Shark

Tarkhital Yevoy's page

1 post. Organized Play character for Jeremy Packer.


About Tarkhital Yevoy

Male Half-orc Steel Breaker Brawler 11
NG Medium humanoid (human,orc)
Init +3; Senses darkvision 90 ft.; Perception +10

-----DEFENSE-----
AC 24, touch 17, flat-footed 19 (+7 Armor, +3 Dex, +2 Deflection, +3 Dodge)
hp 12 (11d10+33)
Fort +12, Ref +13, Will +9

-----OFFENSE-----
Speed 30 ft.

Melee:
  • unarmed strike +17/+12/+7 (2d6+6 bludgeoning)
  • or +2 brawling mithral brass knuckles +18/+13/+8 (1d10+7 bludgeoning)
  • or adamantine crowbar +18/+13/+8 (1d6+5 bludgeoning)
  • or crowbar w/ two hands +18/+13/+8 (1d6+7 bludgeoning)
  • or masterwork cold iron wushu dart +17/+12/+7 (1d10+5 piercing)
  • or mithral dagger +17/+12/+7 (1d4+5 piercing or slashing/19-20)

Flurry (Melee):
  • unarmed strike +15/+15/+10/+10/+5 (2d6+6 bludgeoning)
  • or +2 brawling mithral brass knuckles +16/+16/+11/+11/+8 (1d10+7 bludgeoning)
  • or masterwork cold iron wushu dart +15/+15/+10/+10/+5 (1d10+5 piercing)

Ranged:
  • darkwood light crossbow +14 (1d8/19-20)
  • or masterwork cold iron wushu dart +14/+9/+4 (1d10+5 piercing)
  • or mithral dagger +14 (1d4+5/19-20)

Flurry (Ranged):
  • or masterwork cold iron wushu dart +12/+12/+7/+7/+4 (1d10+5 piercing)

Special Attack brawler’s flurry, close weapon mastery (1d10), exploit weakness (+14), knockout (2/day, DC 20), martial flexibility (11/day, up to 3 feat)

-----STATISTICS-----
Str 20, Dex 16, Con 14, Int 12, Wis 16, Cha 8
Base Atk +11; CMB +16 (+25 to disarm, +20 to sunder); CMD 34 (41 vs. disarm, 38 vs. sunder)
Feats Combat Expertise, Combat Reflexes, Dodge, Extra Martial Flexibility, Greater Disarm, Improved Disarm, Improved Unarmed Strike, Power Attack, Quick Draw, Technologist, Toughness
Skills Acrobatics +19, Climb +14, Disable Device +16, Escape Artist +9, Knowledge (engineering) +15, Knowledge (local) +8, Perception +10, Profession (scavenger) +9, Sense Motive +9, Stealth +4, Swim +12
Languages Hallit, Orc, Taldan
SQ acute darkvision, brawler’s cunning, city-raised, martial training, scavenger, sunder training
Traits rough and ready, vagabond child

Combat Gear acid x3; Gear +3 mithral chain shirt armor, +2 brawling mithral brass knuckles, mithral dagger, darkwood light crossbow, masterwork cold iron wushu darts x5, amulet of might fists +1, bag of holding (type I), belt of physical might +2 (strength, dexterity), cat burglar’s boots, cloak of protection +3, gauntlets of the skilled maneuver (disarm), headband of inspired wisdom +2, ring of protection +2, adamantine crowbar, 4518 gold coins
Encumbrance Light (40.5 of 133)

Capacity:
  • Light up to 133 lbs
  • Medium 134 to 266 lbs
  • Heavy 267 to 400 lbs