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GM said we should prepare backup characters so I decided I like playing an oracle but wanted to choose a different mystery and I really like the idea of the spell scar archetype. I'm leaning towards an almost typical Magical Hermit type who seems harmless and then you realize he's basically the eye of the storm and chaos ensues all around him.

So far... I've decided I'll aim for the Frenetic Curse so the elemental stances keep in theme but if DM shuts that down ill take blackened instead. I'm going for the elemental resistance revelation asap as well as taking the unscaythed trait. Assuming he would be comming in around level 8 or 9 i'd start off with 7 to resist the 4 base elements. Looking for ways to boost this with items if there are any, also haven't settled on a race, was thinking Aasimar until i realized the resistances won't stack, but might be nice as backup if i get debuffed.

I like mneumonic vestments because it helps with spell options, and i like boots of the earth because i plan on taking the spell resistance revelation so since it will be harder to be healed in battle that little bit of fast healing might be nice, and the standing still might be thematic for the whole eye of the storm thing :)

Still a lot of things to put together for him but any advice would be much appreciated, I'm new to Oracles


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I'm starting a half-orc oracle at level 4 and mythic 1 in my dm's homebrew campaign. I have him fleshed out and everything is picked up through lvl 19 or so as far as feats and revelations and anything else important to the character development. The only thing i'm not sure about is gear because i've never played an oracle, or really any character that wasn't dex based because i like being sneaky.

Just wondering if there are specific items i shouldn't miss out on. Not so much about obvious stuff like headband of CHA and such, just the little things that i might glance over and miss since i'm not used to this type of character. Any advice would be greatly appreciated :)


SO I decided to try and be self sufficient and make a new character that can heal itself constantly so it can focus more on healing others without worrying about dying in the process. But I wanted to make it fun too so...

Half-Orc oracle

Mystery of Fire:
Burning magic @ lvl 3

Curse of Blackened = extra fire spells

Worshiper of Nethys

Alternate Traits:
Sacred Tattoo / Shaman's Apprentice / Fey Thoughts

Feats:
1 Fire God's Blessing / Endurance
3 Diehard
5 Fast healer

Convincing DM to let me make infernal healing permanent, otherwise persistent vigor permanent. Eventually purchasing ring of regen.

FGB + fire spells + FH4 + fast healer + Ring = ~ 10-12 HP per round in combat once i've managed to deal fire damage to something, and about 9hp a round outside of combat.

Looking for ways to change/improve/refine the build :)

I was going to use branded curse instead of blackened but GM said no because 3rd party and it was weird. Would have added CHA mod to Fort :( oh well.

Any and all advise appreciated :)


I'm currently running an OP Gunslinger, we are on fast exp going through the children of westcrown campaign, but my DM designed his own campaign modeled somewhat after kingmaker, in terms of the maps and kingdoms and such. He says we will be level 20 at the end of our current campaign, and that we can continue with what we are building (currently going gunslinger/alchemist) OR we can change to anything we want after the final boss battle. I'm considering going with a sorcerer, but if im making the sorcerer lvl 20 right off the bat then I have no idea what to do from that point. do i take a few cleric levels and then make a mystic theurge? do i take a few rogue levels and make an arcane trickster? do i take a few pally levels and make an eldritch knight? I have no clue what direction i'd be taking it in after level 20 :( any suggestiong would be fantastic, up to and including just sticking with the alchemist slinger. :)