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Tanuak's page

50 posts. Organized Play character for Eric Collins - France.


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Vigilant Seal

Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:

"A job well done, comrades!"

Vigilant Seal

1) Player name: Eric Collins
2) Character name: Tanuak
3) PFS#-Character#: 101218-2004
4) Character Class & Level: Wizard, level 1
5) Faction: Vigilant Seal
6) Day Job: Thassilonian History Lore,Tr.: 1d20 + 7 ⇒ (15) + 7 = 22
7) Regular or slow speed for chronicle: Regular

Thanks a lot for running this!
Lots of fun.

Be safe all.

Vigilant Seal

Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:

"Young ones, they know nothing..."

Vigilant Seal

Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:

Tanuak looks around the room--
Religion, Trained: 1d20 + 6 ⇒ (1) + 6 = 7
--"I know that statue!
It represents Osiris, the Light Bearer. Patron of the Forge Lighters!"

Vigilant Seal

Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:

"The poor man will never share all his secrets..."

Vigilant Seal

Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:

Tanuak smiles and nods back to Jeeves, and then tries to see what is going on--

Waiting to see who is still up

Vigilant Seal

Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:

Tanuak shuffles past the mummy with the purple cloth wrapping and moves around, before speaking arcane words in Erutaki, and waving his hands aroundm letting blue flames from his burning hands.
The flames burn the undead that are unable to avoid them--
DC 17 Reflex save vs fire damage of: 2d6 ⇒ (5, 2) = 7

Vigilant Seal

Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:

Tanuak watches all the young folk leaping into action.

"I've never seen undead like that before... interesting."

He waits for the others to react.

Delaying till after Hawk & Nefaram

Vigilant Seal

Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:

@Jayma: sadly, I believe cantrips do not trigger the Blood Magic benefits:
Whenever you cast a bloodline spell using Focus Points or a granted spell from your bloodline using a spell slot, you gain a blood magic effect.

Vigilant Seal

Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:

Corroborate?, wonders Tanuak.

"I follow my Master, Eando Kline. Of the Vigilant Seal. Our motto, Mr. Kline, is: "Protect, Contain, Destroy!"."
He waves his staff...

Vigilant Seal

Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:

Tanuak steps in, and to the side of the door.
He warms his hands in front of the brazier-- a habit from his cold country.
He keeps an eye on the man.

Vigilant Seal

Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:

Tanuak mumbles: "We have a permit..."

Vigilant Seal

Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:

Tanuak smiles, a nice well behaved young Pathfinder, and waits to see how the knock will be answered:
"We will see if this person is a Pathfinder, or some lout!"

Vigilant Seal

Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:

A bit lost as everybody runs around in all directions... Tanuak moves down the corridor to the last door:
"We could knock... would be the polite thing to do."

Vigilant Seal

Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:

Tanuak keeps his arms behind his back.
Does not want a Goblin yanking on them...

Vigilant Seal

Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:

Tanuak remains at the door, to make sure no one surprises his comrades as they explore the room.

Vigilant Seal

Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:

"I cannot make sense of this old language.
I tried to understand it... but I only come up with foul words.
I am sorry..."

Vigilant Seal

Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:

Tanuak tries to look closely at the old language there--
Decipher Writing

Secret Check for GM:
Society, Tr.: 1d20 + 7 ⇒ (15) + 7 = 22
Putting this in a spoiler so I do not see the result

Vigilant Seal

1 person marked this as a favorite.
Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:

Let us not get into this debate here. There are pages of arguing with what you call logic, and what others call logic and is the opposite of yours etc..

Vigilant Seal

Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:

"I have nothing that would help, really. I am sorry..."

Vigilant Seal

Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:

To be fair, I never said that that was my view.
I do not think I even mentioned how I handle them in my PFS games.
I simply said that one must be careful w. familiars in PFS.
I know that if I were to play in a scenario I would clear things before on how the GM handles familiars (for a quest I figure it is not too important if he becomes un-usable).
This is one of the very unclearly written set of rules, that people interpret quite differently. And since PFS is rules as written... there have been pages of discussion since day 1 on the PFS forums etc. and I have seen a big variation of what GMs do w. familiars (even w. what is "empathic": from GMs who do not care and let you use it as "speaking via feelings" and others who use it as "feelings" only, restricting it to things like "fear, scared, calm, safe..." .

Since you bring it up (and w/o this remark having anything to do w. how it will be managed here, since that is up to our GM), your "she commands him. (empathically)" should not be an issue (in combat at least).
Since it seems that you "spend an action to issue it commands" (it being a minion) and "for a minion that’s a spell or magic item effect", that, "if not otherwise specified, you issue a verbal command, a single action with the auditory and concentrate traits."

