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Pathfinder Lost Omens, Pathfinder Accessories, Rulebook, Starfinder Roleplaying Game Subscriber. 15 posts. No reviews. No lists. No wishlists.


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GMScott wrote:
The single file zip is finally downloading correctly!

I received the file update notification yesterday but I'm still getting 180-odds bytes zip, multiple browsers etc... seems the update isn't rolled-out correctly, or the download page doesn't update properly...


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steelhead wrote:
If you are interested in third party products, Battlezoo Ancestries: Year of Legends provides the sphinx ancestry. That line of books has a variety of heritages and lots of background information for each ancestry. I’ve used the Battlezoo Ancestries to fill out my reincarnate list in my home game, and am interested in giving them a try as the material seems well-balanced.

And it's by Mark Seifter, One of PF2's designer, who's now working for Roll for Combat (who makes the Battlezoo stuff).

As close as you can get from official for a third party. He might not know all the latest Paizo's inner development guidelines but he knows the math.


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Tengu, p.32, Society paragraph.

There is a few redundant lines

Quote:
Roosted tengu tend to be more traditionalist and conservative and are especially concerned with preserving their culture in the face of years of erosion from oppression. Migrating tengu, on the other hand, voraciously absorb the culture of the various nations and settlements that they now call home.

this is immediately followed by

Quote:

Roosted tengu tend toward more traditional names, while migrating tengu readily absorb and repurpose the culture of those around them.

The second part is mostly a shorter re-wording of the first part.


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Claxon wrote:

Yeah, I think the game pretty much already allows for this as the armor innovation of the Inventor, as long as you're less mech and more power armor.

Straight up 20+ ft tall mechs are kind of out of the question for players to regularly have access to, IMO, but power armor or Iron Man style suits are on the table.

A friend of mine basically built UFO Robot Grendizer (on a "human scale" e) while fiddling around with Pathbuiler for ideas


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Price gouging would be to have the PDF being priced the same as the physical book and having it increase at the same rate.

I hate the international shipping increases LOT more, it's sometimes 50-75% of the book price, which is ridiculous (even worse when Paizo forget to put "Books" on the packing slip, adding extra taxes as well).


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shroudb wrote:


that's why social encounters and combat do not mix. Trying to use what's flimsy writing to justify Pointed Question as being a 1 round Stun at will, if I were the GM, I would enforce your character to also behave exactly the same as the enemies while in combat: i.e. use social rolls as defacto truths that you MUST follow.

Totally! What's good for the goose is good for the gander...

The strongest BBEG is now a possee of Evil Investigator that completely shuts down the party by asking them Pointed Questions, either helping thir Evil Schemes (TM) with their answers, or having them loose a turn while trying to lie..

After a long diatribe from the affected players saying "how unfair this is!!!", everyone agrees that its to be toned down....


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e-ink still suck at PDFs. I got the latest color Kobo: it's nice, but navigating PDF is a pain because of the screen size combined with the e-ink refresh, it's slow when zooming and moving around.

It's Superb to read on if you don't do that though (ex: having a static table displayed for reference)

IIRC, Kindle is supposed to have color one out "real soon now", not sure as I'm not in tha ecosystem.


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Perpdepog wrote:


Case and point. Two silver daily wage is the same amount of money you gain from a level 1 Earn Income task; people make that much serving tea in a teahouse. If someone tried offering me that kind of money to get into an active battle situation I'd know they didn't have my best interests at heart and would walk in the opposite direction as quickly as possible.

Even if it's only to tend to the camp/mounts outside the dungeon/evil wizard secret hideout, it would need to be higher, as brigands might be roaming, or local wildlife could be at a level they're not to be triffled with.

"What? You want me to wait for you outside the Lich Tower for only 5sp? You *are* aware that we've encoutered roaming undead a feu times already, right?!"

