Alchemical Golem

T.I.M.'s page

26 posts. Organized Play character for Luke_Parry.


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Second Seekers (Jadnura)

Priest Mechanic 5 (SP 35/35) (HP 32/32) (EAC 17, KAC 19) (Fort +5, Ref +10, Will +2) (Init +6) (Perception +11)

To quote an awful Asimov adaptation...

+++That is a good question+++

Second Seekers (Jadnura)

Priest Mechanic 5 (SP 35/35) (HP 32/32) (EAC 17, KAC 19) (Fort +5, Ref +10, Will +2) (Init +6) (Perception +11)

Computers: 1d20 + 14 ⇒ (18) + 14 = 32.

T.I.M. easily hacks the datapad.

+++There is a strange artifact the crew found while adrift after the planar impact in a hidden compartment near the Captain's station on the bridge+++

Second Seekers (Jadnura)

Priest Mechanic 5 (SP 35/35) (HP 32/32) (EAC 17, KAC 19) (Fort +5, Ref +10, Will +2) (Init +6) (Perception +11)

Perception: 1d20 + 11 ⇒ (6) + 11 = 17.

Second Seekers (Jadnura)

Priest Mechanic 5 (SP 35/35) (HP 32/32) (EAC 17, KAC 19) (Fort +5, Ref +10, Will +2) (Init +6) (Perception +11)

T.I.M. attempts to unlock the door.

Engineering: 1d20 + 18 + 4 ⇒ (12) + 18 + 4 = 34.

Second Seekers (Jadnura)

Priest Mechanic 5 (SP 35/35) (HP 32/32) (EAC 17, KAC 19) (Fort +5, Ref +10, Will +2) (Init +6) (Perception +11)

Now, if only some of us were Large-sized, and could actually use that equipment ;-)

Perception: 1d20 + 11 ⇒ (15) + 11 = 26.

T.I.M. shares the information on the hidden datapad.

+++Statement: Perhaps we should check the medbay... and be wary of explosives++

Second Seekers (Jadnura)

Priest Mechanic 5 (SP 35/35) (HP 32/32) (EAC 17, KAC 19) (Fort +5, Ref +10, Will +2) (Init +6) (Perception +11)

T.I.M. calmly lines up another burning shot.

Holy Red Star Plasma Array(EAC): 1d20 + 9 ⇒ (12) + 9 = 21, for 1d10 + 5 ⇒ (8) + 5 = 13 Electricity/Fire damage.

Second Seekers (Jadnura)

Priest Mechanic 5 (SP 35/35) (HP 32/32) (EAC 17, KAC 19) (Fort +5, Ref +10, Will +2) (Init +6) (Perception +11)

Reflex: 1d20 + 10 ⇒ (17) + 10 = 27.

+++Tracking+++

T.I.M. initiates combat tracking, and opens fire!

Holy Red Star Plasma Array: 1d20 + 9 ⇒ (9) + 9 = 18, for 1d10 + 5 ⇒ (1) + 5 = 6 Electricity/Fire damage.

Second Seekers (Jadnura)

Priest Mechanic 5 (SP 35/35) (HP 32/32) (EAC 17, KAC 19) (Fort +5, Ref +10, Will +2) (Init +6) (Perception +11)

T.I.M. catalogues and collects the items, then moves over to the final island/ruin to check it out.

After that, happy to head to the ship :-)

Second Seekers (Jadnura)

Priest Mechanic 5 (SP 35/35) (HP 32/32) (EAC 17, KAC 19) (Fort +5, Ref +10, Will +2) (Init +6) (Perception +11)

Perception: 1d20 + 11 ⇒ (14) + 11 = 25.

+++Observation: There is a chest here. However, it is stuck closed+++

T.I.M. attempts to jimmy it open.

Engineering: 1d20 + 18 ⇒ (11) + 18 = 29.

If Engineering is not appropriate, I can use Athletics; it is just 7 lower.

Second Seekers (Jadnura)

Priest Mechanic 5 (SP 35/35) (HP 32/32) (EAC 17, KAC 19) (Fort +5, Ref +10, Will +2) (Init +6) (Perception +11)
T.I.M. wrote:

T.I.M. packs away the items, and then starts exploring the other asteroids.

+++I wonder whom, or what, they were?+++

Moving to the smaller one, and then the larger one.

I would take that as an expression of interest ;-)

Second Seekers (Jadnura)

Priest Mechanic 5 (SP 35/35) (HP 32/32) (EAC 17, KAC 19) (Fort +5, Ref +10, Will +2) (Init +6) (Perception +11)

To confirm, we finished searching the other ruin fragments before leaving, right?

Second Seekers (Jadnura)

Priest Mechanic 5 (SP 35/35) (HP 32/32) (EAC 17, KAC 19) (Fort +5, Ref +10, Will +2) (Init +6) (Perception +11)

T.I.M. packs away the items, and then starts exploring the other asteroids.

+++I wonder whom, or what, they were?+++

Moving to the smaller one, and then the larger one.

Second Seekers (Jadnura)

Priest Mechanic 5 (SP 35/35) (HP 32/32) (EAC 17, KAC 19) (Fort +5, Ref +10, Will +2) (Init +6) (Perception +11)

T.I.M. contacts the others via comms.

