Tailiat's page

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My idea for my first PF2e character is a Thaumaturge "master of mystic arts" who uses their knowledge to fight monsters and aid their allies. However I am going for more of a redeemer vibe as someone who empathises with creatures that others might regard as inherently evil. As part of this my own character will have a Tiefling ancestry (if allowed by the GM).

I'm planning to play predominantly as a ranged character and make use of thrown weapons (with the returning rune) and take either the champion or marshal archetype to build on the supportive vibe. I don't know yet if the game will have free archetype rules, but I'm planning to take an archetype either way.

I'm struggling to pick which implements to go with as I don't really have much of a bases of experience to compare them in terms of what would be useful in an actual game.

The basic outline is here: https://pathbuilder2e.com/launch.html?build=305989

Happy for any advice regarding skills/feats. I mostly picked what looked fun and fitted my character concept. My choices might change if we really need someone with a particular skill.

Build 1
Weapon first, then Tome, then Chalice
This seems the most solid as I can have the weapon in one hand and the tome in the other with the chalice as a backup emergency heal if the game reaches higher levels.

Build 2
Regalia, then Tome, then Weapon
Regalia and Tome seem to have some great party synergy, but based on how I read the rules it would be difficult to benefit from both of them at the same time. The Tome has to be in your hand at the start of your turn for the free knowledge check and the Regalia wants to be in your hand the rest of the time to benefit from the passive auras.

Build 3
Amulet, then Tome, then Weapon
I like the amulet for the ability to protect myself although there is a lot of competition for my reaction in this build (especially if I pick up champions reaction as well).

Thank you for any advice!