1) Player name: Eric Collins
Thanks a lot for running this!
Be safe all.
Short old man: Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard Stats: Exploration activity: Detect Magic | Active conditions:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17 "Young ones, they know nothing..."
Short old man: Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard Stats: Exploration activity: Detect Magic | Active conditions:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17 Tanuak looks around the room--
Short old man: Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard Stats: Exploration activity: Detect Magic | Active conditions:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17 "The poor man will never share all his secrets..."
Short old man: Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard Stats: Exploration activity: Detect Magic | Active conditions:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17 Tanuak smiles and nods back to Jeeves, and then tries to see what is going on-- Waiting to see who is still up
Short old man: Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard Stats: Exploration activity: Detect Magic | Active conditions:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17 Tanuak shuffles past the mummy with the purple cloth wrapping and moves around, before speaking arcane words in Erutaki, and waving his hands aroundm letting blue flames from his burning hands.
Short old man: Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard Stats: Exploration activity: Detect Magic | Active conditions:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17 Tanuak watches all the young folk leaping into action. "I've never seen undead like that before... interesting." He waits for the others to react. Delaying till after Hawk & Nefaram
Short old man: Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard Stats: Exploration activity: Detect Magic | Active conditions:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17 @Jayma: sadly, I believe cantrips do not trigger the Blood Magic benefits:
Short old man: Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard Stats: Exploration activity: Detect Magic | Active conditions:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17 Corroborate?, wonders Tanuak. "I follow my Master, Eando Kline. Of the Vigilant Seal. Our motto, Mr. Kline, is: "Protect, Contain, Destroy!"."
Short old man: Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard Stats: Exploration activity: Detect Magic | Active conditions:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17 Tanuak steps in, and to the side of the door.
Short old man: Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard Stats: Exploration activity: Detect Magic | Active conditions:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17 Tanuak mumbles: "We have a permit..."
Short old man: Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard Stats: Exploration activity: Detect Magic | Active conditions:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17 Tanuak smiles, a nice well behaved young Pathfinder, and waits to see how the knock will be answered:
Short old man: Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard Stats: Exploration activity: Detect Magic | Active conditions:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17 A bit lost as everybody runs around in all directions... Tanuak moves down the corridor to the last door:
Short old man: Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard Stats: Exploration activity: Detect Magic | Active conditions:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17 Tanuak keeps his arms behind his back.
Short old man: Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard Stats: Exploration activity: Detect Magic | Active conditions:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17 Tanuak remains at the door, to make sure no one surprises his comrades as they explore the room.
Short old man: Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard Stats: Exploration activity: Detect Magic | Active conditions:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17 "I cannot make sense of this old language.
Short old man: Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard Stats: Exploration activity: Detect Magic | Active conditions:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17 Tanuak tries to look closely at the old language there--
Secret Check for GM: Society, Tr.: 1d20 + 7 ⇒ (15) + 7 = 22
Putting this in a spoiler so I do not see the result
Short old man: Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard Stats: Exploration activity: Detect Magic | Active conditions:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17 Let us not get into this debate here. There are pages of arguing with what you call logic, and what others call logic and is the opposite of yours etc..
Short old man: Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard Stats: Exploration activity: Detect Magic | Active conditions:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17 "I have nothing that would help, really. I am sorry..."
Short old man: Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard Stats: Exploration activity: Detect Magic | Active conditions:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17 To be fair, I never said that that was my view.
Since you bring it up (and w/o this remark having anything to do w. how it will be managed here, since that is up to our GM), your "she commands him. (empathically)" should not be an issue (in combat at least).
The other rule that I feel can be important to check on w. the GM before playing is Battle Medicine, if it is an important part of your build (and you boosted it w. other Feats).
Short old man: Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard Stats: Exploration activity: Detect Magic | Active conditions:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17 "Or some ill fortune... I imagine, dear lady, that if you have so many ancestors to call upon, that a great deal passed away in unfortunate circumstances?
