Oracle Curse of Living Death:
Cursebound 0: Take both Vitality and Void damage
Cursebound 1: Weakness 2 (Vitality, Void), Removes any immunity to Vitality or Void damage
Cursebound 2: -1 status to Fortitude Saves
Cursebound 3: Weakness 12 (Vitality, Void) (5 +level)
Cursebound 4: -2 status to Fortitude Saves
Keen Eyes: +2 Circumstance to Seek creatures within 30 feet. DC 3 for concealed, DC 9 for hidden target.
Nudge the Scales: During daily preparations, can add Void Healing ability.
Risky Surgery: During Treat Wounds: Deal 1d8 slashing damage. +2 circumstance bonus to medicine check. Success => Critical Success.
Feral Senses: While in Wolf or Hybrid form, gain low-light vision and scent (imprecise, 30 feet).
Continual Recovery: Treat Wounds every 10 minutes.
Easily Dismissed: In a crowd or heavy traffic, can use Hide, Sneak, and Avoid Notice. People still see you, they just don't find you noteworthy. Effect broken if people already saw you doing something noteworthy.
Animal Fleetness: +10 foot speed in Wolf form.
Quiet Allies: Others using Follow the Expert all use one stealth roll - the roll with the lowest bonus. Not usable for initiative rolls.
Fleet: Your speed increases by 5 feet.