The other rule that I feel can be important to check on w. the GM before playing is Battle Medicine, if it is an important part of your build (and you boosted it w. other Feats).
By the rules it takes no hands to use and no use of any kit.
But many GMs dislike this and find it "illogical" and thus have it take 1 hand, or 2 hands, to use.
So, if you have a Sword & Shield carrying Fighter w. Battle Medicine, and you are not allowed to heal as you expect-- it can be worth changing characters or adapting, or at least finding out before you are about to die and thought you could heal.

Vigilant Seal

Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:

"Or some ill fortune... I imagine, dear lady, that if you have so many ancestors to call upon, that a great deal passed away in unfortunate circumstances?
We do not want you to become one to be called upon like that too soon."

Vigilant Seal

Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:

Tanuak sees that Beckett is very athletic, just shoving doors open.
Impressive.

Vigilant Seal

Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:

Tanuak hears more ancestors being called upon, and thinks that it is good to be so close to one's family spirits.

Religion, Tr.: 1d20 + 6 ⇒ (15) + 6 = 21

Thinking that if his descendants call upon him like Jayma does, he might help them too, Tanuak tells the other that "this statue depicts the deity known by the Osiriani as Set, their god of darkness, deserts, and... murder!"

Having explored this room, and hearing the others finish exploring the other corridors--

--Tanuak heads down the main corridor to the other intersection.

Vigilant Seal

Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:

Tanuak moves up to the first big doors, and looks around the corridor.
He will start here-- or else follow his comrades.

Vigilant Seal

Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:

Tanuak wonders how Jayma manages to disarm traps with her fingers crossed...

Vigilant Seal

Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:

Nothing in Aid Another calls for anybody to be trained in the skill they are Aiding with, as I read it at least.

Quote:
You must explain to the GM exactly how you’re trying to help, and they determine whether you can Aid your ally.

Jeeves decides to massage the thief's feet so he will be nice and relaxed while trying to disarm the trap.

Up to the GM to decide if that Aids or not.

Quote:
When you use your Aid reaction, attempt a skill check or attack roll of a type decided by the GM.

Thus, here too, it lets the GM decide you can aid w. Thievery w/o being trained in Thievery.

And Inspire Competence lets you use Perform instead of whatever skill is needed thus it should most probably be that you can Aid pretty much anything.
If I remember correctly, the only indications in the CRB where you cannot Aid w. perform, is singing to help someone sneak and such (nothing about not being able to help w. skills you are untrained it).
It seems to me you can Aid everything if the GM is okay.
For what it is worth, I have seen PF 2E Bards aid w. Thievery, so, interested to see how it is adjudicated here too.

Vigilant Seal

Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:

Here is the blurb on aiding another that you find in the CRB.

Vigilant Seal

Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:

Tanuak does not have much brawn, to help Jeeves open the door.
"You gonna try it?"

Vigilant Seal

Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:

Tanuak follows along, leaving some space for the more martial folk, but lining up to be able to react if anything pops out of the door...
(placed mini)

Vigilant Seal

Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:

"This does seem interesting.
I am more used to Thassilonian locations, though."

Vigilant Seal

Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:

Tanuak wonders how Beckett knows this is a tomb.
Maybe the Goblin is a pessimist...

Vigilant Seal

Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:
Quote:
No much point in three of us doing Detect Magic.

There is no point at all, even in having two people take that, since it is automatic (nothing to roll to have it work).

Tanuak will take Search-- so we have an extra Seek roll vs. Hazards and hidden doors etc..

Vigilant Seal

Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:

Tanuak mumbles and then waves a hand, casting a spell of light on the tip of his staff, illuminating the darkness as he descends.

Looking at the scarab beetles--
Society Tr.: 1d20 + 7 ⇒ (4) + 7 = 11
--Tanuak mumbles that they look nice. Well sculpted.

He tries to detect if there is any magic in them.

Taking Detect Magic as Exploration Mode.

Vigilant Seal

Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:

Scout is used a lot too, since it gives a +1 to everyone's Initiative.

Vigilant Seal

Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:

Without the guard hearing, Tanuak will whisper to Jeeves: "The site has to have been discovered many months ago.
A few months ago was when our Captain found out he would get the permit.
And he said the bureaucrats were rather slow this time."

Vigilant Seal

Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:
Quote:
How does the line about trying again after I level work in organized play since I likely won't have the same GM or the people I was attempting to learn from present?

Just answering as I would do it as a GM (and I used to be a VC): I imagine the GM could note this on your Chronicle Sheet.

But, TBH, I have never seen anyone check my Sheets in all the years I've played (and I never checked players' sheets as a GM, I never had any time).
Personally, I think that it actually comes to you playing by the rules on yourself.

Vigilant Seal

Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:

Society Tr.: 1d20 + 7 ⇒ (13) + 7 = 20

Tanuak thinks...
"There is no Pathfinder with this name. At least no famous one.
But one of the Pathfinder Society’s founders was a man named Durvin Gest.
Oh, and everyone knows that Eando Kline is a prominent Pathfinder, the founder of the Vigilant Seal faction.
The best of all factions!
Who is this Durvin Kline, blending names?"

