| TFGenesis |
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This is pretty much the exact opposite of how I play PACG. It's not like I'm the greatest of gamers but I've generally taken the approach that I won't use a card in a way that removes if from my hand until it's absolutely necessary. The definition of absolutely necessary changes based on the situation and is largely dependant on how "permanent" the removal of that card is going to be. I'll use a recharge power without much thought but a power that requires banishing is always the last resort. I will recharge redundant armors but always keep one in hand unless a character desperately needs to get some card drawing going. This approach has generally served me well with all group sizes in all APs to date. Having said all that, I feel the strategy of this article is more for card games like Magic, Netrunner, etc. where speed is most always your ally, running out of cards isn't always death and you're usually starting with a "big" deck of cards to churn through. You could say I favor the tortoise over the hare in PACG.
As for investing in Hand Size, my attitude towards this has changed greatly. When I first started playing PACG I would not put feats into HS unless forced to. (Such as graining a third power feat, pre-role card, and all non-hand size feats are taken) I'm not sure where, when or why this happened but I suddenly gained a new appreciation for characters with large hand sizes and now I'll go out of my way to increase hand size for any character. I think the decision to invest in hand size or not comes down to personal, past experience with PACG. If you've suffered a lot of character deaths with large hand size characters, then I can see having an adversity to making hand sizes even bigger then they already are. This has happened to me plenty of times but I'll still go out of my way to ramp up hand size to seven or eight. If I had to give a recommendation, I would say increasing hand size should be a priority for characters who do not have their primary combat cards as their preferred card type. Such as Ruinlords Seelah who is a melee weapons fighter but has armor as her preferred card type. Just to increase her chances of starting of with, or quickly drawing, a weapon, I will increase her hand size asap.