Ulfen Raider

Tankuru's page

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Liberty's Edge

Chemlak wrote:

Bugfix!

Tankuru was spot on, there was a problem with Trade Edicts, which should now be all fixed, and I got rid of the extra Settlement Attributes in the URule version.

UCam 5.3k
Excel
Open Office

URule 5.7a
Excel
Open Office

And one day I will find and destroy those external links. Again.

Thank you for the quick fix ;) ! I sent my PCs to aventure so it didn't mess-up their city continuity.

Liberty's Edge

I use the last version linked on the thread. The file is titled 'URule_Kingdom_Sheet.xlsx' which I open/use on Excel 2016.

Liberty's Edge

I don't get how to make trade edicts work on the sheets.

My understanding of the rules to enable trade is that you must have certain building requirements to enable trade route types (ie : you must have a guildhall to allow a 'goods trade route'.

How come when I add any building required for trade routes it is always marked as 'unavailable' and there is never any choice in the drop-down menu for 'route types' on the trade routes sheet?! Am I missing a rule or would I be doing something wrong?

(and yes I have been updating the page using F9 before checking each time if trade was available or not)

Thank you for the help!