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I have been running a play-by-post of Jade Regent for some time now and have come across some great music to go along with the action.

First - I think of Kodo by Yoshida Brothers as the theme music of the story as a whole:

https://www.youtube.com/watch?v=MgN_xIHqLUA

The following was used when the PC's were spending too much time talking about what to do next in the middle of Brinewall Castle while just about every other monster in the place was massing against them in the lower levels:

https://www.youtube.com/watch?v=4z_zhT-zGb8

"The National Anthem" a Radiohead cover by Yoshida Brothers seemed perfect for a speech Ameiko gave after the revelations at Brinewall:

https://www.youtube.com/watch?v=JM9v8bSANSY

This seems to me like something Ameiko might sing and play at night during the journey north:

https://www.youtube.com/watch?v=Sqlu-B1E510

Or maybe this (a more Western style that she would also know):

https://www.youtube.com/watch?v=cbJ89efvKqM&list=FLXha1-e-Dmn8bLIONa-UG kg&index=1

And now that they are heading to the Lands of the Linnorn Kings, Fehu by Wardruna:

https://www.youtube.com/watch?v=Le4B9T12zbs

Anyone else have any good ones I can use?


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The first chapter of our campaign actually deals with only one of the PCs - Jharalion Aeirandi, the elf magus, or Jharad for short. The player actually wanted him to appear naked on the road, robbed of everything but his spellbook, when the other PC's met him - inspired by or in homage to the appearance of Geoffry Chaucer in "A Knight's Tale." I thought this would dovetail nicely with the idea that goblins were attacking travelers on the Lost Coast road and so this sequence happened:

The Misadventures of Jharalion Aeirandi

One of the things about this chapter is that backstories for elves are really long in span of time and so because this character was a Forlorn elf tied in with Koya (as per the campaign trait chosen) we really had to think about what that long life span would mean in terms of Jharad's relationship with Koya, Koya's mother, and in fact the history of Sandpoint that this elf character was around for in the beginning. This would mean later that the elf would have known personally (at least as passing acquaintances) the founders of Sandpoint including the Ameiko's father.

Also, the end result of this chapter resulted in a kidnapping (or goblin-napping) that kind of put a complication into the first part of the Brinestump Marsh expedition. This had to be resolved and that led to further complications that will appear in later chapters.


Gutwrenchingrpg.org - Jade Regent campaign journal

My group had a blast with this. It is our way to transform the pbp logs into coherent narratives so the above is the link to what happened when we played through. One of the things is that it gave my players a chance to really do the three stooges bit (are in their case five stooges):

Spoiler:
When the chief finishes his speech, he reaches behind him and digs around for a bit. Then he produces the map and flings it down at them all. “Take the map,” Chief Gutwad bellows. “Now get out! Slorb and I have a feast to plan!”

Chuffy slinks back a few steps. A wide grin breaks across his face, his large eyes squinting to yellow slits. He stands there rocking on his heels. Poog eyes the map greedily and sticks his foot out to trip Mogmurch after the latter jabs him in the side. Unfortunately for Poog, he only ends up losing his own balance as Mogmurch leaps over Poog’s foot and dives on top of the map. Drubbus joins in the general dive for the map, landing hard atop Mogmurch. Mogmurch gasps as Drubbus lands on him. Reta pushes aside Chuffy, almost nicking herself on the dogslicer he has drawn, and piles on trying to grab the map away from Mogmurch. Trying to throw off his competitors, Mogmurch bares his teeth and hisses viciously at Drubbus and Reta, trying to scare them off.

Chuffy steps back, watching eagerly, dogslicer at the ready, to see who emerges from the tussle with the map. Slorb waves at Chuffy to put away his dogslicer and starts kicking at the goblins on the ground, yelling at them to get up and be on their way. Chuffy continues to grin, but his eyes go wide. He turns the dogslicer over and scans the edge. As quickly as it was drawn, the sword is sheathed. Looking at Slorb, Chuffy shrugs with an upturned palm, and then whispers into the cage held in his other hand.

I also had to address in-game the stupidity of making the goblins take these dares to get magic items they would need to complete their quest:

Spoiler:
A little goblin girl, fresh out of the baby cages hesitantly asks, “If it could help them get the fireworks, why not just give them what they’ll need?”

All the goblins fall silent at such audacious stupidity. Chief Gutwad glowers and even Slorb seems speechless. Finally a nearby goblin smacks the goblin girl hard on the back of the head, almost causing her to fall into the bonfire. “Don’t be stupid!” says the smacker. “That’s just not how things are done in the Licktoad tribe. You wanna prize, you gotta take a dare!”

