| Active Effects: None | Armor Environmental Seals: Inactive (2 days remaining)
Classes/Levels
| Male Shobhad (Themeless) Spell Sergeant Mystic (Warmonger) 2
Gender
| SP 12/12 | HP 18/18 | RP 3/3 | EAC 16 KAC 17 CMD 25 Cold Resist 5 | Fort +0, Ref +2, Will +5; +2 vs. Hot/Cold environmental effects | Init +2 | Perception +7 (Darkvision 60ft)
Size
Large (11ft, 500lbs)
Age
30
Alignment
Lawful Neutral
Deity
Damoritosh
Location
Not Akiton
Languages
Common, Akitonian, Shobhad (3)
Strength
18
Dexterity
14
Constitution
10
Intelligence
8
Wisdom
15
Charisma
10
About TLon Dral
"Any one time we throw away pride, we take a step closer to becoming beasts.
Any one time we kill a heart, we take a step back from becoming beasts."
- Zaraki Kenpachi
Class Features
-------------------------------
M1 - Connection (Ex) Warmonger
M1 - Connection Power: Weapons of War Removed for Mystic Epiphany
M1 - Epiphany: Wrecking Fists (Su) Gain Improved Unarmed Strike as a bonus feat. When attacking (standard or full), can expend a 1+ level spell slot before first attck roll for +2d6 damage per spell slot expended (same damage type as strike).
M1 - Connection Spell M1 - Healing Touch (Su) Removed for Spell Sergeant Archetype
M2 - Channel Skill +1 (Su) Athletics & Intimidate
M2 - Mindlink (Sp) Can use mindlink at will as a spell-like ability, though only once per day on any given individual.
A2 - Military Training (Ex) Gain Heavy Armor Proficiency as a bonus feat. Additional bonus feat at Level 7.
Other Features
-------------------------------
Themeless (1) Gain Athletics as a class skill, +1 Strength.
Four-Armed Swift: Base speed of 40
Weathered: Cold Resist 5 (stacks with one other source of cold resistance)
Shobhad Ferocity: 1/day when brought to 0 Hit Points but not killed, can fight on for 1 more round. Drop to 0 HP and is dying (as per normal rules), but can act normally until the end of my next turn, when I become unconscious as normal. If I would lose additional HP before this, I cease to be able to act and fall unconscious.
Active Systems / Important Tech Gear
-------------------------------
System: Armor - Hellknight Plate, Armiger (Environmental Protection available: 2 Days)
System: Personal Upgrade Mk.1 - Ability Crystal (Str +2)
System: LL Hand - Society Subdermal Graft (Swift: Society symbol & increase light @ 5ft)
Tech: Mk.1 Signal Jammer (12 charges, usage 1/10min) Disables Wireless Comms in 4 mile radius (12 w/starship). Bypass/locate with DC 16 Computers/Engineering check that takes 1 minute.
Slotted Boons[/url]
-------------------------------
Ally - Collector and Examiner
Faction - Exo-Guardians Champion.
Personal - Shobhad Admittance.
Promotional - Promotional Reroll (Organized Play (Venture Captain) Polo Shirt) (+5).
Social - Starship - Hero of the Stars
Slotless - Marked Field Agent
All Earned Boons
-------------------------------
Ally - Collector and Examiner.
Faction - Exo-Guardians Champion.
Personal - Shobhad Admittance (AcP) Boon.
Promotional - Promotional Reroll (Organized Play (Venture Captain) Polo Shirt) (+5), Promotional Service Award (Organized Play Campaign Service Coin #801) (+5), Promotional Record Keeper.
Social - Faction's Friend [][][], Steed Cred: Absalom Station.
Starship - Hero of the Stars [], Loaned Ship: Sunrise Maiden (1-4) [].
Slotless - Marked Field Agent, Theoretical Historian (1/1).