Short old man: Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard Stats: Exploration activity: Detect Magic | Active conditions:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17 Tanuak sees that Beckett is very athletic, just shoving doors open.
Short old man: Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard Stats: Exploration activity: Detect Magic | Active conditions:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17 Tanuak hears more ancestors being called upon, and thinks that it is good to be so close to one's family spirits. Religion, Tr.: 1d20 + 6 ⇒ (15) + 6 = 21 Thinking that if his descendants call upon him like Jayma does, he might help them too, Tanuak tells the other that "this statue depicts the deity known by the Osiriani as Set, their god of darkness, deserts, and... murder!" Having explored this room, and hearing the others finish exploring the other corridors-- --Tanuak heads down the main corridor to the other intersection.
Short old man: Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard Stats: Exploration activity: Detect Magic | Active conditions:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17 Tanuak moves up to the first big doors, and looks around the corridor.
Short old man: Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard Stats: Exploration activity: Detect Magic | Active conditions:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17 Tanuak wonders how Jayma manages to disarm traps with her fingers crossed...
Short old man: Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard Stats: Exploration activity: Detect Magic | Active conditions:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17 Nothing in Aid Another calls for anybody to be trained in the skill they are Aiding with, as I read it at least. Quote: You must explain to the GM exactly how you’re trying to help, and they determine whether you can Aid your ally. Jeeves decides to massage the thief's feet so he will be nice and relaxed while trying to disarm the trap. Up to the GM to decide if that Aids or not.Quote: When you use your Aid reaction, attempt a skill check or attack roll of a type decided by the GM. Thus, here too, it lets the GM decide you can aid w. Thievery w/o being trained in Thievery. And Inspire Competence lets you use Perform instead of whatever skill is needed thus it should most probably be that you can Aid pretty much anything.
Short old man: Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard Stats: Exploration activity: Detect Magic | Active conditions:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17 Here is the blurb on aiding another that you find in the CRB.
Short old man: Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard Stats: Exploration activity: Detect Magic | Active conditions:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17 Tanuak does not have much brawn, to help Jeeves open the door.
Short old man: Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard Stats: Exploration activity: Detect Magic | Active conditions:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17 Tanuak follows along, leaving some space for the more martial folk, but lining up to be able to react if anything pops out of the door...
Short old man: Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard Stats: Exploration activity: Detect Magic | Active conditions:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17 "This does seem interesting.
Short old man: Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard Stats: Exploration activity: Detect Magic | Active conditions:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17 Tanuak wonders how Beckett knows this is a tomb.
Short old man: Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard Stats: Exploration activity: Detect Magic | Active conditions:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17 Quote: No much point in three of us doing Detect Magic. There is no point at all, even in having two people take that, since it is automatic (nothing to roll to have it work). Tanuak will take Search-- so we have an extra Seek roll vs. Hazards and hidden doors etc..
Short old man: Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard Stats: Exploration activity: Detect Magic | Active conditions:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17 Tanuak mumbles and then waves a hand, casting a spell of light on the tip of his staff, illuminating the darkness as he descends. Looking at the scarab beetles--
He tries to detect if there is any magic in them. Taking Detect Magic as Exploration Mode.
Short old man: Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard Stats: Exploration activity: Detect Magic | Active conditions:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17 Scout is used a lot too, since it gives a +1 to everyone's Initiative.
Short old man: Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard Stats: Exploration activity: Detect Magic | Active conditions:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17 Without the guard hearing, Tanuak will whisper to Jeeves: "The site has to have been discovered many months ago.
Short old man: Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard Stats: Exploration activity: Detect Magic | Active conditions:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17 Quote: How does the line about trying again after I level work in organized play since I likely won't have the same GM or the people I was attempting to learn from present? Just answering as I would do it as a GM (and I used to be a VC): I imagine the GM could note this on your Chronicle Sheet. But, TBH, I have never seen anyone check my Sheets in all the years I've played (and I never checked players' sheets as a GM, I never had any time).Personally, I think that it actually comes to you playing by the rules on yourself.