As we have five players we had to add a fifth goblin, Drubbus the goblin druid. So we had to add a fifth dare so he could have a chance to get a magic item from Goblins of Golarion. For those needing an additional dare try this (inspired by the Flash Gordon movie):

Spoiler:
Slorb announces one more dare: Grab the Stone. Chief Gutwad hands Slorb a jagged egg-shaped stone that shines with a faint red glow. Slorb drops it inside a large rotten stump with several holes in it that had been set before him by a team of goblins.

“There are many holes in this log,” Slorb leers at them all as he states the obvious. “All you must do is reach in and grab the Stone of Fixing Broken Stuff. But first…” Slorb is handed a leather sack bound at the top with a rope. He thumps it about a bit and then unties the sack and dumps an angry water moccasin into the top of the stump. “Now I believe we have a snake bite cure somewhere. We’ll send someone to see if it can be found if we need to. But it would be better if you just grab the stone and not the snake. Heh heh.”

Poog sticks out his tongue and makes a raspberry noise, “No wayz.”

Reta watches and waits for any of the others to step up.

Chuffy is still massaging his wound from the Rusty Earbiter. “Nope, that’s one dare you can’t get me to take,” has says and steps back.

“Snake! Rake! Eat the cake! I’m not afraid of that little slithery worm!” Mogmurch steps up to reach in for the stone but comes up with nothing.

Drubbus steps up to the stump, he says some words in the secret Druid tongue and scatters some mistletoe leaves.

Mogmuch shouts “Frack!!” in disappointment, and reaches into another hole but comes up with more nothing.

Drubbus spits on Mogmurch for luck. Then he shoves his hand into a hole to find still more nothing.

Drubbus tries yet another hole – nothing.

“Mog, you really wanna get snake bit? You just as like to grab a snake as a stone, an’ I can’t helps you if’n ya do.”

“Slinky snake won’t get me! I’ll get the stone!” Mogmurch tries the tenth hole.

Drubbus reaches in again but again comes up with nothing. He turns to Mogmuch and says, “I can tell you what hole the snake is in, so’z ya don’t get bit. What’s that worth to ya?”

Reta belts out laughing at the increased agitation of both Drubbus and Mogmurch, very happy that she is not thrusting anything into those nasty holes.

“Which hole? Tell me!” screams Mogmurch as he thrusts his hand into another hole. Then his eyes go wide and he pulls it out again triumphantly, shrieking “I win! I win!”

I must say that for first level goblins the final fight was certainly apocalyptic and weird.

In fact, my group enjoyed it so much that they continued playing the goblins in a way that further impacted our Jade Regent campaign. More on that later.


I had to share this from my pbp campaign. In this scene the elven magus Jharad gives Koya a gift depicting the party's misadventures in Magnimar and there is some following banter with the half-orc barbarian Keng and gnome bard Jethrik in the party, eliciting the following thought from Toshio the paladin that actually made me LOL:

Back in the common room, Jharad nonchalantly hands a leather tied scroll to Koya. "I thought of you while we were in the city," he says with a mischievousness grin. "I know you are fond of maps; this one depicts our exploits in Magnimar. I hope you enjoy it."

Although it depicts the streets and buildings they visited in Magnimar, it is less a map and more an artful caricature with small footprints showing their path from inn to bar to brothel with plentiful notations describing their colorful events.

“Oh how thoughtful of you. Thank you Jharad. I may even be able to forgive the many years you were away and didn’t write.” She grins and kisses him on the cheek, though she has to stand up from her chair to do so. She sits again and peruses the map. “Tsk, tsk. I see you’ve all been very naughty in the big city.”

Jharad says with a deadpan tone, "Keng started it all," and takes a drink of ale.

Keng snorts.

Jethrik looks hurt. "I helped!" he whines and stifles a smirk.

Toshio says nothing in reply to their words, but tries to conceal his amazement - they’re actually proud that they started trouble and are trying to get credit for it!


Here's a story from the headlines (well maybe back pages) to inspire a campaign or perhaps just provide a colorful encounter or two:

http://news.yahoo.com/s/ap/20110105/ap_on_re_eu/eu_romania_witchcraft


Hello,

I was wondering if anyone could tell me where I can find the starting ages for the alchemist, cavalier, inquisitor, etc... I just flipped through the APG and looked through the index but could not find any chart for starting ages. Is it there and I'm just not seeing it? Or is it not there? And if not, where can I get this info?

Thanks in advance,

Michael


A moment from our Pathfinder game (set in Greyhawk) that ended with a goblin song and the critical reviews of the two rangers in the party:

Rain says to the goblin in a neutral but friendly voice (in Amedi), "Hey, what is your name by the way?"

The goblin glowers at Rain and spits out, “I’m Kovacic. Who in the hells are you?”

Rain smiles evilly back at Kovacic. "I am Rain, Uncle Kovacic, and the blood sister of your Lord Nicolo here. Through service to our Suloise ancestry what title has he earned from the Scarlet Sign?"

