230 posts. Alias of Just a Mort.

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M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

"I tell you what. You check the doors aren't locked. Once that's determined, then I'll try to kick them open."Tassadar replies.

He then checks that the doors are not trapped.

perception: 1d20 + 4 ⇒ (20) + 4 = 24
perception: 1d20 + 4 ⇒ (10) + 4 = 14
perception: 1d20 + 4 ⇒ (1) + 4 = 5
perception: 1d20 + 4 ⇒ (18) + 4 = 22
perception: 1d20 + 4 ⇒ (16) + 4 = 20
perception: 1d20 + 4 ⇒ (15) + 4 = 19
perception: 1d20 + 4 ⇒ (10) + 4 = 14
perception: 1d20 + 4 ⇒ (11) + 4 = 15
perception: 1d20 + 4 ⇒ (2) + 4 = 6
perception: 1d20 + 4 ⇒ (9) + 4 = 13

One perception check for each door... That should be enough to cover 10 doors worth.

M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

Tassadar rubs his sore foot as the door stubbornly refuses to budge. "Yeah, you're right."

M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

What's the result of me kicking open the door?

M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

Tassadar checks the room for traps then kicks open the door.

Perception: 1d20 + 4 ⇒ (7) + 4 = 11

M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

Tassadar gives the supervising Flouncy a dirty look. "Hey stop sitting there and doin' nothin. Get your @rse over to help!"

M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

"Jared, do you have any flint and steel? Light those stick up and grab one and we can all get moving. I know I can see in the dark, but not everyone can."

M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

I have dark vision so I'm fine.

Tassadar takes out the magic longsword from Jared, to see if it glows.

Light Generation: Fully 30% of magic weapons shed light equivalent to a light spell. These glowing weapons are quite obviously magical. Such a weapon can’t be concealed when drawn, nor can its light be shut off. Lol, worth a shot since none of us brought torches.

M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

"No traps, right?" He asks Flouncy. Once that no traps are confirmed, Tassadar leads the way down the stairs.

M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

"I have no idea who used to live here. I don't see any tracks except for our own."Tassadar replies.

Tassadar checks on Tasselfoot to see if he smells anything, or is otherwise distressed by the area.

M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

Tassadar looks for any tracks on the ground, besides their own."Trying to find out..."

survival: 1d20 + 4 ⇒ (16) + 4 = 20

M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

You could always use it as an improvised club?

M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

The issue about using light Sabre instead of a real sword is the weight and balance should think. Lightsabres are a lot lighter

M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

Eh take quick prep as your next GM feat. You learn to prep an AP book in a single day. Scenarios I suppose, if not season 9 ones should take you 3h or so. Also talk shop is also another good GM feat to pick up, so you can keep your players entertained if you haven't prepped content yet, or if they go off rails =P

M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

But you had that green lightsabre the last time!

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M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

Yeah go for it! If you cosplay, or take any cool anime weapons up please post pics in FAWTL!

M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

What magic? =D You mean magic swords where you swing at the monster and it falls over dead? ;)

M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

Perception: 1d20 + 4 ⇒ (4) + 4 = 8

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M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

Finally got it to work...

*rubs painful toe from kicking laptop*

M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

Not sure why I can't currently post in gameplay thread - GM - could you help me roll my perception?

M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

"Did Dexter take it with him? You left it as an offering, afterall."Tassadar looks around for spirits.

M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

No opinion either way.

M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

"I am sorry I never got an opportunity to know you better, Dexter."Tassadar bows his head towards the prye. "May you be in a better place."

"Sometimes I think my life has been a whole long series of funerals." Tassadar remarks sadly at the burning prye.

M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

"Bury it with him? At least that is the tradition of my people." Tassadar suggests. It seemed easier to just keep focused on the task at hand and not think too much on the part on why he was doing it, afterall.

At least the task at hand kept him distracted and not thinking about Dexter...

M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

"Urm OK, I guess you're not hungry."Tassadar speaks to Tasselfoot. "You're a good kitty."Tassadar scratches Tasselfoot behind his ears.

"I'll go get wood for the prye."Tassadar says as he goes to chop down some young trees with his handaxe.

M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

It's the failed survival check. The cat behind him knows, but he doesn't;)

M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

"Urm, is that liver? I dunno, it looks like a chunk of flesh to me." Tassadar look at the lump of dubious flesh he is holding. "Bear liver is poisonous? I didn't know that? I mean you animals eat liver all the time, don't they?"

"You know, I'm not sure which is worse - having no one to mourn your passing, or leaving people you care about behind. The way it sounds, it seems like we're the only family he had." Tassadar gives a heavy sigh.

