| Full Name |
Tarakona |
| Race |
Aasimar druid (dragon shaman) 1 |
| Classes/Levels |
Init +2; darkvision 60 ft.; Per +5 AC 15, T 12, F 13 hp 10/10 Fort +3, Ref +2, Will +6 Resist acid 5, cold 5, electricity 5 |
About Tarakona
Tarakona
Female aasimar druid (dragon shaman) 1 (Pathfinder RPG Bestiary 7, Pathfinder RPG Ultimate Magic 37)
NG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 15, touch 12, flat-footed 13 (+2 Dex)
hp 10 (1d8+2)
Fort +3, Ref +2, Will +6
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee hopeknife +2 (1d4+1/19-20) or
. . scimitar +1 (1d6+1/18-20)
Spell-Like Abilities (CL 1st; concentration +3)
. . 1/day—daylight
Domain Spell-Like Abilities (CL 1st; concentration +4)
. . 6/day—fire bolt (1d6 fire)
. . 1/day—acid dart (1d6 acid)
Druid (Dragon Shaman) Spells Prepared (CL 1st; concentration +4)
. . 1st—burning hands[D] (DC 14), produce flame, touch of combustion[ARG] (DC 14)
. . 0 (at will)—detect magic, light, stabilize
. . D Domain spell; Domain Fire domain
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Statistics
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Str 12, Dex 14, Con 12, Int 11, Wis 17, Cha 15
Base Atk +0; CMB +1; CMD 13
Feats Believer's Boon[ACG]
Traits ease of faith, trunau native
Skills Acrobatics -1 (-5 to jump), Diplomacy +9, Handle Animal +6, Knowledge (nature) +6, Perception +5, Spellcraft +4, Survival +5; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Celestial, Common, Druidic
SQ nature bond (Fire domain), nature sense, wild empathy +3
Other Gear wooden armor[APG], hopeknife, scimitar, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), torch (10), trail rations (5), waterskin, 105 gp, 10 sp
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Special Abilities
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Acid Dart 1d6 acid (1/day) (Sp) As a standard action, ranged touch attack deals acid dam to foe in 30 ft.
Believer's Boon Domain (Earth) Granted Powers: You have mastery over earth, metal, and stone, can fire darts of acid, and command earth creatures.
Darkvision (60 feet) You can see in the dark (black and white only).
Druid (Dragon Shaman) Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Fire Bolt 1d6 fire (6/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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