Woman

"Tarot"'s page

82 posts. Alias of dickie.


Race

Samsaran

Classes/Levels

LG Reincarnated Oracle/Tactician Fighter 1 | HP 11/11 | AC: 17 FF: 16 T: 11 | CMD: 13 CFF: 12 | F: +3 R: +1 W: +5 | Init: +2 | Per: +5 SM: +1 | MP 0/0 | Status:

Effects:
bless

Alignment

LG

About "Tarot"

Statistics:
Female Samsaran Reincarnated Oracle/Tactician Fighter 1
LG Medium Humanoid (Samsaran)
Init +2; Senses Perception +6, Low-light vision
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DEFENSE
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AC 17, touch 11, flat-footed 16 (+6 armor, +1 dex)
hp 11/11
Fort +3, Ref +3, Will +5
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OFFENSE
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Speed 30 ft.

Melee
+3 Bec de Corbin 1D10+3

Ranged

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STATISTICS
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Str 15, Dex 12, Con 12, Int 13, Wis 12, Cha 16
Base Atk +1; CMB +3; CMD 13

Traits
Arcane Temper
Battlefield Disciple
Child of the Crusade
Sentimental
Adopted (Helpful)

Feats
Combat Expertise

Skills (5 points; 4 class, 1 INT/level)
Bluff +8 (1 rank), Diplomacy +7 (1 rank), Heal +5 (1 rank), Perception +5 (1 rank), Spellcraft +5 (1 rank), Survival +2
ACP -4

*ACP applies to these skills

Background Skills
Knowledge (geography) +5
Lore +5

Non-Standard Skill Bonuses

Languages
Abyssal, Common, Samsaran

Special Abilities:

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SPECIAL ABILITIES
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Racial Traits

Size: Samsarans are Medium creatures and thus have no bonuses or penalties due to their size.
Type: Samsarans are humanoids with the samsaran subtype.
Base Speed: Samsarans have a base speed of 30 feet.

Languages: Samsarans begin play speaking Common and Samsaran. Samsarans with high Intelligence scores can choose from the following: any human language, Abyssal, Aquan, Auran, Celestial, Draconic, Giant, Ignan, Infernal, Nagaji, Tengu, and Terran. See the Linguistics skill page for more information about these languages.

Lifebound (Ex): Samsarans gain a +2 racial bonus on all saving throws made to resist death effects, saving throws against negative energy effects, Fortitude saves made to remove negative levels, and Constitution checks made to stabilize if reduced to negative hit points.

Shards of the Past (Ex): A samsaran’s past lives grant her bonuses on two particular skills. A samsaran chooses two skills—she gains a +2 racial bonus on both of these skills, and they are treated as class skills regardless of what class she actually takes.
(Bluff, Survival)

Low-Light Vision: Samsarans can see twice as far as humans in conditions of dim light.
Samsaran Magic (Sp): Samsarans with a Charisma score of 11 or higher gain the following spell-like abilities: 1/day—comprehend languages, deathwatch, and stabilize. The caster level for these effects is equal to the samsaran’s level.

Oracle Class Features
Weapon and Armor Proficiency
Oracles are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields). Some oracle revelations grant additional proficiencies.

Mystery (Ancestor)
Each oracle draws upon a divine mystery to grant her spells and powers. This mystery also grants additional class skills and other special abilities. This mystery can represent a devotion to one ideal, prayers to deities that support the concept, or a natural calling to champion a cause. For example, an oracle with the waves mystery might have been born at sea and found a natural calling to worship the gods of the oceans, rivers, and lakes, be they benign or malevolent. Regardless of its source, the mystery manifests in a number of ways as the oracle gains levels. An oracle must pick one mystery upon taking her first level of oracle. Once made, this choice cannot be changed.

At 2nd level, and every two levels thereafter, an oracle learns an additional spell derived from her mystery. These spells are in addition to the number of spells given on Table: Oracle Spells Known. They cannot be exchanged for different spells at higher levels.

Oracle’s Curse (Ex) (Haunted)
Each oracle is cursed, but this curse comes with a benefit as well as a hindrance. This choice is made at 1st level, and once made, it cannot be changed. The oracle’s curse cannot be removed or dispelled without the aid of a deity. An oracle’s curse is based on her oracle level plus one for every two levels or Hit Dice other than oracle. Each oracle must choose one of the following curses.

Orisons
Oracles learn a number of orisons, or 0-level spells, as noted on Table: Oracle Spells Known under “Spells Known.” These spells are cast like any other spell, but they do not consume any slots and may be used again.

Revelation
At 1st level, 3rd level, and every four levels thereafter (7th, 11th, and so on), an oracle uncovers a new secret about her mystery that grants her powers and abilities. The oracle must select a revelation from the list of revelations available to her mystery (see FAQ at right). If a revelation is chosen at a later level, the oracle gains all of the abilities and bonuses granted by that revelation based on her current level. Unless otherwise noted, activating the power of a revelation is a standard action.

Unless otherwise noted, the DC to save against these revelations is equal to 10 + 1/2 the oracle’s level + the oracle’s Charisma modifier.

Fighter Class Features

Strategic Training (Ex)
A tactician gains 4 skill ranks + a number of skill ranks equal to his Intelligence modifier at each level, instead of the normal 2 skill ranks + Intelligence modifier at each level. Furthermore, Diplomacy (Cha), Knowledge (geography) (Int), Knowledge (nobility) (Int), Linguistics (Int), and Sense Motive (Wis) are all class skills for the tactician.

This ability replaces the bonus fighter combat feat gained at 1st level.

Bonus Feats
A tactician may choose Skill Focus or any teamwork feat, in addition to Combat Feats, as bonus feats.

Favored Class: Oracle (Samsaran bonus spell +1)

Revelation's, Spells, SLAs:

Revelations
Location Memories (Su): As a swift action, you may search your past lives for memories of or insight about your current location. This grants you the scent ability, low-light vision, and a +2 insight bonus on Perception and Survival checks for 1 minute. You can use this ability a number of times per day equal to 3 + your Charisma modifier. You must take this revelation at 1st level or 3rd level.

SLAs
1/day—comprehend languages, deathwatch, and stabilize.

Oracle Spells Known
0 - Detect Magic, Detect Poison, Ghost Sound, Guidance, Light, Mage Hand, Stabilize.
1 - Bless, Cure Light Wounds, Remove Fear

Gear/Possessions:

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GEAR/POSSESSIONS
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Carrying Capacity
Light 0-X lb. Medium X-X lb. Heavy X-X lb.
Current Load Carried X lb.
Bec de Corbin
Breastplate
Fighter's Kit
Scale of Resistance

Scale of Resistance - Three times per day as a standard action, the scale can be used to cast resist elements, but only against electricity or cold.

Money 0 GP 0 SP 0 CP

Appearance and Personality:
WIP

Backstory:
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