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Last week, my players finally got to meet the Apostle (and are trying to raise an army after.. :P) After playing the campaign for nearly a year, I found it fitting to try and make an Ulgurstasta, as a tiny.. big surprise. I never modelled before.. so erhm, well.. It isn't that great (though it's big). I nearly didn't finish him because the players were nearing the 'moment' too quickly and I ran out of greenstuff. Anyhow.. mostly milliput + greenstuff: gargantuan ulgurstasta; Piccies: http://www.thylacine.be/Galerij/Models/Ulgurstasta01.jpg <url>http://www.thylacine.be/Galerij/Models/Ulgurstasta02.jpg</url > Size comparisation: [url]http://www.thylacine.be/Galerij/Models/ComparisationSizeUlg.jpg[/url] For more sides of it, click through gallery: [url]http://www.thylacine.be/Pagina/Images/Ulgurstasta.html[/url] For the players (that wander around here): thanks for sticking around, I hope you are all still having a blast! ;) And stop reading spoilers! XD For Paizo, thanks for the campaign! Right now, the players have only seen the 'thing', so no spoilers please, just in case. (Some of my group may only go to this thread. ;) ) Edit: How do you post links? D'oh!
To start, I'm DM'ing the Age of Worms adventure path, but really, it's the first time I've DM'ed something that large (or long) and the first time I've been faced with characters of this level. I tend to make a lot of mistakes, unintentionally and am a bit overwhelmed. I hope this some can help me on, thought I hope the questions aren't silly. The last session, my players finished HOHR and nearly all levelled to level 9. While I tried to get a grasp of the Free City, I already had been faced with the problem of what they can buy there. I can't find the article right now (oh dear), but I introduced the wizard to the wizard guild written in Dragon, a few potion shops and such. But now I'm not sure what f.e. spells that you could buy on the market or take over from the library? I understood the Free City was one of the largest cities around, so most common, uncommon and even rare things should be available/findable (against a price).. or not? So, I'm not sure what to put in shops, being it spells, weapons or armory. I'm afraid to just throw everything in, since well.. it seems a bit unexciting that everything just is there, against a price. But then again, it's a bit city, if you can't find it there, where else? I feel I'm probably missing something, be it from the manuals or articles about cities... Help?
Greetings, my apologies for bugging you all with this question. I only recently decided on what to do with my remaining subscription of Dungeon; taking up store credit. Today I checked up the option and looked around to fill in some orders. I wasn't given the option to use the store credit. I assume it still has to be added to the account? I'm a bit clueless on where to look to find info on this. (I looked into the FAQ of the transition forum.) So the question would be, how long does it take to add? Or, am I doing something wrong? The amount exceeded the given credit a bit, but I thought I would be able to add up through credit card. Thanks for reading, Taz. _edit_ Of course, I just found the answer after typing this. >_>
While I was again mailen, phoning.. shortly trying to find a date to get the group together, my frustration grew and grew. I browse and lurk on this forums and by general find a lot of good advice on it, so, I thought, to post here about my problem and ask how other groups set their D&D times. First of all, I will try to not make this too long, but a short introduction of my group. I am the DM, but wasn't the DM for the oldest characters. That group fell apart, but we loved (three of us) loved our old characters (they had quite a history by then) so much, I decided to take the DM's roll for this and play my old character along with it. It resulted in a few loose stories, here and there. Two other players joined and some more loose stories followed. The consequence of these loose stories was, that I didn't have a 'preset' time. We didn't agree on a date in the week or something, I simply called/mailed when I had story, we found a date on which we all could and there we went. Then already I had troubles getting everyone together if we couldn't finish the story in one session and it required a next session. Often, there were weeks or even a month in between. The problem usually was that one or two players couldn't make it. Three sessions ago, a fifth player joined, a D&D newbie. One session ago, a sixth.. (he only came to watch, but asked if he could join.. of course I couldn't bring myself to reject.. sigh. That's another problem.) By the time the fifth player joined, I was writing up ideas for a 'big' story arc aka, a campaign. (I'm now looking into using AoW campaign.) Most of my oldie players (the first four, I played another campaign with them, with the same problems) are asking for shorter periods between sessions. I must tell, I would like to do this also, but I'm not managing. -I have no set date (usually it's in the weekend.) As like in every two weeks saturday. Would this be a more handy thing for people's schedules? I don't like D&D becoming a 'must' do thing..but it's getting rather tiresome this way and most of the players also like shorter periods in between. -How much time is there between your sessions? How do you handle it when one (or even more) player can't make it? (I tended to not cancel sessions if one couldn't make it.. but keeping in character is proving rather difficult.) |