Vigilant Seal

Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:

Tanuka also looks very surprised.
He turns to Kel: "I felt that it would be up to us to clear this place... so, with the mention of "other" Pathfinders and the work already done, I feel that something is indeed amiss."
Tanuka studies the sleeping guards, and the lady-officer, to see if they are real guards, or some bandits posing.

Perception: 1d20 + 8 ⇒ (12) + 8 = 20

Vigilant Seal

Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:

Tanuak tries to see through the perspiration clouding his eye-lids, and he wipes it away.
Ah, guards..., he thinks.

He shrugs, and looks to the others, to see who has the permit and will talk.
He is not used to the people in these parts and fears he might be too gruff.

Vigilant Seal

Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:

Before leaving, Tanuak sweats his way into the stifling hot bazaar, and purchases 4 gold pieces worth of magical inscribing inks and picks.

Then, during the trip, he studies with his comrades, and tries to learn their spells.

1st Arcana,Tr.: 1d20 + 7 ⇒ (9) + 7 = 16
2nd Arcana,Tr.: 1d20 + 7 ⇒ (14) + 7 = 21

He successfully copies two into his "book"-- which you see is actually a necklace, made of nearly two dozen intricate pieces of scrimshaw.

Tanuak sculpts two new ones that he then imbues... and adds to the necklace.

Removing 4 gold. Made the DC15 checks. So will see what to add in a bit (2 cantrips or 1st level spells)

Vigilant Seal

Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:

Seems like 3 weeks in the desert will drive the non magic users insane with all our talking!

Vigilant Seal

Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:

Duh...

Yes, of course, I was not thinking of how many you can learn, you are totally right.
I was just thinking of the rules I was reading re. how to learn and exchange etc..

Vigilant Seal

1 person marked this as a favorite.
Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:

Yes, it works between any who have the same school.

Quote:
If you have a spellbook, Learning a Spell lets you add the spell to your spellbook; if you prepare spells from a list, it’s added to your list; if you have a spell repertoire, you can select it when you add or swap spells.

Sorcerer is a list.

Vigilant Seal

Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:

Since we will be traveling 3 weeks or so - if we make it! - I would be interested in sharing my spellbook, and learning spells from others.
My list is Arcane.
Basically, if I read the CRB correctly, we need to purchase materials (2 gp per cantrip 1st level spell), spend one hour (per level) exchanging about the spell, and then make a Learn a Spell roll ("is usually the DC listed in Table 10–5 for the spell or item’s level, adjusted for its rarity" - which I think would thus be DC14 for Cantrips and 15 for lvl 1's).
Just noting this here since I had to read all in the CRB and thought I'd share, not to go over the GM or anything.
Thus I would be happy to try and learn 2 spells (I have 52 silver left so can go for 2).
And to offer my known spells to others, if we will be allowed to do this.

Vigilant Seal

Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:

The old man bows to all, in turn, greeting them:
"Well, met Mast... err... Jeeves--
-- Kel--
--Beckett--
--Jayma--
--and you, Twyl, who have such a beautiful coat of fur, as pure as newly-fallen snow!
As for me, I am Tanuak.
And this is Ookpik."

Though he smiles to you, he does not seem happy to be trekking one day through the desert, let alone for three weeks!

"Camels?!", he mutters: "Are there and sleds we can tie to them, to be gracefully pulled across the sand?"

"And, more importantly: is there any indication as to what those stairs might lead to?"

Vigilant Seal

Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:

I did Bring to Front to all the minis, because mine was moving behind the upper marching order grid.

I have nearly finished doing my character sheet, will get the avatar bar info' up tonight.
Wizards take so much time (spellbook, spell choices etc.).

re.:

Quote:
E-mail (Don’t need at present as not sure yet if this qualifies as publicly recruited game)

This does not exist in PF2.

Your game is totally a publicly recruited game, but there are no boons in PF2.
You simply gain points when you GM and when you play (less) - and gain more if you do so in a Convention.
Then you can convert those points into Boons and such.

Vigilant Seal

Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:

Sweat seems to be pouring down the skin of the short old man who, though he has opened up his white-fur coat, is still way to warmly dressed for these hot climes.
He shuffles along, moving from tree to tree.

Bowing deep to the Venture-Captain, his pale parchment-thin skin seems to turn as white as the snow of his Northern countries when Balentiir mentions a desert location.

But his jet-black eyes sparkle when he hears about archaeologists.

Upon hearing about archaeologists, the snowy owl perched on the man's shoulder seems to sigh...

Vigilant Seal

Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:

If you type the Sm*rf word, you get a random blue with hat avatar.

Vigilant Seal

Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions:

Hello!
Sorry, I'm running a bit late in filling all the info out.
But I'm filling my character sheet out today, will have it finished in a few hours.

This is my Erutaki Wizard.