+++Query: Anything of interest over on your side?+++

Second Seekers (Jadnura)

Priest Mechanic 5 (SP 35/35) (HP 32/32) (EAC 17, KAC 19) (Fort +5, Ref +10, Will +2) (Init +6) (Perception +11)

T.I.M. happily collects the books for later analysis, then turns his attention to the lockbox.

Engineering: 1d20 + 18 + 4 ⇒ (6) + 18 + 4 = 28.

Second Seekers (Jadnura)

Priest Mechanic 5 (SP 35/35) (HP 32/32) (EAC 17, KAC 19) (Fort +5, Ref +10, Will +2) (Init +6) (Perception +11)

Athletics: 1d20 + 11 ⇒ (2) + 11 = 13.

T.I.M. slams into the wall, but hey - at least it stops their movement!

He then opens the door, and moves inside to take a look around.

Second Seekers (Jadnura)

Priest Mechanic 5 (SP 35/35) (HP 32/32) (EAC 17, KAC 19) (Fort +5, Ref +10, Will +2) (Init +6) (Perception +11)

T.I.M. drifts forward, kicks off the small rock, and drifts ever closer to the island!

Second Seekers (Jadnura)

Priest Mechanic 5 (SP 35/35) (HP 32/32) (EAC 17, KAC 19) (Fort +5, Ref +10, Will +2) (Init +6) (Perception +11)

T.I.M. floats another 15' forward.

Second Seekers (Jadnura)

Priest Mechanic 5 (SP 35/35) (HP 32/32) (EAC 17, KAC 19) (Fort +5, Ref +10, Will +2) (Init +6) (Perception +11)

T.I.M. kicks off, and starts shuttling over to the building to the north.

As per the zero-G rules, I believe I move 15' per round.

Second Seekers (Jadnura)

Priest Mechanic 5 (SP 35/35) (HP 32/32) (EAC 17, KAC 19) (Fort +5, Ref +10, Will +2) (Init +6) (Perception +11)

T.I.M. immediately starts broadcasting the defense access codes, in an attempt to turn off the weapons!

Second Seekers (Jadnura)

Priest Mechanic 5 (SP 35/35) (HP 32/32) (EAC 17, KAC 19) (Fort +5, Ref +10, Will +2) (Init +6) (Perception +11)

Engineering: 1d20 + 18 ⇒ (12) + 18 = 30.

+++Depressing the panels in the correct combinatorial fashion will result in playback of the required vision by the projector+++

T.I.M. then attempts to demonstrate.

Mysticism: 1d20 + 9 ⇒ (11) + 9 = 20.

Second Seekers (Jadnura)

Priest Mechanic 5 (SP 35/35) (HP 32/32) (EAC 17, KAC 19) (Fort +5, Ref +10, Will +2) (Init +6) (Perception +11)

+++This unit does not sleep, and therefore does not experience something akin to rapid-eye-movement sleep-state. The closest it experiences is a period of low-power mode to facilitating repair and maintenance algorithms+++

To be clear, T.I.M. is not trying to be stubbornly annoying... just helpfully literal!

Second Seekers (Jadnura)

Priest Mechanic 5 (SP 35/35) (HP 32/32) (EAC 17, KAC 19) (Fort +5, Ref +10, Will +2) (Init +6) (Perception +11)

+++Your assistance in this matter is much appreciated. Query: If one does not dream, is it still possible to enter a vision-state?+++

Second Seekers (Jadnura)

Priest Mechanic 5 (SP 35/35) (HP 32/32) (EAC 17, KAC 19) (Fort +5, Ref +10, Will +2) (Init +6) (Perception +11)

+++Tracking+++

Perception: 1d20 + 11 ⇒ (20) + 11 = 31.

+++Here is the relevant volume+++

Second Seekers (Jadnura)

Priest Mechanic 5 (SP 35/35) (HP 32/32) (EAC 17, KAC 19) (Fort +5, Ref +10, Will +2) (Init +6) (Perception +11)

+++Query: Has anyone submitted an interrogative to Guidance regarding the ship or its mission?+++

Second Seekers (Jadnura)

Priest Mechanic 5 (SP 35/35) (HP 32/32) (EAC 17, KAC 19) (Fort +5, Ref +10, Will +2) (Init +6) (Perception +11)

+++I have general skill modules uploaded, but my areas of expertise are xenoarchaeology and technology, with minors in medicine and mysticism. This unit is also rated to do some moderate heavy-lifting, and has a reasonable detection algorithm installed+++

Second Seekers (Jadnura)

Priest Mechanic 5 (SP 35/35) (HP 32/32) (EAC 17, KAC 19) (Fort +5, Ref +10, Will +2) (Init +6) (Perception +11)

A robotic organism, with a bulky computer screen for a 'face', rolls into the room on a set of tank treads, and makes a gesture of greeting with its hands.

As it does so, the monitor flickers on, revealing a smiley-face.

+++Greetings, fellow sentients! Truly, it is a blessing from the Omnissiah that our run-times continue upon this most glorious of days. I am T.I.M., The Incredible Machine, and I look forward to this mission, retrieving ancient technology+++

The monitor flickers, revealing a crimson frowney-face.

+++If we encounter hostile life-forms, I will assist by burning them with plasma-fire+++