Variable - Unidentified -
[] [] [] Faction’s Friend (Social Boon; Limited Use): By assisting various factions of the Starfinder Society, you have proven yourself as a dependable asset. By slotting this boon, if you would fail to earn Fame at the end of an adventure by failing to fulfill a success condition, you can check one of the boxes on this boon. Doing so reminds your current championed faction of your past exploits, and you still earn 1 Reputation (but no Fame) with that faction as if you had successfully fulfilled the condition. You can use this boon only if you would also gain at least 1 XP for completing the adventure.
Marked Field Agent (Slotless Boon): Having met the amalgam of intelligences known as Guidance, you have successfully completed your induction into the Starfinder Society. The Society offered you a subdermal implant as part of your commencement. You receive this augmentation for free. If you declined to receive the augmentation, cross this boon off your Chronicle sheet.
SOCIETY SUBDERMAL GRAFT - SYSTEM Hand - MODEL LEVEL PRICE - Single 1 150
This implant rests underneath the skin of the palm of one hand, or at the end of a tentacle or similar appendage in species that lack hands. The augmentation can be activated or deactivated mentally as a swift action. Activating the implant causes a rendition of the Starfinder Society’s symbol to glow underneath the skin. This augmentation acts as a mark, letting others know you are a member of the Starfinder Society. It also increases the light level within 5 feet by one step while active.
Star Sugar Heartlove!!! (Slotless Boon; Limited Use): During your commencement missions, you had the chance to pick up your own copy of the latest album from sugar-pop sensation Strawberry Machine Cake. This album is already a Pact Worlds hit and has quadrupled in price. You can resell the album for 200 credits prior to the start of your next adventure. If you sell the album, cross this boon off your Chronicle sheet. Alternatively, you can decide to keep the album, which might somehow prove useful in the future.SOLD
[] Hero of the Stars (Starship Boon; Limited Use): You defeated the dreaded Besmaran pirate ship, Lawblight, showcasing your determination during an intense starship combat. This boon activates anytime your starship is reduced to 0 or fewer Hull Points. Your starship immediately regains a number of Hull Points equal to its tier × 5. A starship can never regain more than 30 Hull Points in this manner. A starship can never have more than one of these boons attached to it. When this boon activates, cross it off your Chronicle sheet.
Starfinder Insignia (Slotless Boon): Venture-Captain Arvin presented you with a commemorative insignia in gratitude for your services to the Starfinder Society. Although it appears to be an ordinary medal showing the symbol of the Starfinder Society, this insignia can store as much information as a common tier-1 datapad. Unless told about this secret, a non-Starfinder must succeed at a DC 20 Perception or Sense Motive check to realize the insignia is a storage device. This insignia is worth 0 credits and cannot be sold.
Street Cred: Absalom Station (Social Boon): Once per scenario as a free action, you may recollect your dealing with the gangs of Absalom station to provide insight into dealing with other gangers. Doing do grants you a +1 insight bonus to Bluff, Diplomacy and Intimidate checks made when interacting with street gangs or other suitable gang-like groups at the GM’s discretion. You also gain a +1 morale bonus to attack and damage rolls against members of a street gang. Both bonuses increase to +2 if the gang members belong to a gang based on Absalom Station. These bonuses last for 1 minute.
Theoretical Historian (Slotless Boon) - Coming Soon
Collector and Examiner (Ally Boon) - You have a growing relationship with a researcher among the Exo-Guardians. At the end of a scenario for which you’ve slotted this boon, you can return one, and only one, mostly intact cadaver of a defeated significant enemy (Starfinder Core Rulebook 242) for the ally to study. Mark the creature type (such as aberration, fey, or ooze) of the collected cadaver on your Chronicle Sheet. While this boon is slotted, you gain an insight bonus to Engineering, Life Science and Mysticism checks to identify creatures corresponding to creatures of the types you have collected. The bonus is equal to the number of corpses of that creature type collected, up to a maximum of +3. The bonus represents your correspondence between you and your examiner ally, and it does not mean the examiner is physically present during the adventure.