Wolf in Sheep's Clothing

Tamimay M'oskyto's page

35 posts. Alias of Herkymr the Silly.


About Tamimay M'oskyto

TAMIMAY M'OSKYTO CR 3
Male Greenskins Oracle (Dual-Cursed Oracle) 4
NN Medium Humanoid (Goblinoid, Human, Orc)
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DEFENSE
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AC 16, touch 10, flat-footed 16 (+5 armor, +1 natural)

hp 32 (4d8+8)

Fort +3, Ref +1, Will +4
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OFFENSE
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Spd 20 ft.

Melee Javelin +0 (1d6+1/20/x2) (5 total)

Masterwork Bone Dagger +5 (1d4-1/19-20/x2)

Masterwork Naginata +5 (1d8+1/20/x4)


Casting Information
Oracle (Dual-Cursed Oracle)

Spells Known (CL 4, +4 melee touch, +3 ranged touch):

Level 2 (5/day)

Spoiler:
Oracle's Burden (DC 18), Cure Moderate Wounds (DC 18), Boiling Blood (DC 18)

Level 1 (8/day)

Spoiler:
Ill Omen, Endure Elements (DC 17), Cure Light Wounds (DC 17), Burning Disarm (DC 17), Sun
Metal (DC 17)

Level 0 (at will)

Spoiler:
Stabilize, Read Magic (DC 16), Purify Food and Drink (DC 16), Ghost Sound (DC 16), Mage
Hand, Mending, Spark (DC 16), Vigor

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STATISTICS
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Str 12, Dex 10, Con 15, Int 10, Wis 10, Cha 22

Base Atk +3; CMB +4; CMD 14

Feats
Extra Revelation,
Fire Tamer

Spoiler:
+2 to save vs spells with fire descriptor. +2 Diplomacy/Intimidate with goblins.

Martial Weapon Proficiency: Naginata

Traits
Nonchalant Thuggery,

Spoiler:
You gain a +4 trait bonus on Bluff checks to keep others from noticing your aggressive actions.

Walking Ward:
Spoiler:
Fire +1 bon to save vs spells causing fire damage or of Fire subtype.

Skills
Acrobatics -2, Bluff +8, Climb -1, Diplomacy +13, Escape Artist -2, Fly -2, Knowledge (Nature) +1,
Perception +7, Ride -2, Sense Motive +7, Stealth +2, Survival +2, Swim -1

Languages
Common

Other Gear

Spoiler:

Adventurer's Sash (105 @ 2.5 lbs),
Waterproof Bag(33 @ 14.5 lbs),
Bedroll,
Bell (3),
Candle,
Map or Scroll Case(1 @ 0.5 lbs)(Star Charts)
Chalk, 1 piece (10),
Fire Carrrier,
Flint and steel,
Handy Haversack (47 @ 75 lbs),
Ink (1 oz. vial, black) (3),
Inkpen,
Keros Oil (15),
Magnet (5),
Magnifying Glass,
Marker Dye (10),
Small Steel Mirror,
Moonrod,
Muleback Cords,
Belt Pouch, (4 @ 2.5 lbs),
Rations, trail (per day) (30),
Spider Sac,
Tindertwig (86),
Torch,
Traveling Spellbook (blank)(2),
Twine (50')
Waterskin (2),
Whetstone,
Whistle, Silent,
Wrist sheath (1 @ 1 lbs),
Wrist sheath (1 @ 1 lbs),
Wrist sheath (empty) (3)

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SPECIAL ABILITIES
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Burning Magic (1/spell level, 1d4 rounds) (Su)
Spoiler:
Whenever a creature fails a saving throw and takes fire damage from one of your spells, it catches on fire. This fire deals 1 point of fire damage per spell level at the beginning of the burning creature’s turn. The fire lasts for 1d4 rounds, but it can be extinguished as a move action with a reflex vs. spells DC.

Darkvision

Spoiler:
(60 feet) You can see in the dark (black and white vision only).

Haunted

Spoiler:
Retrieving stored gear is a Standard action or worse, dropped items land 10' away.

Heat Aura

Spoiler:
(10', 2d4) (1/day) (DC 18) (Su) Heat aura deals 2d4 fire damage to all creatures within 10', Ref Half. You gain 20% concealment until your next turn.

Lame

Spoiler:
One of your legs is permanently wounded, reducing your base land speed by 10 feet Your speed is never reduced due to encumbrance.

Light Sensitivity (Ex)

Spoiler:
Dazzled as long as they remain in bright light. (-1 on all rolls)

Muleback Cords

Spoiler:
These thick leather cords wrap around the wearer’s biceps and shoulders; when worn,they make the muscles appear larger than normal. The wearer treats his Strength score as 8 higher than normal when determining his carrying capacity (see Pathfinder RPG Core Rulebook page 171).

Touch of Flame (1d6+2) (9/day) (Su)

Spoiler:
Melee touch attack deals 1d6+2 Fire damage per 2 levels.

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Background

Spoiler:
Small at birth Tamimay M'oskyto was destined to die. He was proclaimed as a curse to the Greenskins tribe to which he was born and abandoned at the stones of the druid circle. The druids however refused to take in the child. A lone mystic or emissary of the green took pity on this child and raised him. It was no life of luxury but Tamimay still grew though not as much as other Greenskins.
He received his calling one day after going out for a hunt. He entered a cave following a fire Fennec but once he crawled past the constricting entrance he entered a room of massive proportions. Gone was the Fennec and standing in the room was a figure of pure fire. This figure called Tamimay by name and bid him come. Still in awe more than in fear, the young greenskin followed the creature to the back of the cavern. There reflected on the walls was a vision or foretelling of what would become of the tribes if they didn't throw back the expansion of the "civilized."
He reached his hand out to touch the mosaic on the wall only to have pain shoot up his arm and encase his body. Still unsure of what happened or where it happened, he awoke near the site of his home. The mystic that had raised him left a robe with flames stitched into the sleeves, a simple not saying this is for you, and a weeks worth of rations. The mystic and all accoutrements in the home had vanished.
Lost to the purpose for his abandonment and the recent vision, Tamimay wandered for days searching for a purpose and answers. He wandered into a tribe seeking nightly hospitality. During the evening meal, the encampment was attacked by folks from the nearby settlement. In anger, he stood, raised his hands and voice in protest, and stared as heat emanated from his body lighting all flammable materials nearby.The invaders were repelled though much was lost.
In the aftermath, pain seared from his mind to his leg, leaving him
with a memory of the heat and a limp, which he acknowledges as a manifestation of the flame. The spirits of the flames still haunt him causing mishaps to things around him as they swirl to remind him of his calling, that of an oracle of flame.
Since that night he has wandered from enclave to enclave assisting where he could and passing on the story of his "vision." During his travels and wandering he has sought to find the cave once again in hopes of more knowledge. But the cave like the Fire Fennec of so long ago remains hidden.
Recently he has heard of a leader who is trying to throwback the settlers and gathering warriors from all walks of life to do so. The name whispered at first and now proclaimed openly is that of Wammsutta Thunderstick. Prompted by an urge he understands not, Tamimay has begun his search for this leader.Hoping that the he will give answer or lend direction to those seeking to oppose the incumbents to the island.