Kovacic laughs, though it is more of a gratingly high-pitched giggle with more than a touch of manic hysteria, typical for a goblin as Rain remembers from the days of occupation. He finally replies in Common, “I’m no Uncle. Only the pure blood brothers are given that title. We are just privileged servants with special skills. Delightful skills! As for him… Niccolo!” Kovacic scoffs. “I have never heard him called by that name. He is known as Eberwulf. So, when will the tortures begin? Will you use bamboo under our fingernails or just heat up some knives to start?” Kovavic asks this with an odd mixture of apprehension and anticipation.

Rain says, "This is your torture, speaking with me. So what is Eberwulf's title and what was he sent here to do?"

“No special title for that one other than Brother Eberwulf. He was in command of our group. The Hold of the Sea Princes is under the protection of the Scarlet Brotherhood so it is our right to patrol the rivers.”

"Agreed, you have to patrol what you protect. So will the Scarlet Brotherhood be able to keep it this time from the Lion Throne? How many troops protect Westkeep this time? And who is in charge?"

Kovacic howls in laughter, “You had better go down there yourself and find out. I’m just a simple goblin. I don’t count that high nor do I hobnob with my betters, or bandy about their names.” He gives Rain a snaggletoothed goblin grin, “I guess you’ll be resorting to torture now huh?”

Rain smiles sweetly "Nope, I'm gonna just let you sit there. Might even feed you... unless you give me the name of who leads your protection force. Then we could start with some real torture."

Newt tried to stay back and keep quiet, but can’t. “Why is torture so important to you?” Newt asks with a mix of surprise and indignation at all this torture stuff. “Do you trust the information you get? What do you do if they don’t talk, or even if they do - what then?”
Kovacic is about to reply to Rain when Newt interrupts. His eyes widen in surprise, “Well, no torture may not be the most efficient way to get information,” he grins even wider which would have almost seemed impossible but his bulbous head somehow accommodates it, “but it’s more fun!”

Newt continues scanning Kovacic, hoping that he may picture the leaders or even say their names within his head, and she wouldn’t want to miss such gems. However, the only thing Newt is getting from him are really vile imaginings of what he thinks Rain is going to do with him, as well as things so lewd directed at Newt's person that it makes her want to jump out of his mind immediately. The way Kovacic is looking at Newt it seems as though he knows Newt is prying in there.

"Oh," says Newt with a sneer. "You're disgusting!" Newt doubts that he really knows she's scanning him, but leaves her statement open for him to decide if she means his thoughts or torture in general.

Kovacic turns back to Rain, “You’re not fooling me. I’m not stupid. I don’t enjoy being tortured if that’s what you’re thinking, but I know it’s inevitable. I just want to get it over with.” He pauses, “And I confess to a certain curiosity about what techniques you’ll use and how well you’ll improvise without any proper equipment,” he says this last looking around the hold as if he expected to see a rack or burning brazier.

Newt is further repulsed by this. "Improvise? Proper equipment? Fun?! That's just sick! There must be better ways to get information. And why does the Brotherhood use little gnomes like you, anyway? Can't they handle their own work?"

Kovacic looks at Niccolo intently before responding, making sure he is really unconscious first. “No human, not even the Scarlet Brothers, nor their Cousins and Uncles, can creep more softly than a goblin. Even a fearful human child will not hear us coming when we slip down the chimneys of their cottages, or under the beds of the well-to-do. They don’t hear or see us until we snatch them away!” Kovacic begins cackling with glee.

“So what do you get out of helping the Brotherhood of Uncles and Cousins?” asks Newt. “Is it just that they don’t kill your people on sight, or do you get something more out of it?”

“They pay well and give us many fun things to do.” He shudders just a bit however, as once more he looks at the unconscious Niccolo.

Rain stands up, "Okay, I have had enough."

“But Rain, we're just talking" protests Newt. "Kavkovic (she deliberately mispronounces his name) here is just telling us how things work."

Newt slumps a bit in defeat as Rain leaves to find a member of the Guard, knowing she's out of time with the disgusting little imp-goblin-thingy - at least for now.

Kash comes down into the hold with Rain and looks around, “There’s not really anyplace in this hold where he’ll be out of sight. Should I take him over to the River R… I mean, the Endeavor? Or perhaps the Marsh Light?”

Rain smiles, "Endeavor huh, that must be Sir Indranil's doing. Yes, please take it over there. Inform Sir Indranil that I want my brother alone when he wakes up. I believe it best to separate them. Thanks Kash."

