Koriah Azmeren

Tara Hawklight's page

No posts. Organized Play character for Warped.


Full Name

Tara Hawklight

Race

Aasimar (Garuda-Blooded) 107797-6 |

Classes/Levels

Monk (Qinggong Zen Archer) 1 | AC 17 T 17 FF 14 | HP 8/8 | F +2 R +4 W +6 | Init +8 | Perc +8

Gender

Female

Size

M

Age

74

Special Abilities

Darkvision 60', Celestial Resistance, See Invisibility 1/day

Alignment

LG

Deity

Erastil

Location

Absalom

Languages

Celestial, Common

Occupation

Bow Maker

Homepage URL

http://www.myth-weavers.com/sheetview.php?sheetid=670717

Strength 14
Dexterity 14
Constitution 10
Intelligence 10
Wisdom 19
Charisma 10

About Tara Hawklight

Tara Hawklight
Female Garuda-Blooded Aasimar (Plumekith) Monk (Zen Archer, Qinggong Monk) 1
LG Medium Outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 17, touch 17, flat-footed 14 (+2 Dex, +1 dodge)
hp 8 (1d8)
Fort +2, Ref +4, Will +6
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft.
Melee Unarmed strike +2 (1d6+2/x2)
Ranged Longbow +2 (1d8/x3)
Special Attacks flurry of blows -1/-1
Spell-Like Abilities
. . 1/day—see invisibility
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Statistics
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Str 14, Dex 14, Con 10, Int 10, Wis 19, Cha 10
Base Atk +0; CMB +2; CMD 19
Feats Dodge, Improved Unarmed Strike, Perfect Strike (2d20) (1/day), Precise Shot
Traits Orphaned, Reactionary
Skills Acrobatics +8, Craft (bows) +4, Fly +4, Perception +8, Stealth +6, Survival +9; Racial Modifiers +2 Acrobatics, +2 Fly
Languages Celestial, Common
SQ ac bonus +4, unarmed strike (1d6)
Other Gear Arrows (40), Longbow, Artisan's tools (Craft [bows]), Bedroll, Blanket, winter, Chalk, Flint and steel, Sack (11 @ 17.5 lbs), Soap, Trail rations (5), Waterskin, 60 GP, 11 SP, 9 CP
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Special Abilities
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AC Bonus +4 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full rd action.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Perfect Strike (2d20) (1/day) With certain weapons, roll twice, higher is attack, lower is confirmation roll.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.