TarkisFlux's page

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Apologies if this came up in A1 or A2, started with A3 haven't checked those forums...

I really love the idea of weapon training for fighters, but I don't like how it's being done. Just giving them another flat attack / damage mod that stacks with magic, focus, specialization, etc. seems unnecessary. It’s not like they have difficulty hitting most things all day long already, so I don’t really get the point. Plus, this is like the old ranger favored enemy issue where you picked one at the start for the benefits much later on. I honestly don’t see why we’re giving them multiple groups, it’s not like they’ll ever use anything outside of their first group again. Worse, this doesn't add any new, unique or interesting options for them like the other classes have seen (you can still get some of those in feats, but feats aren't class unique or special because anyone with the right mashup of class abilites can get them).

There's an opportunity here to do something that fighters have been missing for a long time, to give them actual options based on their weapon use, and make those options distinct from other classes. I’d much rather see weapon training give fighters some minot special abilites when using weapons in a weapon group, like CMB modifiers to certain attacks, or be able to use a CMB move as a swift action while carrying, or something someone more creative comes up with (I know they're not OGL, but I want to raid the various Tactical Feats for inspiration). It might even be easy to make benefits that stack with themselves, so fighters who want to focus on a particular group can do so at the expense of versatility.

Just a thought and a hope.