M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

Tassadar runs over to Aeden, concerned, "How's Dexter?"

He also checks up on Dexter.

heal: 1d20 ⇒ 18

On seeing the horrific throat wound that had been previously concealed as he fell, Tassadar gives a sharp hiss. "Damnit. Dexter's gone...ahhh pile of horsesh*t...and they say you can't stand between a man and his wyrd."

"Do any of you know if Dexter left behind any dependents? Any relatives? One of those things I hate to do...but it has to be done."

Later after we handle Dexter's affairs

He turns to Tasselfoot, complimenting him, "Good kitty. You saved us all." He goes to the bear carcass and cuts out some meat to feed Tasselfoot.

Survival to do so: 1d20 + 4 ⇒ (4) + 4 = 8

M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

Seeing Dexter fall, Tassadar continues to try to chop at the bear.

glaive: 1d20 + 4 ⇒ (8) + 4 = 12
dmg: 1d10 + 9 ⇒ (8) + 9 = 17

M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

Tassadar tries to cut the bear down.

glaive PA: 1d20 + 4 ⇒ (8) + 4 = 12
dmg: 1d10 + 9 ⇒ (5) + 9 = 14

M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

Init: 1d20 + 4 ⇒ (1) + 4 = 5

M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

Knowledge nature: 1d20 + 4 ⇒ (19) + 4 = 23

"I think we have a bear problem." Tassadar tells the party. "Not a beary fun situation." Tassadar grips the haft of his glaive more tightly.

Forgive bad puns, I could not resist...

M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

"Wait a minute, what were you pointing at again?" Tassadar looks at Goldus, puzzled, with his brows furrowed.

M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

I can roll both ways. I am not the best of people for flowery speeches but I do try to treat NPCs with respect.

Of course if they are @sshats,I'll happily give them a piece of my mind. I'm not the sort that when slapped, will turn to the other cheek.

It won't end up in violence, though. I will only do violence if I believe they are a threat, or are already attacking.

M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

perception: 1d20 + 4 ⇒ (9) + 4 = 13

M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

Tassadar makes a greedy pig of himself over the frog leg stew.

M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

Oh my God that is so awesome...slurp!

M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

"All right, show me how to do it and we can have frog stew."

M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

CDG: 2d10 + 18 ⇒ (8, 7) + 18 = 33

He then tries to skin it. "Boots and gloves anyone?" He offers.

ref save: 1d20 + 4 ⇒ (14) + 4 = 18

ref save: 1d20 + 4 ⇒ (5) + 4 = 9

ref save: 1d20 + 4 ⇒ (15) + 4 = 19

ref save: 1d20 + 4 ⇒ (6) + 4 = 10

"Hey Jared, I heard that toads make good eating. Do you know how to cook one?" He asks.

M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

I think it was a good call on my part to call it out. Mmph.

M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

OK good let's get Golarion Cuisine going. Who were we waiting for, again?

M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

Oh my... Profession chef here I come...!

M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

slash: 1d20 + 4 ⇒ (13) + 4 = 17
dmg: 1d10 + 9 ⇒ (2) + 9 = 11

M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

business end of the glaive, PA: 1d20 + 4 ⇒ (9) + 4 = 13
dmg: 1d10 + 9 ⇒ (9) + 9 = 18

M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

"Do you think it's edible?" Tassadar wonders out loud.

Init: 1d20 + 4 ⇒ (20) + 4 = 24
Knowledge nature: 1d20 + 4 ⇒ (9) + 4 = 13

M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

perception: 1d20 + 4 ⇒ (3) + 4 = 7

I hear no ebul =P

M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

Our GM got his wifi Hotspot cut off.. He's waiting for his next month's subscription to kick in =P

M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

Survival: 1d20 + 4 ⇒ (16) + 4 = 20
Survival: 1d20 + 4 ⇒ (18) + 4 = 22
Survival: 1d20 + 4 ⇒ (15) + 4 = 19
Survival: 1d20 + 4 ⇒ (4) + 4 = 8
Survival: 1d20 + 4 ⇒ (16) + 4 = 20
Survival: 1d20 + 4 ⇒ (8) + 4 = 12
Survival: 1d20 + 4 ⇒ (19) + 4 = 23
Survival: 1d20 + 4 ⇒ (16) + 4 = 20
Survival: 1d20 + 4 ⇒ (4) + 4 = 8
Survival: 1d20 + 4 ⇒ (4) + 4 = 8

Not sure how many rolls you needed, GM

Tassadar sets out to track gobbies

M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

"Now that's the spirit." Tassadar approves.

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