"Endeavor. Humph!" sneers Newt, but quietly. "I liked 'River Rat.' "

As Kash takes Kovacic over to the Endeavor, the goblin catches site of the cavalier Baris in his armor and he begins raucously singing, “99 shiny cavaliers on the wall/99 shiny cavaliers/take one down pass his entrails around/98 shiny cavaliers on the wall/98 shiny cavaliers on the wall/98 shiny cavaliers…”

Fingol takes his morningstar and smashes Kovacic in the knee. Kovacic stops his song to scream in agony.

Indranil slaps Kovacic and says, “Watch your mouth goblin trash. You’re lucky to be alive. The next words out of your mouth will be followed with my foot up your ass.”


Oh there was more:

Indranil nods towards Lorindel and Rain, he motions for them to close the distance as much as possible without being detected, and signs to Lorindel to take the Deathwalker on the right and Rain to take the Deathwalker on the left. Indranil plans to hold his shot and wait to back up Lorindel and Rain if either misses or needs a final kill shot.

Rain’s arrow is blown off course by the wind and it strikes the frame right by the head of the one standing to the left. Lorindel’s arrow would have taken the one on the right in the head but at the last moment he raised his hand to call out to Jalmari again and the arrow pierced his hand instead. Indranil quickly released his arrow which buries itself in the stomach of the one on the left so that he falls squealing in agony on the porch. Neither of the two is armed or armored. The one with the arrow in his hand screams and leaps back across the threshold and slams the door before anyone can fire anymore arrows at him. There is a commotion from inside.

Rain hears the wounded one inside the cottage saying, "Feritz! They've killed Feritz! Those dirty stinking lizarmen have killed Feritz!"

Taishaku wrote:

Hello all,

I was just editing and revising our online campaign journal and came across this moment from early in our Greyhawk Caverns of Thracia campaign. Several of the PC's were sneaking up on a cottage in the Hool Marshes that was being used as a base by the Deathwalkers (human cult of a death god) who are at war with the Malarat lizardfolk. They had just killed one of the Deathwalker sentries and so the ones at the cabin were getting a bit anxious for him to report back. One of the PC's could understand their language and was listening in - so I decided to put in a little easter egg from that great filk "Wizards." Here's the scene:

That done, Indranil, Lorindel, and Rain begin to sneak up on the cottage as quietly as possible. Within 20 yards of it they see that two Deathwalkers are standing under the eaves in front of the door. They are arguing about something in the Amedi language and peering out into the swamp. One of them shouts into the night, “Jalmari!”

Rain actually understands their language, and knows that the one is saying, "Jalmari! Jamlmari! Get over here for Thanatos's sake! Get back here!" He then, turns to the other Amedi and says, "They've killed Jalmari! They've killed Jalmari! Those lousy stinking green snakesins! Those horrible atrocity-filled vermin! Those despicable animal warmongers! They've killed Jalmari!” The Deathwalker then begins gesticulating as if fighting lizardfolk. “Take that! Take this! Take that, you green slime! You black hearted, short, bow-legged..."

The online journal can be found here (though the entry this is from is not up yet):

http://gutwrenchingrpg.org/atss/narrative/


Hi everyone,

I hope this is appropriate to do but I just thought if anyone were bored and wanted something to read, since Jan 2009 I have been GMing a Pathfinder play-by-post and turing the results into books. I have seven volumes so far and the first book and most of the second are now uploaded at our game blog gutwrenchingrpg.org

The story is set in the southern reaches of the Greyhawk campaign world and we are using the Caverns of Thracia module that was reworked for 3.5 though thyey don't even get there until book five.

Some of you may find this of interest as to how epic a story with only first to second level characters can get. It also incorporates a Doppelganger character (starting in book two) using the 3.5 rules from Races of Destiny (tweaked just a bit for Pathfinder) and later a lizardfolk sorcerer with a draconic heritage (who doesn't appear until book four) using tweaked rules from the 3.5 book Savage Species.

Here is the link to the page with the chapters of the first book:

http://gutwrenchingrpg.org/atss/narrative/against-the-scarlet-sign-book-i/

and here is the second book:

http://gutwrenchingrpg.org/atss/narrative/

Oh and the characters:

http://gutwrenchingrpg.org/atss/pcs/

Please feel free to leave any feedback. This is my first real attempt to write fantasy fiction (I have only written philosophical and religious essay for the last 15 years and I was getting a bit bored and needed to do something more creative, humerous, profane, and violent).


Hi,

In case anyone is bored and wants something to read, below is the first volume of an play-by-post Pathfinder game set in the world of Greyhawk (and eventually using the Caverns of Thracia module) that my friends and I have been playing since January 2009.

http://gutwrenchingrpg.org/atss/narrative/

We are currently working up to the climax of the sixth volume. This campaign has been heavy on role-playing, intrigue, hanging out, ribaldry, all manner of misadventure, and things you don't commonly see in tabletop games where the players have to make some attempt to work together.

Enjoy (or ignore),
Michael