Kevoth-Kul

Taht the Sloth's page

2 posts. Alias of Kroama.


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Hope for the best. For myself, of course, but also the game to progress to its completion this time regardless of my presence.


Alright. A barbarian of the north! If you'll have me.

Background:

Hailing from the land of the north, Taht is a human male belonging to a tribe of Kellid warriors. While his tribe-mates were ferocious, very rarely would he share the same eagerness that they did... to them he appeared weak. Exceedingly weak. Rarely did he relish in the joy of a fight, and while he did his share of work among the tribe he never seemed to take joy in the hunt like his brothers. Ever since he was young he would be thrown out into the wild to prove himself despite having done so time and time again. Each time, he would come back dragging the animal he was told to hunt while covered in blood, often a horn jutting through his leg. Despite this, he walked as though it didn't phase him. Eventually, they decided to pit him in a fight against a warrior of his age; during the fight the two fighters traded blows, more often than not Taht on the receiving end. In fact, it almost seemed as though Taht intentionally walked into them for the sake of potentially getting a hit himself. At the end it was always him standing, bruised and cut up by victorious.

By the time he was a young adult, Taht was respected by the tribe despite the many misgivings about his belonging. Often he would be used as bait or a distraction when raiding or hunting. He would voice his complaints about this but ultimately wouldn't argue and go with it. One day, a raid on a village went awry. His memories of that night were vague, remembering little but his fallen brothers and his blood boiling and the heat of a true fight for the first time in his life. Other than that, it was just him waking up in the snow outside of the town in a bloody snow angel of his own creation with a letter of apology. At least, that's how it was described to him by the village shaman as he couldn't read at this time. What truly aggravated him about this wasn't necessarily that his brothers had been slaughtered, or even that he'd been left alive to live with such a shame... but that whoever had led this series of events to come to fruition had decided to apologize about doing so.

They'd proceed to raid the village later on to find no information about the letter or the one who wrote it, leaving Taht to brood over it for the coming years. He'd learn the language of the Taldans so he could understand it himself. He'd train to draw upon that inner strength he'd not felt until that vague night. He'd find who wrote the letter and make peace with his brothers who died to a someone who would be sorry about having to "deal" with them. Whether that peace was ending the man or ending himself.

Until a new letter came that is. While there was no means of indicating a relation, something was itching at the back of his mind. If this letter was really about him though... Taht, he would find out.

Specifics:

Name Taht
Race Human
Languages Common, Kellid
Class Invulnerable Rager Barbarian 1
Stats
Str (14) Dex (8) Con (20) Int (10) Wis (10) Cha (10) HP (24) Fort (+1) Ref (+6) Will (+2) Initiative (+4) AC (18/14/14) CMD (14)

Traits
* Not determined yet
* the scenario one

Human
* Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Feats
Human: Tribal Scars, Sloth Jaw (+6 HP, +1 Will, +2 Handle Animal)
Lvl(1): Endurance (Avoid some fatigue, hot/cold conditions)

Skills
* Acrobatics: +1 (3/1 rank, -1 Dex, -1 ACP)
* Handle Animal: +6 (3/1 rank, +2 Feat)
* Knowledge Nature: +4 (3/1 rank)
* Perception: +4 (3/1 rank)
* Survival: +4 (3/1 rank)

Barbarian
* Fast Movement (+10 ft Movement Speed)
* Rage 9/day (+4 Str/Con, +2 Will, -2 AC)

Equipment
* Greatsword (2d6 S, 2H, 19-20)
* Sap (1d6, non-lethal)
* Heavy Pick (1d6 P, x4)
* Dagger (1d4 P or S, 19-20)
* Studded Leather (+3 AC, -1 ACP)
+Armor Spikes (1d6 P)
* Barbarian's Kit (backpack, a belt pouch, a blanket, a flint and steel, an iron pot, rope, soap, torches (10), trail rations (5 days), waterskin)
* 34 gold