Targ8practice's page

Organized Play Member. 14 posts. No reviews. 1 list. 1 wishlist. 9 Organized Play characters.




For my first SFS game, want to build a character that I've never played before.. a human fighter type. So for something different I thought of this:
Human Soldier icon. The general backstory is that he's a winner (survivor) of the Eoxian reality tv and now joined the Starfinder Society for fame and glory. Just have no idea how to build him. Though prefer to be melee focused with an idea of using Bluff somehow.

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Just wondering how the bounty hunter's mark ability at 1st level will interact in a SFS scenario


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So I am looking into playing a Hellknight of some flavour (leaning towards Order of the Chain) for SFS but I've seen in the core book that there are 2 new orders, Order of the Eclipse and Order of the Furnace. Has anyone heard any details about them at all?

The character concept for now is a Vesk Bounty hunter tracking those down who have broken the law (subject to change). Would like to be a Solider.

Any information or thoughts would be appreciated

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I have a group of brand new players to PFS and I want to run them through a season of pfs as a campaign. Should I start at season 2 or let them decide? Also note there are 6 players as well.

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Anyone got any tips,tricks,suggestions about running demos or games of PACG at a convention?


Just wondering with the ship cards in skull and shackles, on both sides of the card have their own ability when "commanding the ship".

For example Merchantmen states on the check to defeat side, "When commanding this ship: when you would roll for plunder, you may discard a card from the blessings deck to choose the type of plunder card instead"

But on the check to repair side it says "If you fail to defeat a bane that has the pirate trait, bury a card"

Im assuming that if the ship is not wrecked use the check to defeat side, but if the ship is wrecked, use the check to repair side.