Hayato

Tanaka Sakano's page

38 posts. Organized Play character for Chris Marsh.


Race

| HP 25/25| AC 19 T 13 FF 16 | CMB +5, CMD 18 | F: +5 R: +3, W: +1 | Init: +4 | Perc: +7, SM: +5

Classes/Levels

| Speed 20ft | Honor in All Things: 1/1 | Resolve: 1/1 | Challenge: 1/1 | 5* Reroll 1/1

Gender

Male LG Human Samurai (Bushido)

Size

Medium

Age

26

Alignment

LG

Deity

Shizuru

Languages

Taldane, Tien, Minkaian

Occupation

Pathfinder

Strength 16
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 12
Charisma 8

About Tanaka Sakano

Vanities: None

Physical Description:

Background:

Offense:
  • Speed: 20' (6 Squares,)
  • Ranged:+6 Mighty Composite Longbow (1d8+3)
  • Melee: +4 Katana (1d8+3/18-20 Deadly) and +4 wakazashi (1d6+1/18-20).

Statistics:
  • BAB: +2
  • CMB: +5
  • CMD: 18

Waza:


  • Challenge: 1/Day. Swift Action. Choose a single target.
    Against that target gain +level damage and DR 1/-. -2 to AC against all other foes.

  • Honor in All Things: 1/Day. Free Action. Gain a +4 morale bonus on a skill check or saving throw.

  • Iaijutsu: During Challenge. Full Round action. Weapon must be sheathed. Gain +1d6 damage against foe on a quick draw attack.

  • Resolve: 1/Day.
    Determined: As a standard action, the samurai can spend one use of his resolve to remove the fatigued, shaken, or sickened condition. If the samurai is at least 8th level, he can alternatively remove the exhausted, frightened, nauseated, or staggered condition. If the condition has a duration longer than 1 hour or is permanent, this ability removes the condition for 1 hour, at which time the condition returns.

    Resolute: Whenever the samurai is required to make a Fortitude or Will save, he can spend one use of his resolve as an immediate action to roll twice and take the better result. He must decide to use this ability before he rolls the saving throw.

    Unstoppable: When the samurai is reduced to fewer than 0 hit points but not slain, he can spend one use of his resolve as an immediate action to instantly stabilize and remain conscious. He is staggered, but he does not fall unconscious and begin dying if he takes a standard action. He does fall unconscious if he takes additional damage from any source.

Feats:

  • Trait Seeker (+1 Perception, Class Skill)

  • Trait Bloody-minded (+1 Initiative, +1 Intimidate)

  • Bonus Human Toughness

  • Level 1 Two-Weapon Fighting

Skills:

  • Acrobatics -1

  • Appraise +0

  • Bluff -11

  • Climb -\+3

  • Craft (Untrained)

  • Diplomacy +3

  • Disable Device

  • Disguise -1

  • Escape Artist -1

  • Fly

  • Handle Animal +3

  • Heal +1

  • Intimidate +5

  • Knowledge (Arcana)

  • Knowledge (Dungeoneering)

  • Knowledge (Engineering)

  • Knowledge (Geography)

  • Knowledge (History)

  • Knowledge (Local)

  • Knowledge (Nature)

  • Knowledge (Nobility) 4 (+1/2 level if concerning Minkai)

  • Knowledge (Planes)

  • Knowledge (Religion)

  • Linguistics +0

  • Perception +7

  • Perform (Untrained)

  • Ride -1

  • Sense Motive +5

  • Sleight of Hand

  • Spellcraft

  • Stealth -1

  • Survival +1

  • Swim +3

  • Use Magic Device

Slot and Magic Gear:

Head: None

Headband: None

Eyes: None

Neck: None

Shoulders: None

Chest: None

Body: None

Armor: Lamellar Steel (+6, +4 Max dex, ACP -4)

Shield: None

Belt: None

Wrist: None

Hands: None

Left Ring: None

Right Ring: None

Feet: None

Slotless: None

Left Bandoleer:

  • Right Bandoleer:

  • Backpack and person:

  • Backpack

  • Bedroll

  • Iron Pot

  • Messkit

  • Soap

  • Torches (10)

  • Waterskin

  • Rope 50'

  • Trail Rations (5 Days)

  • Magic Consumables:

  • Wand of Cure Light Wounds 50/50

  • Beltpouch:

  • Money

  • Flint and steel

  • Aphorisms: