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my question is do these stack?

at level ten, I have my barb doing 4d6 damage with a claw attack

1d8 (beast totem) > 2d6 (imp natural weapon) > 3d6 (enlarge) > 4d6 (belt of thunderous charge)

I'm sorry if this has been answered elsewhere, my google fu is weak this afternoon.


Okay, so here's my question...

Using a revolver, with rapid shot and speed enchant I have 5 attacks per round. So, first round I go bang bang bang bang bang! Total Damage: assume 1 target UP close and Deadly from Sig Deed, and all hits, 5d8 + 15d6 + 85 = 160 avg damage (stats provided by Anydice.com)

Second round, I Imp. Vital Strike with my last bullet, and add Up close and Deadly damage... So the damage is 3d8 + 3d6 + 17 = 41 avg damage

Then I use my move action to reload my revolver(metal cartridges, rapid reload, for move action reload).

AS far as I can make out, this is 100% RAW, but I'm wondering if there is a way to up my damage in the second round of combat?

I'm not interested in TWF, as I would rather have every single shot hit, and I'm already making my DM pull his hair out with my damage output and hitting touch AC. Also, every thing I've seen about 2 weapon fighting with revolvers has seriously contrived reload techniques which detract from the RP aspect of my character.

And... Go!