Short old man: Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard Stats: Exploration activity: Detect Magic | Active conditions:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17 Society Tr.: 1d20 + 7 ⇒ (13) + 7 = 20 Tanuak thinks...
Short old man: Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard Stats: Exploration activity: Detect Magic | Active conditions:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17 Tanuka also looks very surprised.
Perception: 1d20 + 8 ⇒ (12) + 8 = 20
Short old man: Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard Stats: Exploration activity: Detect Magic | Active conditions:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17 Tanuak tries to see through the perspiration clouding his eye-lids, and he wipes it away.
He shrugs, and looks to the others, to see who has the permit and will talk.
Short old man: Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard Stats: Exploration activity: Detect Magic | Active conditions:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17 Before leaving, Tanuak sweats his way into the stifling hot bazaar, and purchases 4 gold pieces worth of magical inscribing inks and picks. Then, during the trip, he studies with his comrades, and tries to learn their spells. 1st Arcana,Tr.: 1d20 + 7 ⇒ (9) + 7 = 16
He successfully copies two into his "book"-- which you see is actually a necklace, made of nearly two dozen intricate pieces of scrimshaw. Tanuak sculpts two new ones that he then imbues... and adds to the necklace. Removing 4 gold. Made the DC15 checks. So will see what to add in a bit (2 cantrips or 1st level spells)
Short old man: Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard Stats: Exploration activity: Detect Magic | Active conditions:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17 Seems like 3 weeks in the desert will drive the non magic users insane with all our talking!
Short old man: Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard Stats: Exploration activity: Detect Magic | Active conditions:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17 Duh... Yes, of course, I was not thinking of how many you can learn, you are totally right.
Short old man: Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard Stats: Exploration activity: Detect Magic | Active conditions:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17 Yes, it works between any who have the same school. Quote: If you have a spellbook, Learning a Spell lets you add the spell to your spellbook; if you prepare spells from a list, it’s added to your list; if you have a spell repertoire, you can select it when you add or swap spells. Sorcerer is a list.
Short old man: Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard Stats: Exploration activity: Detect Magic | Active conditions:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17 Since we will be traveling 3 weeks or so - if we make it! - I would be interested in sharing my spellbook, and learning spells from others.
Short old man: Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard Stats: Exploration activity: Detect Magic | Active conditions:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17 The old man bows to all, in turn, greeting them:
Though he smiles to you, he does not seem happy to be trekking one day through the desert, let alone for three weeks! "Camels?!", he mutters: "Are there and sleds we can tie to them, to be gracefully pulled across the sand?" "And, more importantly: is there any indication as to what those stairs might lead to?"
Short old man: Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard Stats: Exploration activity: Detect Magic | Active conditions:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17 I did Bring to Front to all the minis, because mine was moving behind the upper marching order grid. I have nearly finished doing my character sheet, will get the avatar bar info' up tonight.
re.:
Quote: E-mail (Don’t need at present as not sure yet if this qualifies as publicly recruited game) This does not exist in PF2. Your game is totally a publicly recruited game, but there are no boons in PF2.You simply gain points when you GM and when you play (less) - and gain more if you do so in a Convention. Then you can convert those points into Boons and such.
Short old man: Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard Stats: Exploration activity: Detect Magic | Active conditions:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17 Sweat seems to be pouring down the skin of the short old man who, though he has opened up his white-fur coat, is still way to warmly dressed for these hot climes.
Bowing deep to the Venture-Captain, his pale parchment-thin skin seems to turn as white as the snow of his Northern countries when Balentiir mentions a desert location. But his jet-black eyes sparkle when he hears about archaeologists. Upon hearing about archaeologists, the snowy owl perched on the man's shoulder seems to sigh...
Short old man: Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard Stats: Exploration activity: Detect Magic | Active conditions:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17 If you type the Sm*rf word, you get a random blue with hat avatar.
Short old man: Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard Stats: Exploration activity: Detect Magic | Active conditions:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17 Hello!
This is my Erutaki Wizard. |
