That's what I was thinking but the keyword single effect accompanies the attack. However does the single affect only affect one pellet or does it count all the pellets? The spell is not technically being multiplied, it is being imbued into the cone of pellets so the pellets become charged with the shocking grasp. Rather than having several shocking grasps go off in tandem the bullets carry the damage of the shocking grasp simultaneously to each person it hits via the pellets and not the range of the spell. That also begs the question on the nature of pellet fire. The pellet cone is considered a single attack or do I chose one pellet that has the shocking grasp in it and the other pellets are normal. This would raise another question of does it become random since the pellets flies out in a cone and I create a roll to see which character in the cone gets the shocking grasp pellet or do I choose a character in the cone radius to get the shocking grasp pellet and the other pellets are normal? I do not know if I could do the latter since a bundle of pellets counts a single unit and I would then have to separate mid-shot or pre-shot, one pellet from the others as a separate entity.
When a Myrimidarch uses the reach spell metamagic to enhance the spell's range to "close" it can be used with the Myrimidarch's Ranged Spellstrike ability. However I also saw that a blunderbuss or dragon pistol can use a pellet attack and that is still a ranged attack. So when you use the ranged spellstrike ability with a pellet attack does the shocking grasp affect every pellet in the attack or only one pellet of your choosing? Also if it does affect every pellet it would affect every character hit within the 15ft. cone? Would this be similar to the effect of burning hands then but with shocking grasp and pellets? Would this be considered a shockgun attack? (Sorry bad pun but I couldn't resist)
DM Pendin Fust wrote: I wonder if either of them had *ahem* performance feats. What about teamwork feats? Calvary Formation allows you to overlap yourself and your mount with others who have the feat. Shake It Off allows you to shrug off fatigue and other affects when you gang up on the succubus. Swap Places allows for tag-team attacks on the mounted succubi. Escape Route allows you to swap without AAO risk. Tribe Mentality means that all your allies roll when she enchants you and if one succeeds, then everybody succeeds the roll. And of course for those on the small side we have Wall of Flesh for those intense mounting, pinning, and cuddling moments to become one size larger when determining CMD. See everything gets better if you work together.
Bigdaddyjug wrote:
Funny most Asian cultures liken the turtle to longevity and felicity. Now why hasn't anybody found out where that Tian Druid Panda Bear is hiding a snapping turtle! Wait it might not be snapping turtle at all, it could be a Southeast Asian Giant Soft Shelled Turtle. Those are endangered you know! We must find it not only for science but for preservation and observation!
I was talking to one of my Half-Elf friends and he said that he would enjoy using Snake Style and Snake Sidewinder for his monk build. We then also came to the conclusion that if you wanted to go deeper into grapple, he could gain Racial Heritage (Grippli) and then take the agile tongue feat for a prehensile tongue that could to melee touch attacks. I then added that a Monk/Magus could do some extra things as well. It seems that the maneuver would be this. Activate Snake Style preferably the round before State Full round action Use your arcane pool to make your tongue have the keen quality (you would have to hold your tongue to do so by RAW and use it like an improvised whip or something because the magus must HOLD the weapon) Grapple Succubus with hands With Spell Blending, use spellstrike on tongue with Unnatural Lust Use tongue for unarmed piercing attack (Sidewinder) Roll for Attack (C'mon 19-20!) ?!@#@ if critical Use sense motive as plus to confirm More ?!@$#$! Profit When using Unnatural Lust then you should tell her to go do the same thing to another enemy (preferably another succubus) while your party enjoys... uh I mean studies their techniques. You could also use the Spell Trickery Arcana with Improved Dirty Trick (to avoid AAO) to use your tongue for a dirty trick. If you used another spell blending arcana to obtain Waves of Ecstasy you could then cast it as a swift action (once per day) after the successful dirty trick. Your dirty trick will probably be either pulling down an enemy’s pants to halve their speed or hitting a foe in a sensitive spot to make them sickened for a round. Remember you do have to state what spot it is and the GM makes the final call. Since half-elves have the Multitalented Mastery feat, you could go Monk/Magus/Alchemist so that you could have the tentacle discovery, hold it like a improvised whip to make it keen, then go into snake style for a keened piercing tentacle attack spellstriked with unnatural lust then and/or waves of ecstasy dirty trick and do the above.
Since we started with a Monk grappling a succubus, why didn't the monk use a style while fighting the succubus? Was it monkey style grapple giving you your Wisdom bonus on Acrobatics checks, and take no penalty for attacking while prone, monkey moves for a Wisdom bonus on Climb checks, and climb and crawl at half speed?
Snake style grapple, Gaining +2 on Sense Motive checks, and deal piercing damage with unarmed attacks, then leading to Snake Sidewind to gain a bonus to avoid being knocked prone, and use Sense Motive check to confirm critical hits on unarmed attacks. This would be great for a Monk/Alchemist hybrid with the tentacle discovery because with sense motive you "HAVE SEEN" enough hentai to know where this is going and the tentacle is considered an unarmed attack. Research pending on using said knowledge for confirmation on critical hits. I just can't seem to find the right spot! Or in the case of a female monk pinning the succubus what about Snapping Turtle Style or Snapping Turtle Clutch? Sure one handed grapple is -4 to the maneuver but you get a +1 shield bonus when one of your hands is free and your shield bonus applies to your CMD and touch AC. Hmm... I wonder where a woman would use that could be called a snapping turtle in a pin or grapple? We must research this at once! |
