Tapeworm02's page

5 posts. No reviews. No lists. No wishlists.


RSS


Rysky wrote:

It helps if you read the whole ability.

Herbalism (2nd paragraph) wrote:
A druid can create a number of free herbal concoctions per day equal to her Wisdom modifier. Additional concoctions cost the same as creating an equivalent potion using Brew Potion. Druids can sell their herbal concoctions just as if they were potions (though NPCs unfamiliar with druidic herbalism may need some convincing before purchasing these wares).

This isnt actually helpful at all. My whole line of questioning was trying to clarify what "free" covers. If it said "A druid can create a number of herbal concoctions per day equal to her Wisdom modifier" that would get around the one per day, and thats great. But they indclude the word "free" so no time cost, no spell slot cost, not gp cost? "Additional concoctions cost the same as creating an equivalent potion using Brew Potion." Implying the free concotions dont cost the same so im trying to get a claification on what the word "free" includes.


graystone wrote:
Tapeworm02 wrote:
graystone wrote:
Tapeworm02 wrote:
Has there been any clarifying on what exactly the "free" covers?
What was there that needs clarified? It's wisdom bonus potions per day following the normal potion rules.

Im curious what free covers. Is it just gold cost or not using spell slots or no time cost or no matirial cost?

Ah... It's kind of straight forward.

Gold cost: Well free is free. How much is free... 0gp
Materials: Sure, you need 0gp worth...
Spells: Yes
Time: 2hrs at 1st, 1hr at 4th, 1 min at 7th.

"Herbal concoctions are typically thick and sludgy, and their creation time, caster level, spell duplication capabilities, and all other variables and properties are identical to those of potions created using Brew Potion."

SO it says right here how it works. Everything works like a potion. Cost is free and "To brew a potion, you must use up raw materials costing one half this base price". So 1/2 of 0 is? Time = "Brewing a potion takes 2 hours if its base price is 250 gp or less". 0gp is 250gp or less. Slots = "The act of brewing triggers the prepared spell". Uses slots normally.

This just seems more and more like a useless option because according to magic item creation you can only make one item per day.

The creator also needs a fairly quiet, comfortable, and well-lit place in which to work. Any place suitable for preparing spells is suitable for making items. Creating an item requires 8 hours of work per 1,000 gp in the item’s base price (or fraction thereof), with a minimum of at least 8 hours. Potions and scrolls are an exception to this rule; they can take as little as 2 hours to create (if their base price is 250 gp or less). Scrolls and potions whose base price is more than 250 gp, but less than 1,000 gp, take 8 hours to create, just like any other magic item. The character must spend the gold at the beginning of the construction process. Regardless of the time needed for construction, a caster can create no more than one magic item per day. This process can be accelerated to 4 hours of work per 1,000 gp in the item’s base price (or fraction thereof) by increasing the DC to create the item by 5.

Not only that but at lvl 1 i have a wis score of 18 so mod 4 but can only cast 2 first lvl spells. it isnt until lvl 3 druid that i am able to utalize my wis score to its potiential and that is assuming i didnt cast any spells that day.


graystone wrote:
Tapeworm02 wrote:
Has there been any clarifying on what exactly the "free" covers?
What was there that needs clarified? It's wisdom bonus potions per day following the normal potion rules.

Im curious what free covers. Is it just gold cost or not using spell slots or no time cost or no matirial cost?


Danzibe1989 wrote:
I understand it says it takes the Shape spell of what it is but....how exactly does that work? Do I get all the class abilities? or just what the Shape spell says i get? What about your stats? Do they change since you transformed to the stats of the thing you turned into? If I Plant Shape into something like an Algoid, can I animate Trees? or an Alraune, do I get its stats/hp/abilities etc etc?

essentially it works like polymorphing, and those rules give a pretty clear picture of what is gained and lost and what is still active as far as gear and what becomes innate


Has there been any clarifying on what exactly the "free" covers?