... could be an interesting job for lower levels pcs... their patrons get the Great stuff (way overleveled for the pcs) and "throw away" the older stuff (level appropriate to the pcs) as "hand-me-downs" or as "payment for protecting the horses & base camp from marauding monsters" that the pcs slew, after having to build a defensive position or whatnot...

they could be apprentices, simple man-at-arm payed to "cleanup" the "small fry", etc, effectively giving all pcs mentors..e


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Captain Morgan wrote:
Thinking about this more, I don't think the familiar can independently scout entire hexes on its own. The problem is distance from their master. The empathic connection only extends one mile. Share senses has no apparent range limit, which helps. But Recall Familiar also has a one mile range. Without Recall, I'm not sure the familiar could find its way back to you, especially if you're also moving.

If we're talking about a raven, the I'm pretty sure he would be able to find its way back, they're pretty intelligent birds. If you move, as longs as it would fly within 1 mile of you, the connection would be restored.

Regarding other comments, unless ravens aren't known to be in the area, I do not see why they would be attacked, unless there is an order to attack *every single ravens* in the area... Perhapse if another witch/druid/ranger senses that this particular raven is a familiar (not behaving normally), but otherwise "it's only a bird".

It's still good to impose limits on what they could discover. Large Forces, ok... small groups might be difficult and ones w/specific specialists (ranger/druids, etc) might be difficult to spot if they take precautions.


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Errenor wrote:
Captain Morgan wrote:
To the OP: Have you tried GURPS yet? It's about as crunchy a system as I can imagine.

Have you seen The Dark Eye 5e? I familiarized myself with it and am thoroughly intimidated. Really, GURPS is ok in comparison (even if probably bigger given it's universal).

TDE is pure fantasy so closer. But it's more old-school and simulating than character-building game it seems to me.

Ooooh, TDE5! We played thah for over a year... I got my name in th special thanks for Gods of Aventuria... Loooved the setting, but Covid an GM burn-out made our game crash.

It' not intimidating to play as it seems, and not as universal as GURPS (you won't be playing Sci-Fi with it). It's 100% Skill & Feat based, no classes. XPs are used to build/augment your character

The game world has also been added onto since the begining, I haven't seen one as detailed anywhere else. BIG caveats, most of the resources if you want fore fluff that the curren 5ed books are in German :\

GURPS has high and lows... sooooo many books, some with good rules, others not so much. I personally prefer Hero over Gurps as that one gives you total control over **everything** but there is a huuge amount of work before starting playing it, as you need to build *EVERYTHING* (unless you buy the expansions with the pre-built stuff) Helly, you have to build your own Spellcasting System rules (there are examples for 5+, all detailed)


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Captain Morgan wrote:


To the OP: Have you tried GURPS yet? It's about as crunchy a system as I can imagine.

Why settle for the lesser crunch?

Nothng is More Crunchy (tm) than the Hero System!


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Easl wrote:
[...] there are obviously some story-crazy combos out there which the GM simply may not want in their campaign. You want to play a Leshy with Dhampir heritage and call him Chucky, you gotta get GM permission. :O

Wouldn't that rather be a Poppet with Dhampire heritage that's calling itself Chucky?

The Leshy Dhampire calls itself "Audrey II"...


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/sarcasm
Because the Overgod Paizo decided so... :p


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Deriven Firelion wrote:

I'm sorry. The designers to have to write down that you can not use a character ability you have control over unless it's something like rage. You don't have to sneak attack if you don't want to. It's not like your rogue is mindlessly sneak attacking because they have no control over it.

Tabletop RPGs are not mindless games where the characters execute their abilities because they have them with no control.

If the rogue doesn't want to sneak attack and hit the vitals, they don't have to. I don't need the designers to write that down for me. Sneak Attack has always been optional.

900% Agree

After all, we do not play like: "It's not written anywhere that you 'must not be a murder hobo', so now your character HAS to shank every NPCs and steal their gear/cash."


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You could use a D8 for the scatter around the Target square..