Radosek Pavril

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Want to make a Wild, maniacal, totally broken, ladder-dual wielding maniac? I have discovered a way!

Our Foundation!
Like all good ladders, the Ladder Master Build needs a sturdy base to succeed!

Your build shall be based entirely around the Battle Ladder, a simple Quarterstaff, with free tripping bonuses included! :D

Route 1 - Monk:

Race: Human
Class: Monk
Archetypes: Weapon Adept, Wanderer
Racial Traits: Any, however, I'd recommend you keep the bonus feat!

1st level feats and Options:
Exotic Weapon Proficiency from Wanderer: Battle Ladder
Bonus Feats Granted: Perfect Strike, Improved Unarmed Strike
Selected Feats: Dodge OR Combat Reflexes, Combat Expertise

2nd level, Bonus feats: Weapon Focus (Quarterstaff), Dodge OR Combat Reflexes. The battle ladder is considered a quarterstaff in all ways besides it's exotic status, and added trip!

3rd Level, Bonus Feat: Endurance
Feat: Two-Weapon Fighting

4th level, stat investment: Dex, this is a dual-wielding build, after all!

5th level, No Slow fall, No High Jump, but some versatile Ki-powers!
Feat: Improved Two-Weapon fighting, Agile Maneuvers or Two-Weapon Defense if you aren't there yet for Dex!

6th level, Bonus feats: Improved Trip, with Weapon Specialization (Quarterstaff) joining it!

7th level, Feat: Quater Staff master! Behold! That Battle-ladder can be joined by a second! Two double weapons, one to a hand, tripping and tripping!

8th level, Invest in that Dex!

9th level, Feat: Improved Two-Weapon Fighting, Two-Weapon defense if you already have it! And hey! You've got your evasion now!

10th level: Bonus feat: Improved Critical (Quarterstaff)

11th Level: Feat: Greater Two-Weapon Fighting, Critical focus if your dex isn't quite there!

12th: Pump up the dex!, enjoy your absurd stealth

13th level, Greater two-Weapon fighting if you don't have it, critical focus if you do!

14th Level, Bonus feat: Whatever tickles your fancy

15th level, feat: Vicious Stomp, or Greater Trip

16th level, Dex! Dex!

17th level, feat: Vicious Stomp or Greater Trip, whichever you didn't have first!

18th level, Bonus feat: Whatever suits your mood!

19th level, Stunning Critical, although really, anything could suit your mood!

20th level, Dex again, with a free +2 to all your physicals to enjoy!

Kinda dumb, but, still, fun! and as double weapons, you could in essence wind up with 4 differently enchanted tripping sticks for a set of versatile weapon options! :D


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Two projects in one here, folks! I'm working on two little campaigns of sorts, both focusing on a hidden coastal-grove-village. The first one, I simply want to diversify the kinds of monster available for encounter by making extra Leshy, but for the second one, I want my players to play as Leshy, on all kinds of Mundane-Made-Epic missions. Regardless, this is a thread to propose, design, iron out, balance, and ready, Leshy. I wouldn't mind some help organizing a compendium of sorts once/if this project really gets underway, and I was figuring if this takes off, the group that forms could move on to other monster groupings that need a little more love!

Regardless, I wanna start with the Leshy for this campaign idea. In addition to "the surly cactus leshy, the sinister flytrap leshy, the garrulous snapdragon leshy, and the enigmatic lotus leshy." already suggested via Paizo, I've also grown an idea for a Bark leshy.

We'll organize using a basic queue system, starting at first-come-first serve, for the first few (if there's even that many...) than splitting off so newer people slot in earlier than veterans (if it even gets to that point...)

I'll post my first draft on a cactus leshy soon... (unless someone beats me to it!)