| SP 8/8 HP 10/10 | RP 5/5 | EAC 15; KAC 16 | Fort +1; Ref +6; Will +3 | Init: +9 | Perc: +6, SM: +6
About Talossal Vimathi
SFS Information:
PFS Number: 194167-701
Experience: 0 XP
Represented Faction:
Credit: 0
Reputation Acquisitives: Dataphiles: Exo-Guardians: Second Seekers (Ehu Hadif): Wayfinders: All Faction Reputation Total (Sum of the Above) Reputation:
Purchased Boons
Talossal Vimathi:
Home World: Castrovel
Age: 21
Gender & Pronouns: Male, He/His
Background?
Race Lashunta (Hunter Legacy Damaya)
Theme Giantblood
Class Operative; Level: 1; Experience: 0
size Medium
alignment CN
Associations: Starfinder Society
Languages: Common, Lashunta
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SENSES
Initiative: +9
Perception: +6
Special Senses: none
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DEFENSES
KAC 16, EAC 15
HP: 10/10 Stamina: 8/8
Resolve: 5/5
Fort: +1 Ref: +6 Will: +3
Notes:
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OFFENSE Class DC: 14
Speed: 30 Movement Types: Normal
Melee Strikes
knife, survival +4 (1d4-1 Sl)
Ranged Strikes
semi-auto pistol, tactical +4 (1d6 P), 9/9
Lashunta Magic Innate Spells DC 11
Cantrips psychokinetic hand, daze
1st detect thoughts
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STATISTICS STR 9 (-1), DEX 18 (+4), CON 12 (+1), INT 10 (+0), WIS 12 (+1), CHA 12 (+1)
Skills Acrobatics +11, Athletics +0, Bluff +6, Computers +5, Culture +2, Diplomacy +2, Disguise +2, Engineering +5, Intimidate +6, Life Science +1, Medicine +1, Mysticism +2, Perception +6, Physical Science +1, Piloting +9, Sense Motive +6, Sleight of Hand +9, Stealth +11, Survival +2
Class Abilities
Operative's Edge +1
Specialization: Ghost
Trick Attack 1d4
Racial Abilities
Dimorphic
Hunter Legacy, Damaya (alters racial ability bonuses and penalties)
Lashunta Magic (daze, psychokinetic hand at will, detect thoughts 1/day)
Limited Telepathy (mentally communicate within 30 feet)
Rugged (grants Toughness, replaces Student)
Theme Abilities
Theme Knowledge: Reduce DC by 5 on Culture/Life Science checks to identify or recall knowledge about giants, their abilities, or the names of famous giants. Culture is a class skill, or +1 to Culture if already a class skill, and +1 to strength at character creation.
Bonus Feats
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EQUIPMENT
Combat Gear: second skin, tactical knife, tactical semi-auto pistol, 30 rounds
Other Gear: personal computer, (in industrial backpack:) bedroll, field ration (1 week), rope, serum of healing mk. 1, sleeping bag
Bulk: 4.7 (Encumbered at: 5; Maximum at: 10; increase due to industrial backpack)