Tatlen's page

No posts. Organized Play character for Gregory Frost.


Full Name

Tatlen

Race

Tengu

Classes/Levels

Rouge/2

Gender

Male

Strength 13
Dexterity 16
Constitution 12
Intelligence 14
Wisdom 12
Charisma 12

About Tatlen

Talten
Male Tengu Ninja 2
CG Medium humanoid (tengu)
Init +3; Senses low-light vision; Perception +8
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 15 (2d8+2)
Fort +1, Ref +6, Will +1
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Offense
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Speed 20 ft.
Melee bite -3 (1d3/×2) and
dagger +2 (1d4+1/19-20/×2) and
dagger +0 (1d4/19-20/×2) and
longsword +0 (1d8+1/19-20/×2)
Ranged light crossbow +4 (1d8/19-20/×2)
Special Attacks ki attack speed, sneak attack +1d6
Spell-Like Abilities
—vanishing trick
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Statistics
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Str 13, Dex 16, Con 12, Int 14, Wis 12, Cha 12
Base Atk +1; CMB +2; CMD 15
Feats Two-weapon Fighting
Traits anatomist, magical talent
Skills Acrobatics +5 (+1 jump), Climb +2, Craft (sculpture) +5, Disable Device +5, Disguise +6, Escape Artist +4, Knowledge (history) +3, Knowledge (local) +6, Perception +8, Sense Motive +5, Sleight of Hand +4, Spellcraft +3, Stealth +7, Survival +2, Use Magic Device +6; Racial Modifiers +2 Perception, +2 Stealth, ki jump (running start)
Languages Common, Elven, Orc, Tengu
SQ ki movement, ki pool, ki stealth, poison use
Combat Gear Potion of bull's strength, Potion of invisibility, Wand of Cure Light Wounds, Wand of Magic Missile; Other Gear Leather armor, Dagger, Dagger, Light crossbow, Longsword, Backpack (empty), Blanket, Candle, Flint and steel, Sack (empty), String or twine, Thieves' tools, Trail rations (4), Waterskin, Whetstone, 562 GP, 3 SP, 6 CP
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Special Abilities
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Anatomist +1 to confirm critical hits.
Ki Attack Speed (Su) By spending 1 point from her ki pool, a ninja can make one additional attack at her highest attack bonus, but she can do so only when making a full attack.
Ki Jump (Running Start) (Su) Jumping is always counted as being at a running start.
Ki Movement A Ninja can spend 1 point to increase her speed by 20 feet for 1 round.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Charisma modifier.
Ki Stealth A ninja can spend 1 point from her ki pool to give herself a +4 insight bonus on Stealth skill checks for 1 round.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Talent (Mage Hand) (1/day) (Sp) Choose one 0-level spell - it becomes a 1/day spell-like ability for you.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Vanishing Trick (Su) As a swift action, the ninja can disappear for 1 round per level. This ability functions as invisibility. Using this ability uses up 1 ki point.