Melee: +4 Katana (1d8+3/18-20 Deadly) and +4 wakazashi (1d6+1/18-20).
Statistics:
BAB: +2
CMB: +5
CMD: 18
Waza:
Challenge: 1/Day. Swift Action. Choose a single target.
Against that target gain +level damage and DR 1/-. -2 to AC against all other foes.
Honor in All Things: 1/Day. Free Action. Gain a +4 morale bonus on a skill check or saving throw.
Iaijutsu: During Challenge. Full Round action. Weapon must be sheathed. Gain +1d6 damage against foe on a quick draw attack.
Resolve: 1/Day.
Determined: As a standard action, the samurai can spend one use of his resolve to remove the fatigued, shaken, or sickened condition. If the samurai is at least 8th level, he can alternatively remove the exhausted, frightened, nauseated, or staggered condition. If the condition has a duration longer than 1 hour or is permanent, this ability removes the condition for 1 hour, at which time the condition returns.
Resolute: Whenever the samurai is required to make a Fortitude or Will save, he can spend one use of his resolve as an immediate action to roll twice and take the better result. He must decide to use this ability before he rolls the saving throw.
Unstoppable: When the samurai is reduced to fewer than 0 hit points but not slain, he can spend one use of his resolve as an immediate action to instantly stabilize and remain conscious. He is staggered, but he does not fall unconscious and begin dying if he takes a standard action. He does fall unconscious if he takes additional damage from any source.