Jarl Gnargorak

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Organized Play Member. 160 posts (532 including aliases). No reviews. No lists. No wishlists. 4 aliases.



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Medvejonok wrote:
Extra extra points to players whose backstory demonstrates they are a 1st level character who does not have heaps of experience fighting their way through the hoards that brought about the above tragic loss of their family.

This alone makes me want to apply. All to often the amount of lvl 1 middle-aged veterans of countless battles that somehow reached the AP's starting location from their homeland that's literally on the other side of the planet is plain depressing.

That aside, are we using background skills?


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Female Human Slayer 1 (HP:12/12, AC18 T16 FF12, Saves F4 R7 W4, Init 6, Perception 6)
Elena Modrava wrote:

Nathan, are you really running around nude? That is… different.

If he is, he's not the only one.

Maeris' been sharing food and getting the overseers ease up on some people, so I can take a 'protection' and give 'friend' or 'kind' bond.

Will probably take 'Hate' vs goblins or orcs, to be resolved when I get out and indulge the feeling.


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Questions:
• What terrible crime did Drazhu commit that made you swear to destroy him?
- His magic experiments and resources harvesting raze all the land within his reach.

• What secret were you caught trying to steal from Drazhu, and why did he spare your life?
- Maeris sought to steal his phylactery, but managed to pretend she was here but to stage a slave breakout, so the lich saw it fitting to make her one instead.

• What shameful promise have you made with the Tunnel-Keep?
- She offered herself to the Tunnel-Keep in exchange for for better food and reprieve for those too weak to survive otherwise.

• Why are you unafraid of what lurks in the killing pit?
- The beasts strongly resemble a more mundane creature Maeris is familiar with. She feels she would be able to appease them. It may be possible to escape that way, but she has no idea if the caverns at the bottom of the pit connect to the surface.

I'll go with "Some kind of vermin that has befriended you". Unsure which kind yet. A rat, a bat, or maybe a poisonous spider.


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GM Choon wrote:

I went back and forth on reduced point buy vs delayed leveling. I couldn't justify having a noble at lvl 1 while the rest of the party was 3. The bab, saves, etc. disparity felt wrong. I thought about letting nobles be one level behind but I feared that would make them tower over the party and I would get zero submissions that weren't nobles.

That's why I went with the Through-the-floor point buy. I agree is not the best, but it's there a happy middle road I'm not seeing I'm happy to hear it.

Well, I have two thoughs in this regard. First, it's somewhat acceptable for a character to tower over party so long as they only do it in their area of specialization. In my first 3.5 game there's that troglodyte char that utterly eclipsed the rest of the party as a melee powerhouse (at least in part due to racial stats and features). It didn't make him depend on the other players any less, since even in combat there were occasional enemies that were highly effective against his particular fighting style, nevermind other challenges the party faced. As such, everyone felt useful and productive, and we had fun.

As for zero non-noble submissions, I'd like to have faith in players here and think they value RP more than that. After all, being a noble of Menzoberranzan is very, very limiting to one's options in terms of background. Which leads me to the second point.

Namely, that while it's not always possible, the crunch ought to strive to represent the lore, since it's, essentially, a model of such. Drow nobles have superior breeding and education. They are, in fact, better than commoners (on average) and their stats should reflect this. The important part is that it also imposes severe limits on them.

A noble drow girl is always a priestess of Lolth, regardless of player's wishes (well, that or a sacrifice on an altar). She may be more powerful than a commoner one, but she can also receive her goddess command at any point and will be expected to drop everything and fulfill it successfully or lose powers for unspecified period, from a day to months. She has much greater social and religious obligations, and a lot of proactive enemies just by merit of her station.

A noble drow boy's initial class is strongly influenced or even outright determined by the high priestesses, not always with his personal best interests in mind. In any case, they can only pick from specializations taught in Melee-Magthere or Sorcere (or a similar establishemnts in other drow cities) and will be expected to complete necessary training before pursuing their own preferences. When that's finally over, they'll still have to deal with House Matron and her demands.

Basically, the idea is that advanced bloodlines or templates are not something a player routinely picks and makes a normal PC - it's got to be a double edged decision where player's character actually gets to be considerably better than normal in their selected party role at the expense of player having to scramble twice as hard to overcome the limitations imposed by the choice. Incidentally, since such things demand a lot of GM's attention, and since a party full of special snowflakes is highly improbable and strains suspension of disbelief, an artificial limit of only one or two such submissions being accepted in the end would also make sense.