'm not a genius who can calculate relative theory in my head, but I'm not a drooling idiot either.

Okay so figuring that they have a CR of 4, meaning that the character can be played at a minimum lvl of 5, here are the stats I have figured out (I know they are not in order I just don't care);

Str +4, Dex +4, Con +4, Int +2, Wis +4, Cha +8
8 racial HD (Fey) with 6+int skills points each and poor BAB (+4)
+5 natural armor
DR 5/ cold iron
Simple weapon and Short bow proficiency
Natural Attack- Horns (1d6+str if primary, or 1d6+1/2str with a -2 hit if secondary)
+4 perception, +4 perform, +4 stealth
Special Attack- Pipes DC= 10+1/2HD+cha
Spell-like abilities- CL 8th
At will- Charm Person, Dancing Lights, Ghost Sound, Sleep, Suggestion
1/day- Fear, Summon Natures Ally III

So there ya go, please let me know if I'm wrong about anything. I'd also like to know if I only use the fey HD for the caster lvl and DC of the Pipes and spell-like abilities, or fey and character HD.

Please keep in mind that this is a public forum, so I cannot stress manners enough. Minors do have access to this after all.